Hello, i one day decided to pick some 16x16 textures from Castlevania Symphony of the night and modify it completely to fit into minecraft. First i made a very complex CTM for cobblestone, and then i turned the other "stone" material blocks to fit this cobblestone CTM, it all took a life of its own after a few weeks:
At this moment, everything i changed is Cobblestone, cobblestone walls , Stone bricks, stone slabs, stone, andesite (polished too) cobblestone stairs and stone brick stairs. I changed these blocks because they fit the castle Building theme that is most present in Castlevania Symphony of the night. My goal was to have a fit all maps texture pack that looks fantastic up close and far way, on mid sized and huge sized structures.
Everything looks a bit blacker then its vanilla counterpart, but i think it looks cool. The point is, from mid range you see a color and a texture, from far way, everything you see is color, so if the color was different on the edges, it would give more contrast to the structures.
Here is examples of how they look and feel mid range on McNoodlor's 2017 Castle collection:
These i consider to be mid sized structures, here the pack seems to work well to some extend. Let's see how the pack handles huge structures by using them on mrkaspersson's Hogwarts.
The CTM is pretty fantastic, but sometimes, depending on the map, my textures looks really messy and out of place, like the in the IMG bellow. I made the textures to complex perhaps, but if only CTM had more advanced features, or gave me some more control; like per example: allowing me to control what texture is displayed depending on adjacent block, not block id or material, i suppose i would be able to fix a lot of the weirdness that happen when two blocks collide.
At this moment, cobblestone is connecting to all blocks of its own material, otherwise it would look way to messy to be enjoyable.
I posted for some feedback, i wonder what you guys think? personally, i will be changing the stone slab texture for something more smooth i think. And i'm not that happy with the polished andesite.
Hello, i one day decided to pick some 16x16 textures from Castlevania Symphony of the night and modify it completely to fit into minecraft. First i made a very complex CTM for cobblestone, and then i turned the other "stone" material blocks to fit this cobblestone CTM, it all took a life of its own after a few weeks:
At this moment, everything i changed is Cobblestone, cobblestone walls , Stone bricks, stone slabs, stone, andesite (polished too) cobblestone stairs and stone brick stairs. I changed these blocks because they fit the castle Building theme that is most present in Castlevania Symphony of the night. My goal was to have a fit all maps texture pack that looks fantastic up close and far way, on mid sized and huge sized structures.
Everything looks a bit blacker then its vanilla counterpart, but i think it looks cool. The point is, from mid range you see a color and a texture, from far way, everything you see is color, so if the color was different on the edges, it would give more contrast to the structures.
Here is examples of how they look and feel mid range on McNoodlor's 2017 Castle collection:
These i consider to be mid sized structures, here the pack seems to work well to some extend. Let's see how the pack handles huge structures by using them on mrkaspersson's Hogwarts.
The CTM is pretty fantastic, but sometimes, depending on the map, my textures looks really messy and out of place, like the in the IMG bellow. I made the textures to complex perhaps, but if only CTM had more advanced features, or gave me some more control; like per example: allowing me to control what texture is displayed depending on adjacent block, not block id or material, i suppose i would be able to fix a lot of the weirdness that happen when two blocks collide.
At this moment, cobblestone is connecting to all blocks of its own material, otherwise it would look way to messy to be enjoyable.
I posted for some feedback, i wonder what you guys think? personally, i will be changing the stone slab texture for something more smooth i think. And i'm not that happy with the polished andesite.
Excellent work. I love the custom models too.
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