I've been working on minecraft-related projects for a very long time and always worried about legal issues surrounding user creations. As this game had a huge impact on my life I felt like fixing one of those, regarding default assets constantly being used and distributed without authorization. I had to provide content including the default textures countless times, and while Mojang always has been very permissive, it could change. Moreover, some projects, like TrueCraft, can't take that kind of risk and have to be very careful about not copying anything from the original game.
Luckily, in case Nintendo buys Mojang or Microsoft, we now have Freeture.
What. The. Hell?
Freeture is basically Faithful 16x16. It keeps the original textures resolution, and strives to be as faithful as possible to the original spirit of minecraft. Everything included in this project is licensed under WTFPL (which gives you the ability to do everything you want with it). Wether you want to use it commercially, without crediting blah blah blah, do so. Do everything you want to do, without asking.
Ok, but can I...
What about text files?
I don't know yet. In my opinion they can't be copyrighted, except the End Poem - for which I have an idea
What about sounds?
While I have a decent experience in making textures, I have zero knowledge in producing music and sound effects. If you know about a talented artist willing to put months of works into public domain, let me know, but I doubt this will ever happen.
This was the current version when I started working on this project. I took a very. long. time. I will probably never support any further version.
Do you enhance the textures as you create them?
The goal of this project is to stay as faithful as possible to the original textures, then I only refer to those made prior to version 1.9.x. I won't try to reproduce Jappa's work.
Did you use 1.8.9 assets as a reference for all the textures?
No, there are two exceptions : the gravel block is meant to look like in beta because I prefer it this way, and the poppy is now a rose for the same reason.
Was the process quicker than making original textures?
That's exactly the opposite. I had to match each contrast, each luminosity. It took considerably longer than just creating textures. It is not about copying, I never copy-pasted anything, nor did I use the color picker tool. It took forever.
You're insane, this is completely useless
I never claimed the opposite
Most of the blocks
More screenshots (mind the déjà-vu)
As you may have noticed, this whole project is heavily based on my tastes rather than general opinion.
Here are the key choices I made, to make everything more clear and sum the things up :
- These are designed to look as close to the original as possible
- These do not contain one single pixel from mojang's textures and were built completely from scratch.
- I based a few textures off earlier versions of the game according to my tastes
- I probably won't update this texture pack for future versions.
- Once this pack is complete, however, I will continue to refine it until everything looks perfect to me.
You definitely replicated a lot of the textures quite well!
Do you accept texture contributions? I was actually working on a similar project about a year or so ago, and have some textures leftover that may be of use to you. (Blaze powder, redstone dust, rotten flesh, pufferfish, clownfish)