i’m planning on doing basically the same thing without the “upgrade” part, haha. this is gonna be one of my go-to packs though, looks wonderful and you’ve done a wonderful job.
Dude, you should be working with the new artist at Mojang. They should hire you to rework the textures. Imma use this instead of the new Beta Default now.
First before anything else, have some screenshots of the new UI textures:
Survival Inventory
Survival HUD
Creative Inventory
Option Buttons
So I kind of left this project on the backburner for... wow two years? I really don't know why. I just really didn't feel like working on it and was instead focusing on other priorities I had going on. But earlier this fall I just really wanted to pick it up again, but maybe do a little bit of a change in focus. I originally set out for this to be a "pixel art default" type of pack, but that was before news broke of Jappa being hired to do the very same thing. Also based on a lot of the feedback I got, while positive, some people commented on the textures being a little bit "plastic-y." Other people noted they felt the art style was kind of similar to games like Stardew Valley. And don't get me wrong, I love Stardew. But it wasn't really what I'd set out to do initially, and I wasn't really sure where to go from there.
A few months ago I did a bit of color experimentation, and seeing what changes I made here and there affected the overall aesthetic of the game, and in the end I decided to lean into the style inspiration instead of shying away from it. So from here on out I'm going to focus on making Haven its own distinct pack instead of just trying to give default a facelift. Been changing up textures here and there and putting together a more vibrant and cohesive color palette.
I'll have some more updated screenshots in a bit as I'm still remaking some of my older textures, but I hope you all will enjoy the slightly different direction the art's taking, or at least understand the focus change.
Still working on this! Life's been a bit hectic so I've had to shift my attention off and on. Getting close to releasing the next WIP update though. In the meantime, here's a teaser for the swamp biome with some added spanish moss CTM and custom colors.
Got to say - this is really impressive! Keep up the great work!
Possibly. Some mods I had in mind were Quark, Biomes o Plenty, and maybe Botania.
OMG Compatability with biomes o plenty and quark would be AMAZING! Now let me look up Botania...
Don't pretend to be someone you aren't. Be yourself. Even if you try to be someone else ill knows its you. Your a terrible actor.
oh whoa i wish i woulda seen this sooner 😍
i’m planning on doing basically the same thing without the “upgrade” part, haha. this is gonna be one of my go-to packs though, looks wonderful and you’ve done a wonderful job.
artist, writer, content producer.
OooooOOoOOOoOoh! This is good stuff! 10/10!
Nom nom nom nom nom!
Dude, you should be working with the new artist at Mojang. They should hire you to rework the textures. Imma use this instead of the new Beta Default now.
In addition, can't wait to see this in 1.13
This honestly looks so amazing. I really can't wait to see this in full action in 1.13. Keep up the good work friend, and take your time!
ooo, a signature. ʢ◉ᴥ◉ʡ
Nearly there. I've had a handful of packs to update, haha.
Hi friend! Just another thank you for making such a fantastic pack!
Hey, I'm back from the dead.
First before anything else, have some screenshots of the new UI textures:
Survival Inventory
Survival HUD
Creative Inventory
Option Buttons
So I kind of left this project on the backburner for... wow two years? I really don't know why. I just really didn't feel like working on it and was instead focusing on other priorities I had going on. But earlier this fall I just really wanted to pick it up again, but maybe do a little bit of a change in focus. I originally set out for this to be a "pixel art default" type of pack, but that was before news broke of Jappa being hired to do the very same thing. Also based on a lot of the feedback I got, while positive, some people commented on the textures being a little bit "plastic-y." Other people noted they felt the art style was kind of similar to games like Stardew Valley. And don't get me wrong, I love Stardew. But it wasn't really what I'd set out to do initially, and I wasn't really sure where to go from there.
A few months ago I did a bit of color experimentation, and seeing what changes I made here and there affected the overall aesthetic of the game, and in the end I decided to lean into the style inspiration instead of shying away from it. So from here on out I'm going to focus on making Haven its own distinct pack instead of just trying to give default a facelift. Been changing up textures here and there and putting together a more vibrant and cohesive color palette.
I'll have some more updated screenshots in a bit as I'm still remaking some of my older textures, but I hope you all will enjoy the slightly different direction the art's taking, or at least understand the focus change.
Still working on this! Life's been a bit hectic so I've had to shift my attention off and on. Getting close to releasing the next WIP update though. In the meantime, here's a teaser for the swamp biome with some added spanish moss CTM and custom colors.