Hello, anyone that's still around to see this. I'm very sorry for not being around; last semester of college was brutal, and without Gamin_Wombat I didn't see much point to working on the pack. Now that I'm playing Minecraft again, I want to return to this pack. I have many ideas for new features, but I cannot implement them without a texturer. If OndalySemetun hasn't fled for the hills yet, I could use his help.
I'm going to start by working on the language file, which allows for the pack's custom names, and by asking on Reddit for assistance updating the pack. I've started testing around in 1.12 already, and there is a LOT wrong with the pack. Keep your fingers crossed!
- - - - - - - - - - - - Magenta: (Church/ Rich Theme) (Complete)
Dye: Varnishing Set
Carpet: Thin Red Carpeting with Gold Leaf
Sheep: Duffel Bags off sides
Collar: Gold Collar
Llama: Blanket made of Red Carpeting with Gold Leaf
Glass: Church Glass
Pane: Church Glass Pane
Stained Clay: Carving
Terracotta: Mosaic Tile
Shulker Box: Treasure Chest
Powder: Buried Treasure (Current texture for Gold Ore)
Concrete: Trophy Case
Bed: Luxurious Bed
Sources: Craft Lilac, Allium (G,B)
Craft 2 Red+Blue+White (2 Dye+Scrap+Fertilizer)
Craft Purple+Pink (Paint Supplies+Pitch)
- - - - - - - - - - - - Red: (Dye 1) (Complete)
Wool: Red Carpeting
Carpet: Thin Red Carpeting
Sheep: Red carpets across Animal's back
Collar: Red Collar
Llama: Blanket made of Red Carpeting
Glass: Bloody Glass
Pane: Bloody Pane
Stained Clay: Natural
Terracotta: Red Ceramic Tile
Shulker Box: Red Toolbox
Powder: Stained Rubble (Looks like bloody gravel; could be used for cave-ins, accident sites, etc.)
Concrete: Red Stucco
Bed: Stained Bed (Bare Mattress; looks bloody)
Sources: Craft Poppy, Red Tulip, Rose Bush (Red Flowering Plants)
- - - - - - - - - - - - Orange: (Dye 3) (Complete)
Dye: Rare Dye
Wool: Black Carpeting
Carpet: Thin Black Carpeting
Sheep: Black carpets across Animal's back
Collar: Black Collar
Llama: Blanket made of Black Carpeting
Glass: Dark Glass
Pane: Dark Pane
Stained Clay: Natural
Terracotta: Black Ceramic Tile
Shulker Box: Present (Functional)
Powder: Black Dust (Looks like volcanic ash)
Concrete: Black Amalgam (Looks like hardened lava: http://img-aws.ehowcdn.com/350x235p/photos.demandstudios.com/getty/article/120/220/dv113010_XS.jpg)
Bed: Blackened Bed (Bare Mattress; looks burnt)
Sources: Craft Red+Yellow (Dye+Dye)
Craft Orange Tulip (Rare Flower)
It does! I'm in the process of updating the language file though, so you might want to wait until I finish. There's a lot of fixes/updates to make on it.
Oh, and I'd like to announce to everyone that I've finished the "White-Framed" Glass and the "Church" Glass textures. I'm not completely sold on them yet, but it's progess regardless. I'm also on the lookout for the original window texture for this pack- a sort-of industiral/bunker-looking window with a light metal frame. If anyone knows where to find this, I'd appreciate it. Found it in a version from 2011.
@Lexaa I'd like to use that concrete texture you made for Prismarine, as Waterproof Concrete. Do you think it should be animated as Prismarine is, or not? My original plan for Prismarine was to have it as concrete infested with organic material, and the animation was it moving, as if the material was alive. However, with the new 1.13 updates requiring the use of Prismarine in Conduits, I'm unsure of this. Any ideas?
Also, I like the TV. I'll test it out as an observer when I get the chance. The original idea was to make it a security camera, but this is much better.
you can use block states to tell glass panes to use a different texture from the normal glass blocks. in my personal version of extremely nigh, i have carpet textures separated from wool in the same manner(i even gave gamin a copy of it a while back, but it seems he dumped that idea for some reason)
my carpet uses the old "extremely vanilla" wool textures, leaving the wool blocks free to be used for other decor
Excellent! I've only tinkered with the blockstates a little bit so far, but I was hoping that was the case. Two of the glass blocks I'm working on- Barbed Wire (Green Glass) and Awning (Blue Glass) require different textures depending on the shape. I plan to do a similar thing with many of the carpet textures as well though, so thank you for confirming it works!
Do you think you can send me a copy of your pack, so I can have a look at your setup?
Oh, and here's the two new textures I finished last night.
Purple Glass. This one was easy to make, and came out fairly nice. Something about it bothers me, but I can't put my finger on it.
White Glass. This is meant to be glass with moss growing over it, but I think it still needs some work.
it contains my carpeting block states and a number of mixed customizations and filler bits. it's also a rather large download because it has the extremely nigh audio/music included.
just fyi, extremely nigh was originally built from the summerfields texture pack, taking it's color usage and some of it's subtle quirkiness. the absolute earliest versions still had summerfields textures in it. so i'd suggest you go poke at what they're doing over there for ideas to build on
I was aware of the Summerfields origin- still visible in the logs, right? Anyway, thanks, I'll have a look at this later tonight.
While I was waiting for your response, I created a couple of substrates for concrete. I made a Mars-themed sand and stone, as well as some volcanic ash. I have some moon dust in the works as well, to go with the asteroid-based End Stone planned, but it's not ready yet. I'd like to make some lava rock as well, though that's a difficult texture to attempt.
i think the sand and stone there is a bit too "brown", mars is red because of the large amounts of iron oxide in the rock, so you should aim for a more rusty color. and don't forget you can still make sub-packs to load over top of the main pack, so you can create theme-shifting addons that don't disrupt the core theme of main pack
The Mars material is colorized from a NASA photo, so I think it's just the green in the background messing with it. These materials are there mostly so map makers can create a more rounded environment- I'd like to add some for frozen environments as well. Personally though, I'd rather not manage any sub-packs, because I'd get burnt out way too quickly.
a sub pack doesn't need to be an entire texture pack though. you load it simultaneously with an existing pack so only the blocks that need to change are changed. basically the only pack that ever needs updating is the main one, and the others sit on the side to replace a handful of blocks as needed
you can radically change the entire tone of a texture pack with just 8 textures, which is always fun to tinker with. sand, grass, dirt, smooth stone(ore variants not included), side grass, snow, water, tall grass. that's all that would be needed to create an entire mars colony reskin to stick on top of the main pack
there's nothing to really manage since it gets glued on top when you load the game
I'll have to keep it in mind. I would like the pack to be a bit eclectic, but I didn't know sub-packs worked like that. I assumed they were just a separate pack that shares most of the assets. I'm taking a break right now- just had dinner, enjoying some Youtube, the usual- but I plan to begin by taking a peek at the blockstates you linked. OH, and if you wanted to join me in restoring the pack, you'd be welcome. You seem like you know your stuff, and I'm alone right now; haven't even heard from Dony in a month.. Just let me know.
i'm not so great on the art side of things, i can work with textures a bit but creating them from scratch doesn't work well usually. but i do know very well how to modify and rework stuff like block states and overrides. for example, i like rigging potted plants to use different textures from the normal flowers, so they can fit in pots better, or be something more unique, and so they aren't hampered by the shape of the sapling/plant you put in them