Thanks guys! Also keep dem suggestions coming! I'm thinking of doing some alts of a lot of the textures for people to pick, just cause I know I am personally picky about these things. I also want to have some randomized blocks in there to keep things fresh when tiled
Looking great! If I had to nitpick, I'd say that the shading in the ores is slightly inconsistent- the lapis and iron have an embedded look to them, which looks great, but the others don't. Maybe try giving the rest of the ores that same embedded look?
Other than that, I'm loving the style you've got here. It's really unique and, well, professional-looking.
Edit: Rekonin's right, I was talking about the redstone and the lapis rather than the iron. Apparently I'm going colourblind, lol.
the lapis and iron have an embedded look to them, which looks great, but the others don't.
To me it's the lapis and redstone that look embedded, not the iron. I actually prefer the non-embedded look, like the mineral is protruding from the stone and casting a shadow beneath it, but your point stands; it should be consistent. So here I can mention having both versions all over again
I have another suggestion then that's to do with the planks.
They have the 'two-thick, two-thin, repeat' pattern when tiled which to me feels like it's adding a banding effect... it'd probably be even more apparent on larger stretches of wall/floor.
I would suggest averaging out the thickness (somewhere between the two) for all of them, but re-introduce the thinner/thicker bits briefly, tapered at the edges, for alternates. Maybe also introduce knots?