Really? Dangit, I loved that golem design! >.< Well, yours is close enough I suppose. I like a lot of these graphics though, especially the doors. We need some variation on those kinds of things... I had an idea where oak doors had around 10 different destroyed textures with one or two intact ones, and each door you craft has a random texture. This texture would stay no matter how many times you pick the door up and replace it. Would that even work?
I think you could do a few modifications, if I may say. Your graphics have their own style, and it's not quite right somehow. I'm not even sure how to fix it, but I do think these would need a little polishing before they're ready to go in the pack. Also, I don't approve of the armor symbol, which you have as a medieval shield. That's all well and good, but it's not fitting for a modern apocalyptic resource pack. You could have little military vests, or little bulletproof vests...
...I'm not actually on the team though, so take everything I say with a large, salty, grain of salt.
I just started learning how to use it about a week ago~~. still a lot to learn, I'm thinking 3d models are just experimental, I can't promise to make the whole pack in 3d models.
(that model of bookshelf took like 200 separate parts to complete, I bet something is wrong....there must be a better way)
answering Gamin_Wombat's question, I was thinking about making the 3d models in the pack's original style, just make them a little bit more 3d to make them look better..... (just like the bookshelf)
Yeah the armor icon is more or less a place holder until I can get something better in the works... Overall that was probably the hardest part of the UI to come up with and hell it isn't even done yet; even after about 2 years of tinkering. Appreciate the feedback though; I appreciate it.
Very nice work bcbking . . . sorry I was a bit inactive . . . fallout 4 . . . but I've been kind of just cleaning up the pack and getting it organized for the future . . . I've done a few things along the way . . .
- removed some textures for clay and windows . . . will be re-implemented soon with different version . . .
would you guys prefer that the clay that spawns in the world be natural or would it be better if it was 6-7 more exterior building blocks ?
- re added music
- fixed a couple small things like the crops nothing too critical . . .
- . . . leather armor is now 'working', before when dyed it dyed the whole thing so it had a colored tint to it . . . now it is just the cloth around the arm. Though to get it white again you just have to dye the chest white . . .
- added coarse dirt . . . it'a like rocky dirt . . . if you guys prefer it to be dirt with litter I can change it ?
- switched the wood planks of birch with jungle it matches more I guess . . . ? . . . maybe
. . . maybe next week I will start on passive mobs as we really dont have any done xD . . . what style would you guys prefer . . . wild, healthy, diseased. ? I'll probably start with the chicken and might be able to release it around thanksgiving . . . maybe . . . I'll try if not it'll be early december.
If there is any other thing that needs to be 'fixed' let me know . . . are the renamed blocks hard to understand what they are ? should I just have like tools, mobs, items renamed ?
Also I started working on the font . . . not much to really show but really the numbers if you guys would like to see and give some crits' I can show it. It's kind of simple
Going with what ^ said, it definitely should be natural clay. There was talk somewhere of making the clay that spawned naturally natural looking, and the others similar to what we have for wool- specialty textures. I did notice the problem with the leather armor, and I'm very happy you fixed it.
SWITCH THE PLANKS BACK!!! THINK OF LFADE! THINK OF THE CHILDREN!!! HUAAAAA DX
All screams aside though, I'd like to see some variation. Perhaps ones that spawn in different biomes could vary in texture? If that's not possible, then we can just do wild ones. What's the progress on the Sheep and Donkey mentioned earlier on the forum? Aside from the bug-eyes, the sheep looked done years ago. I'm not even sure if you have access to it, but it'd be a great addition...
Edit: If you're going to post an update, find the guy who tinkered with the pack earlier. He's the guy who made the clock functional, among other things? Those need to be fixed. We also need name tags, leads, hay bales( There was someone who had made a basket of tomatoes that looked amazing), blocks of coal, horse armor (I was thinking of having iron being military gear- bulletproof vest and a horse helmet maybe? XD, gold being fancy and decadent, possibly even religious like the other gold items (Maybe even a Geiger suit to match the armor), and diamond being a full-body "mecha-suit" styled after the diamond armor for players.
I have the sheep, and I can through it in. . . but I think crecs wasn't too happy with how the sheep turned out . . . I might give it a go and use crecs as base to add some finer details maybe . . . .
As for the clay yeah it's possible with mcpatcher/optifine . . . I can set biome specific block types so the 6-7 clay types in a messa will be natural while ehen you put it in anywhere else it'll be building blocks . . .
natural clay please, i'd also prefer healthy, wild animals. this pack is pretty big on lush-vibrant life after civilization collapsed. if anything i'd rather have alien animals rather than mutants
Is it possible for you to make naturally spawned clay to have a different texture than placed clay, even if they're in the same biome? Even if that's possible, I think having the natural clay look natural is just fine. It's the other kinds of clay that I'm concerned about.
I forgot to mention my plans for the objects added in 1.6. I think the name tag should be a military dog tag( possibly with custom names randomly generating?), the lead should be a chain and collar, the horse should be a horse, and aside from the coal I mentioned the others.
The block of coal could be made to have a shipping pallet texture. Sort of like the texture for squids- with a brand and writing, I mean- I think it should be a box, crate, or pallet filled with coal. I'd like the look of that.
I notice that we also need charcoal still, which I think we could do two ways. We could either have it resemble barbecue charcoal- manufactured charcoal, or we could have it look like chunks of burned wood, as if the player made it in a furnace.
Any other ideas? I think the pack should be done version by version, so we don't have random objects not done.
To Luna, this pack used to have lots of mutated plants in it, and I think it still should have a little. We shouldn't completely remove mutants from the picture, though you are completely right on the lushness of it. Stepping into a city covered in a jungle in this pack is surreal.
Edit: 42 posts, yay! I have this silly title now! XD
Edit #2: Noticed the comment was doubled. Fixed it.
The Meaning of Life, the Universe, and Everything.
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Can you please make this pack for mcpe 0.13.0? I love all things apocalypse related, and since your just tossing ideas back and forth, why not make this apocalyptic texture pack for Minecraft Pocket Edition? By the way, the current version of pocket edition is 0.13.0. Please consider this, and thanks for considering this idea.
I haven't really looked at porting it over . . . don't really know how I guess I can give it a try after . . . getting the pack up to ? . . . . 1.5 ? or 6 maybe ? dunno . . . But there is this . . .
I'm not sure if this forum cares about double-posting or not.. but I don't really care either way. I've been watching a play-through of TerraFirmaCraft, and I keep thinking it would go great with this pack. Picture it, you're in a ruinous city, collecting timber and stones from decrepit old buildings to live a stone-age lifestyle, huddling in flooded basements in the winter, and gathering animals from the grassy streets, eventually regaining lost knowledge and technology, maybe even to better the world? It sounds like something right out of a movie! God, I wish I was good a pixel art, I'd make that mod compatible in an instant!
Sadly, I suck at any pixel art more advanced than 16 bit graphics. So, does this sound doable in the far-off future?
You could try, I will look into it . . .but I'm not to keen on mod support, until the pack is 'finished' and there isn't much more for me to do xD . . . but you can certainly try . . . just look at the pack as examples and pull from that. . . you can also look at
That was indeed the plan- only do mods after everything else is done. I wouldn't want to divert energy to something frivoulous. I just love TerraFirmaCraft- it feels really vanilla, yet BETTER.
Also, why are all your profile pictures disturbing? XD
I'll probably be able to get the first version of the pack for pocket edition out to you guys this weekend . . . and I'll start the quail as well. We'll see how it turns out . . . Im leaning more towards pigeon . . but I'll do a pheasant/quail too . . .
As for the avatars they are both from kids cartoons xD . . . the clown is amazing world of gumball and the Tart Totter (Gingerbread guy) is from Adventure time xD . . . both are awesome
I was working on the LFADE map I'm repairing,and I noticedone of the textures is messed up. On a North-South road block, the textures on the sides are fine; one an East-West road block, the textures on the east and west sides of the block are sideways. This needs to be fixed.
I will probably do just a normal pheasant like . . . we'll see, But I think a pigeon will fit the body of the chicken better . . . anyway . . . I don't really get the second half of your post ? . . . one of the road blocks is messed up ? maybe try describing it with vertical and horizontal maybe ?
You know there are two of the dotted road blocks, yes? North-South, and East-West. If you look on the sides of the North-South block, all the textures point North-South. On the East-West block however, when you look at the sides, you can see that they are swapped. Instead of pointing East-West on the sides as they should, and Up-Down on the ends, the end texture points North-South.
Ah okay thanks . . . I like the image . . . It helps a lot, I am a lot more of a visual learner . . . anyway that's just how minceraft chooses to lay the faces and in order for me to fix it, it would require like a custom face mcmeta in optifine . . .
Is it that big of an issue ? . . . I didn't really notice it
Really? Dangit, I loved that golem design! >.< Well, yours is close enough I suppose. I like a lot of these graphics though, especially the doors. We need some variation on those kinds of things... I had an idea where oak doors had around 10 different destroyed textures with one or two intact ones, and each door you craft has a random texture. This texture would stay no matter how many times you pick the door up and replace it. Would that even work?
I think you could do a few modifications, if I may say. Your graphics have their own style, and it's not quite right somehow. I'm not even sure how to fix it, but I do think these would need a little polishing before they're ready to go in the pack. Also, I don't approve of the armor symbol, which you have as a medieval shield. That's all well and good, but it's not fitting for a modern apocalyptic resource pack. You could have little military vests, or little bulletproof vests...
...I'm not actually on the team though, so take everything I say with a large, salty, grain of salt.
I just started learning how to use it about a week ago~~. still a lot to learn, I'm thinking 3d models are just experimental, I can't promise to make the whole pack in 3d models.
(that model of bookshelf took like 200 separate parts to complete, I bet something is wrong....there must be a better way)
answering Gamin_Wombat's question, I was thinking about making the 3d models in the pack's original style, just make them a little bit more 3d to make them look better..... (just like the bookshelf)
How everyone thinks?
I'm not sure how I didn't see this post sooner...
I like that idea. And... 200 is a lot of parts. I can't think of much else to say. XD
Yeah the armor icon is more or less a place holder until I can get something better in the works... Overall that was probably the hardest part of the UI to come up with and hell it isn't even done yet; even after about 2 years of tinkering. Appreciate the feedback though; I appreciate it.
Very nice work bcbking
. . . sorry I was a bit inactive . . . fallout 4
. . . but I've been kind of just cleaning up the pack and getting it organized for the future . . . I've done a few things along the way . . .
- removed some textures for clay and windows . . . will be re-implemented soon with different version . . .
would you guys prefer that the clay that spawns in the world be natural or would it be better if it was 6-7 more exterior building blocks ?
- re added music
- fixed a couple small things like the crops nothing too critical . . .
- . . . leather armor is now 'working', before when dyed it dyed the whole thing so it had a colored tint to it . . . now it is just the cloth around the arm. Though to get it white again you just have to dye the chest white . . .
- added coarse dirt . . . it'a like rocky dirt . . . if you guys prefer it to be dirt with litter I can change it ?
- switched the wood planks of birch with jungle it matches more I guess . . . ? . . . maybe
. . . maybe next week I will start on passive mobs as we really dont have any done xD . . . what style would you guys prefer . . . wild, healthy, diseased. ? I'll probably start with the chicken and might be able to release it around thanksgiving . . . maybe . . . I'll try if not it'll be early december.
If there is any other thing that needs to be 'fixed' let me know . . . are the renamed blocks hard to understand what they are ? should I just have like tools, mobs, items renamed ?
Also I started working on the font . . . not much to really show but really the numbers if you guys would like to see and give some crits' I can show it. It's kind of simple
Going with what ^ said, it definitely should be natural clay. There was talk somewhere of making the clay that spawned naturally natural looking, and the others similar to what we have for wool- specialty textures. I did notice the problem with the leather armor, and I'm very happy you fixed it.
SWITCH THE PLANKS BACK!!! THINK OF LFADE! THINK OF THE CHILDREN!!! HUAAAAA DX
All screams aside though, I'd like to see some variation. Perhaps ones that spawn in different biomes could vary in texture? If that's not possible, then we can just do wild ones. What's the progress on the Sheep and Donkey mentioned earlier on the forum? Aside from the bug-eyes, the sheep looked done years ago. I'm not even sure if you have access to it, but it'd be a great addition...
Edit: If you're going to post an update, find the guy who tinkered with the pack earlier. He's the guy who made the clock functional, among other things? Those need to be fixed. We also need name tags, leads, hay bales( There was someone who had made a basket of tomatoes that looked amazing), blocks of coal, horse armor (I was thinking of having iron being military gear- bulletproof vest and a horse helmet maybe? XD, gold being fancy and decadent, possibly even religious like the other gold items (Maybe even a Geiger suit to match the armor), and diamond being a full-body "mecha-suit" styled after the diamond armor for players.
I have the sheep, and I can through it in. . . but I think crecs wasn't too happy with how the sheep turned out . . . I might give it a go and use crecs as base to add some finer details maybe . . . .
As for the clay yeah it's possible with mcpatcher/optifine . . . I can set biome specific block types so the 6-7 clay types in a messa will be natural while ehen you put it in anywhere else it'll be building blocks . . .
natural clay please, i'd also prefer healthy, wild animals. this pack is pretty big on lush-vibrant life after civilization collapsed. if anything i'd rather have alien animals rather than mutants
Is it possible for you to make naturally spawned clay to have a different texture than placed clay, even if they're in the same biome? Even if that's possible, I think having the natural clay look natural is just fine. It's the other kinds of clay that I'm concerned about.
I forgot to mention my plans for the objects added in 1.6. I think the name tag should be a military dog tag( possibly with custom names randomly generating?), the lead should be a chain and collar, the horse should be a horse, and aside from the coal I mentioned the others.
The block of coal could be made to have a shipping pallet texture. Sort of like the texture for squids- with a brand and writing, I mean- I think it should be a box, crate, or pallet filled with coal. I'd like the look of that.
I notice that we also need charcoal still, which I think we could do two ways. We could either have it resemble barbecue charcoal- manufactured charcoal, or we could have it look like chunks of burned wood, as if the player made it in a furnace.
Any other ideas? I think the pack should be done version by version, so we don't have random objects not done.
To Luna, this pack used to have lots of mutated plants in it, and I think it still should have a little. We shouldn't completely remove mutants from the picture, though you are completely right on the lushness of it. Stepping into a city covered in a jungle in this pack is surreal.
Edit: 42 posts, yay! I have this silly title now! XD
Edit #2: Noticed the comment was doubled. Fixed it.
Can you please make this pack for mcpe 0.13.0? I love all things apocalypse related, and since your just tossing ideas back and forth, why not make this apocalyptic texture pack for Minecraft Pocket Edition? By the way, the current version of pocket edition is 0.13.0. Please consider this, and thanks for considering this idea.
I haven't really looked at porting it over . . . don't really know how I guess I can give it a try after . . . getting the pack up to ? . . . . 1.5 ? or 6 maybe ? dunno . . . But there is this . . .
http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-texture-packs/1972912-32x32-0-6-1-the-end-is-extremely-nigh-for-pocket
. . . I don't really know if it works but I can through together what I got into the Pocket Edition it seems easy enough just gotta move stuff around
A second edit ? . . . I just noticed you posted on the thread in august
. . . sorry . . .
I will work on getting it for Pocket Edition. . . It'll be like killing to birds with one stone
what do you have android or Iphone ?
I wasn't even aware Pocket Edition could HAVE texture packs... and now I'm sad because I won't have this title anymore..
Edit: Never mind, I still have it. Yaaaay.
I'm not sure if this forum cares about double-posting or not.. but I don't really care either way. I've been watching a play-through of TerraFirmaCraft, and I keep thinking it would go great with this pack. Picture it, you're in a ruinous city, collecting timber and stones from decrepit old buildings to live a stone-age lifestyle, huddling in flooded basements in the winter, and gathering animals from the grassy streets, eventually regaining lost knowledge and technology, maybe even to better the world? It sounds like something right out of a movie! God, I wish I was good a pixel art, I'd make that mod compatible in an instant!
Sadly, I suck at any pixel art more advanced than 16 bit graphics. So, does this sound doable in the far-off future?
You could try, I will look into it . . .but I'm not to keen on mod support, until the pack is 'finished' and there isn't much more for me to do xD . . . but you can certainly try . . . just look at the pack as examples and pull from that. . . you can also look at
http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/resource-pack-discussion/1254358-pixel-art-texturing-explained
http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/resource-pack-discussion/1256366-the-all-inclusive-updated-guide-to-texturing#FindingTextures
That was indeed the plan- only do mods after everything else is done. I wouldn't want to divert energy to something frivoulous. I just love TerraFirmaCraft- it feels really vanilla, yet BETTER.
Also, why are all your profile pictures disturbing? XD
I'll probably be able to get the first version of the pack for pocket edition out to you guys this weekend . . . and I'll start the quail as well. We'll see how it turns out . . . Im leaning more towards pigeon
. . but I'll do a pheasant/quail too . . .
As for the avatars they are both from kids cartoons xD . . . the clown is amazing world of gumball and the Tart Totter (Gingerbread guy) is from Adventure time xD . . . both are awesome
If you'd like a reference for the birds, here's some different ones I found.
Rooster(Terrafirmcraft): http://wiki.terrafirmacraft.com/images/thumb/2/2c/Rooster.png/150px-Rooster.png
Pheasant( ^): http://vignette3.wikia.nocookie.net/tfcraft/images/b/b0/PheasantMale1.PNG/revision/latest?cb=20140713084756
REAL Pheasant: https://wallpaperscraft.com/image/golden_pheasant_bird_walk_84210_3840x2160.jpg
I was working on the LFADE map I'm repairing,and I noticedone of the textures is messed up. On a North-South road block, the textures on the sides are fine; one an East-West road block, the textures on the east and west sides of the block are sideways. This needs to be fixed.
I will probably do just a normal pheasant like . . . we'll see, But I think a pigeon will fit the body of the chicken better
. . . anyway . . . I don't really get the second half of your post ? . . . one of the road blocks is messed up ? maybe try describing it with vertical and horizontal maybe ?
You know there are two of the dotted road blocks, yes? North-South, and East-West. If you look on the sides of the North-South block, all the textures point North-South. On the East-West block however, when you look at the sides, you can see that they are swapped. Instead of pointing East-West on the sides as they should, and Up-Down on the ends, the end texture points North-South.
I drew a picture.
Ah okay thanks . . . I like the image
. . . It helps a lot, I am a lot more of a visual learner . . . anyway that's just how minceraft chooses to lay the faces and in order for me to fix it, it would require like a custom face mcmeta in optifine . . .
Is it that big of an issue ? . . . I didn't really notice it