I wanted the pumpkin ready for halloween so I started working on that first. I finished the block, still have to do the stem. I'm merely posting know to get comments on whether or not I should use an off state for pumpkin, that is, an unlit jack-o-lantern. It would look like that when it grows as well, hence I thoguht of using the pumpkin_side as pumpkin_face_off. Seen lots of people do this in their packs. I was going to do it, but I liked how my face design looked in the off state. does it bother you/someone that you get precut faces when you grow your pumpkins? xD
Here is the actual stem texture before minecraft aplies the yellow/green layer
New melon block and stem. I made cantaloupe melon.
Updated birch. Atm I am simply playing around with the birch, I will change all of the planks and logs soon, most likely remaking birch and oak in the process.
Netherwarts, all 3 stages.
Playing around with widgets and fonts a bit.
I created a panorama, it didn't turn out that well, I will just take a forest panorama or something. Still need to create the minecraft.png
Ohh, yes! That GUI is beautiful, and that's a very unique font.The textures are very nice, as always.
I... will have to remove the font for now... I have been playing with it and it is horrible :/ I will have to fix it at some point xD for now I will disable it aka add it to mcpatcher so that players can turn it off.
Finished single chest just now Now my shop doesn't look so default anymore. Didn't do the inside yet :/ I'l fill it with some treasure tomorrow when I continue with double chest and end chest etc. It's a very generic design, I won't keep it forever, kinda a placeholder that I will improve later on.
I really hate how the anvil texture maps around the block. I will revisit this block at some point, I am not happy with the result, hence I spent less time on the damaged top parts as well Hopper mapped horribly too, but I at least managed to make it look more metaly. The anvil just looks flat.
So I made a gif out of 72 screenshots. The book is brighter and less saturated now than when I took the screenshots. I will have to fix the designs on the front and back cover just like steelfeathers pointed out. I just lost motivation knowing that only 1/100 would notice the extreme messiness, and it kept looking engraved which wasn't my intention. I just want a slight coloration of the leather :/
The book is scaled 4x default, instead of 2x (aka 64x, although the book texture doesn't follow that format ). This was only so that I could fit some celtic designs on it, I'm not a fan of the new-age triquetra with a circle, but it looked better than a regular one, it kinda gives it a demonic feel I was going for that "The ninth gate" feel with only one symbol on each side. I tried the book cover in green as well, it turned out pretty good, but I prefer red. Is it possible to add enchantment books as metadata or something? In that case I could release the green one too for a more druidic/nature feel.
@Xile_turtle: Thanks! And you better work hard at your pack, I noticed you started a 16x too. I hope you will prioritize the 32x though
@RustNRuin: I think so too. Just tell me what color you want on the beacon and I'l make that, I really don't ever use a beacon to build with so I have 0 preference when it comes to beacons. I was just trying out one of my failed glowstone attempts on the beacon xD
uhm, I just meant what color to use xD It's pretty much impossible to do anything like that since beacon is a horrible texture in terms of how it maps. The top is the side textures - 2 pixels? in height. And then we have the ugly obsidian base. Of course with ctm I can make something much more interesting
New Enderchest. I have spent too much time on this... Remade it so many times and I still have to touch-up a lot of the designs, but this will have to do for now. My main concern is the lid, it should probably be smooth just like the sides instead of using a simple recolor of the standard chest. The base was a recolor of the regular chest, but that has then been heavily modified. It has also come to my attention that I forgot to add 4 metal corners on the bottom of the chest... Maybe another day...
That is a shoddy ouroboros on the top of the chest, I wanted a symbol for eternity/endlessness which in this case signifies the ability to get your items from anywhere as if they were stored in some kind of vortex. The ouroboros can also be a dragon, which fits in nicely with minecraft. I fear that most people wont be able to see the serpent however, and I am considering to start working in 64x more and more. I'l at least finish this pack first.
Finally an awesome texture pack that doesn't rely on shader mods in the screens to show it off! Great work!
Thanks! I will at least not use any mods apart from mcpatcher/optifine (maybe better grass and leaves mod etc) to showcase the pack here on minecraftforum. I feel that the community here is slightly more mature and if you want feedback it is better to not hide the textures behind lens flares etc. I will however upload some insane lens flare images on planet minecraft, si fueris Rōmae...
I stopped working on this pack since I got dispirited from failing at the furnace texture. I will now bring new life to this pack by changing the direction of the pack. Some people might get mad at me for changing the style of the texture pack, but I believe I tried to copy a style that wasn't 100% me, I will still carry the john smith banner high and continue the blend of pixel art and smoother realistic. This is my first pack, and it contains all of my first textures in or outside of minecraft. And as such, halfway through the pack, I had learnt a lot about creating textures and how to use ctm effectively. The john smith style is too much a part of me to be able to fully abandon it. I set out to create a medieval pack and somewhere in the middle I wanted to create a meddieval/celtic themed pack with lots of celtic symbols+knots and other intricate designs. I feel that several of the early stone/wood textures are either poor quality or don't fit the change of theme as well as some of my newer textures.
I'm starting from the bottom with all the stone and wood textures and will work my way upwards. I will also try to have weekly "Friday" updates, mainly to force myself to work on the textures xD
Here are some of my new work, cobble and wip stone. The cobble texture is a 5x5 repeat pattern whilst the stone is 10x10. I'm quite happy with the cobble which took me about 8 hours of work (not counting all the failed attempts) since I had to go in and edit each tile individually so that a single block with a specific tile would not look too out of place. The stone texture looks like concrete atm :/ I still have lots of work left on it such as adding edge highlights and improving the shadows in some of the cracks, including editing each tile individually... that's 100 tiles.
A quick question to anyone who feel qualified to answer it: Is it possible to add random tiles to each of the tiles in a repeat pattern, or at least a good amount of them?
I updated jungle and spruce planks, bricks, cobble and stone. Will have to do stone brick next week.
Spent most of the time adjusting the textures. Spruce and oak planks now have random tiles. the only new things are stone brick and trapdoors.
Chests have been adjusted to better fit with the new blocks.
Minor hue adjustments to jungle planks and brick.
New spruce random tiles (still needs more work) and hue adjustment
New oak random tiles
New stone brick + random tiles
New trapdoor + vertical ctm
New cracked stone brick + random tiles
Fixed the clean stone repeat ctm, adjusted contrast and added highlights.
Tweaked cobble to better fit the new stone brick.
Brick needs a lot more work, I will get back to it when I finish some more textures so that I know in what direction I should tweak it, atm it is too saturated.
New oak logs
New spruce logs
Adjusted bricks (darker)
Adjusted oak and spruce planks (more contrast)
The oak logs only have random tiles while the spruce logs have random tiles on top of a horizontal ctm. The fence is only a single tile, I will add more in the future, and when 1.8 is out and if meta data will still be around, I'l make some other fence types.
I'm fairly happy with how the new stone textures blend with each other and the planks.
Here are some images showing the new logs and fence.
New birch planks (12x random tiles)
New birch stairs (12x random tiles)
New double birch slabs, parquet floor (face specific ctm, n,e,s,w)
New stone slab side (16x random tiles)
New stone slab top (12x random tiles)
New double stone slab ctm (vertical ctm with 12+ random tiles per vertical tile)
@RustNRuin: I think the biggest difference is that my first textures were "a bit too inspired" of other textures, and did not have my own artistic expression. I still like my early textures, I just don't think they blend well in a texturepack.
EDIT: I noticed that the screenshot is of the east/west face = the blocks seem darker than they actually are. It's also very monochromatic... Hopefully I get some more colour next week.
Been busy with life again xD, here is however the continuation on dark oak planks. It's taking some time since the it's a 7x7 repeat pattern. I upped the brightness and added some more highlights (will most likely add even more, looks weird next to spruce OR I reduce spruce contrast), it is however not as dark as I would have wanted it to be.
I also made dark oak slabs... they are in the image... I wanted to give the builders some more control when building and play texture artist a bit. Instead of adding random tiles with plank endings into the dark oak texture, I turned all of the double dark oak slabs into tiles that break up the long boards (I can count 9 double dark oak slab blocks in the image).
I wanted to throw out this update before I continue working on the planks in-case anyone had any comments or critique to give. I will with 90% certainty add nails to the dark oak double slabs, it just doesn't look right without it.
My next plan is to turn cobble slabs into a pattern. I jsut don't know what yet... been thinkign of doing the good old fan shape or circular pattern.