Bright, smooth, simple, and unrealistic! This texturepack is the fruit of hundreds of hours of love and effort thrown into a beautiful creation. Step into my world and enjoy the visual experience I have crafted for myself and the world.
My goal when creating this pack is to create a world that I am happy to play in no matter what. My style is a blend that aims to meet the middle between packs like Soartex Fanver, Sphax PureBD, and Chroma Hills while still remaining true to the default color scheme. My textures are clean and somewhat cartoony while avoiding dramatic visual noise in the environment. You can take this pack and play with it anywhere and still get a good experience.
All blocks are textured except for command blocks.
All items are done
All GUI is done (except maybe some obscure icons)
Started work on NPCs; Zombies, Villagers, Skeletons, Wither Skeletons, Creepers, and Witches are done so far.
I have been inspired greatly by artists like Steelfeathers, Aegeon, 42and19, and many others who I both respect and look up to. My skill as a graphical artist has grown substantially as a result of my work on this pack.
I create all of my textures using the GIMP because I find it to be the best tool for creating pixel perfect low resolution art.
My project is hosted on Curse and only on Curse. I will not post it on any other sites unless I explicitly say so. I will also never use Ad.fly because I don't want people to have to go through that unpleasantness to download my work.
I have put a lot of love into this pack. If you have any feedback please leave me a comment.
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License
I have adopted an all rights reserved license for this pack. I do not wish for my work to be stolen or any continuations to be made without my permission. If you need to contact me about using the pack send me a forum message and it should notify me via email.
Using the pack in screenshots and videos is perfectly fine and is in fact much appreciated!
For the record this thread will eventually be updated with screenshots and all of the other bog-standard stuff. Currently I'm distracted by the holiday coin bonuses on Hypixel's server combined with trying to manage and organize all of the PC components I ordered on Thursday.
The next update probably won't be released until I get all of the components for my gaming PC and then get it built and set up.
Hopefully after that's all said and done I'll be able to do a good stained glass texture and tweak podzoil though!
List of changes I want to make for the next version:
Add carrot texture (crop blocks and item)
Add potato texture (crop blocks and item)
Improve melon and pumpkin textures (currently the bumpmapping looks weird so I want to redo them)
Gold trim on the end portal frame
Redo brick
Add stained glass (with access to 1.7)
Improve and finalize podzoil (with access to 1.7)
Possible other misc. item textures (most likely the remaining mob drops)
Possible tweaks to vines, tall grass, and dead bush
Possible addition of fireworks and critical hit particles'
Possible addition of redstone repeater and comparator (using stone slab texture as the base)
List of block textures I plan to redo or know are incomplete:
Redo TNT
Find a way to animate still water and lava that isn't awful
Fire texture (I have absolutely no idea whatsoever how I'll do this though! >:C)
Make tripwire hook square since the render engine doesn't like the circle
Melon and pumpkin stems
Note block and juke box
Redo fern texture
Almost all 1.7 textures (especially the new plants)
Command block
Cocoa bean blocks
Cake
Bright, smooth, simple, and unrealistic! This texturepack is the fruit of hundreds of hours of love and effort thrown into a beautiful creation. Step into my world and enjoy the visual experience I have crafted for myself and the world.
My goal when creating this pack is to create a world that I am happy to play in no matter what. My style is a blend that aims to meet the middle between packs like Soartex Fanver, Sphax PureBD, and Chroma Hills while still remaining true to the default color scheme. My textures are clean and somewhat cartoony while avoiding dramatic visual noise in the environment. You can take this pack and play with it anywhere and still get a good experience.
All blocks are textured except for command blocks.
All items are done
All GUI is done (except maybe some obscure icons)
Started work on NPCs; Zombies, Villagers, Skeletons, Wither Skeletons, Creepers, and Witches are done so far.
I have been inspired greatly by artists like Steelfeathers, Aegeon, 42and19, and many others who I both respect and look up to. My skill as a graphical artist has grown substantially as a result of my work on this pack.
I create all of my textures using the GIMP because I find it to be the best tool for creating pixel perfect low resolution art.
My project is hosted on Curse and only on Curse. I will not post it on any other sites unless I explicitly say so. I will also never use Ad.fly because I don't want people to have to go through that unpleasantness to download my work.
_ _ _ _ _ _ _ _ _ _
I have put a lot of love into this pack. If you have any feedback please leave me a comment.
Thank you guys. It's good to know someone else cared!
Hopefully after that's all said and done I'll be able to do a good stained glass texture and tweak podzoil though!
List of changes I want to make for the next version:
Add carrot texture (crop blocks and item)
Add potato texture (crop blocks and item)
Improve melon and pumpkin textures (currently the bumpmapping looks weird so I want to redo them)
Gold trim on the end portal frame
Redo brick
Add stained glass (with access to 1.7)
Improve and finalize podzoil (with access to 1.7)
Possible other misc. item textures (most likely the remaining mob drops)
Possible tweaks to vines, tall grass, and dead bush
Possible addition of fireworks and critical hit particles'
Possible addition of redstone repeater and comparator (using stone slab texture as the base)
List of block textures I plan to redo or know are incomplete:
Redo TNT
Find a way to animate still water and lava that isn't awful
Fire texture (I have absolutely no idea whatsoever how I'll do this though! >:C)
Make tripwire hook square since the render engine doesn't like the circle
Melon and pumpkin stems
Note block and juke box
Redo fern texture
Almost all 1.7 textures (especially the new plants)
Command block
Cocoa bean blocks
Cake
In the process of redoing this thread. I just posted a new release of this on Curse for 1.9.2 so I'm working on a screenshot overhaul.
Edit: Been up all night working on this, going to sleep. Will get screenshots of tools and some UI uploaded to curse when I wake up.