Also, mobspawners. Should I smooth them to make them look more like the default? Or is it cool?
I've fixed various things in this pack that people don't always realize. Like how the mossy cobblestone is the regular cobblestone only with moss on it rather than a totally different texture. For tiling purposes. Other things too.
It's like the default, only made 64x64 as well as with touch-ups to achieve a higher level of perfection than the true default was able to.
Also, mobspawners. Should I smooth them to make them look more like the default? Or is it cool?
I've fixed various things in this pack that people don't always realize. Like how the mossy cobblestone is the regular cobblestone only with moss on it rather than a totally different texture. For tiling purposes. Other things too.
It's like the default, only made 64x64 as well as with touch-ups to achieve a higher level of perfection than the true default was able to.
I like the mobspawners how they are now. The edgey look makes them more creepy looking, so it fits better for its purpose of spawning mobs.
too bad my computer can't even handle a 32x texture pack
very nice work
***** please,
Dell Latitude D610
2GB Ram
32-bit XP
2.00gHz Intel Centrino
I can handle 128x sphax purebdcraft at around 15 fps (Optifine+Gamebooster3) which is fine by me because on Default I still only get 20 25 at most. I'm pretty sure anything is better then this piece of ****.
Do you have optifine or any other boosters? If not you should consider them because they really help. Also try changing settings to "Short or Tiny" in Render Distance, turn off smooth lighting, change graphics to Fast, and lower a bunch of other settings
And thank you everyone. LESS than a month ago [8/8/12], this pack had approximately 55,000 downloads. From that time to this very second, thanks to you, the community, 11,000 additional downloads are able to be added to that previous counter. Updating at the legitimate moment; new content imminent.
Thanks man! So staying on this good beat, what's next?
if you talkin bout what you could do next?
i suggest mobs get the hardest thing out the way first and then the rest is gonna be much easier...
if i misinterpreted, then....., either way take this into consideration
Thanks man! So staying on this good beat, what's next?
If you mean what to texture-up next, I suggest you completely finish all the blocks and tools, then move on to items, and then finish all the mobs, that's the route I would take, and it makes sense in a way.
Well if that's so, I'd really like to see Nether to be done. The default textures in there are so pixelated that it's damn hard to navigate anywhere :/
Alright and I'll tell you. Editing the cobblestone and mossy cobblestone was a heartless task. Definitely the worst to HD-imify, next to dirt. But I'll work on it, and it'll get done.
Wow i really like this texture pack, not only is it more hd of the original, but it also has been more rounded.
I love how you went with all this, but if possible, edit the pickaxe just a LITTLE to make it more like the regular. Its quite fine how it is, but i'd like to see if it would be better to myself and others. (No offense or anything)
You don't have to, i'm just suggesting this in case it may turn out better.
Overall, good work, and i love how its turning out!
I've fixed various things in this pack that people don't always realize. Like how the mossy cobblestone is the regular cobblestone only with moss on it rather than a totally different texture. For tiling purposes. Other things too.
It's like the default, only made 64x64 as well as with touch-ups to achieve a higher level of perfection than the true default was able to.
I like the mobspawners how they are now. The edgey look makes them more creepy looking, so it fits better for its purpose of spawning mobs.
-Your Friendly Neighborhood Pigeon
***** please,
Dell Latitude D610
2GB Ram
32-bit XP
2.00gHz Intel Centrino
I can handle 128x sphax purebdcraft at around 15 fps (Optifine+Gamebooster3) which is fine by me because on Default I still only get 20 25 at most. I'm pretty sure anything is better then this piece of ****.
Do you have optifine or any other boosters? If not you should consider them because they really help. Also try changing settings to "Short or Tiny" in Render Distance, turn off smooth lighting, change graphics to Fast, and lower a bunch of other settings
inb4 the cake is a lie
I foresee an update soon...
Me too...
No but seriously, love this pack, can't wait for it to get finished!
Quote my post to bring me back to the topic, in case you answered/talked to me, thank you.
if you talkin bout what you could do next?
i suggest mobs get the hardest thing out the way first and then the rest is gonna be much easier...
if i misinterpreted, then....., either way take this into consideration
If you mean what to texture-up next, I suggest you completely finish all the blocks and tools, then move on to items, and then finish all the mobs, that's the route I would take, and it makes sense in a way.
Quote my post to bring me back to the topic, in case you answered/talked to me, thank you.
I'd say either this, or some of the common resources in the items.png such as coal.
I like editing the items SO MUCH MORE. But I still have the terrain.png as a whole just eating away at my spirit. Anything there?
Alright and I'll tell you. Editing the cobblestone and mossy cobblestone was a heartless task. Definitely the worst to HD-imify, next to dirt. But I'll work on it, and it'll get done.
I love how you went with all this, but if possible, edit the pickaxe just a LITTLE to make it more like the regular. Its quite fine how it is, but i'd like to see if it would be better to myself and others. (No offense or anything)
You don't have to, i'm just suggesting this in case it may turn out better.
Overall, good work, and i love how its turning out!