Finally found this! how did I not know this existed.
Okay, I agree that the sheep need more packs in order for it to hold all the construction materials it carries.
and maybe we should arrange it so that only the pack display the wool Color, so we don't have lime sheep.
we could have black and brown via randommobs.
I kind of like the blaze, I think it should have secondary eyes on the other sides of it's head.
and I am not sure about the cool blue rods. I forget if Santiago's blaze rods were blue or not.
(If it were up to me, I would make them orangey white)
While the sheep texture will change in the future, I don't know if the satchel can be colored by itself without the wool being colored, unless we move the texture of wool from the wool layer onto the sheered layer, at which point the sheep would look awkward. Also, since the current shears texture is a razor for sheering sheep, I think the sheep should continue to have sheer-able wool on its back just so it would make sense. If there is an MCPatcher feature that lets the wool layer stay partly unchanging, that would be great, but upon inspection it doesn't look like it. As for the blaze, the texture is being overhauled to look nicer and will feature some Randomob aspects.
While the sheep texture will change in the future, I don't know if the satchel can be colored by itself without the wool being colored, unless we move the texture of wool from the wool layer onto the sheered layer, at which point the sheep would look awkward. Also, since the current shears texture is a razor for sheering sheep, I think the sheep should continue to have sheer-able wool on its back just so it would make sense. If there is an MCPatcher feature that lets the wool layer stay partly unchanging, that would be great, but upon inspection it doesn't look like it. As for the blaze, the texture is being overhauled to look nicer and will feature some Randomob aspects.
Glad to hear it. sorry if it seems I am grousing too much.
On the other hand, the sheep wool like like it has line. maybe some smoothing?
I think this pack should take full advantage of the sounds in the resource pack. For instance, the villager voices should just be simple things. If you've ever played a game like fallout/far cry/skyrim/etc. you'll notice that NPC characters have basic built in phrases that they say when you walk by. Its usually something along the lines of "Hey" or "Hello" and it keeps them from getting too annoying. All you need are a few voice actors.
I also think the bow/rifle needs an actual rifle sound, which can be found free online. The zombies and skeletons could use some new sounds too.
Lastly, some of the GUI and particles need to be added. Mainly the fireworks and health/hunger/armor bars.Oh right, one more thing. While the pack is mainly 32x32, keep in mind the mobs are actually 64x64. It gives the pack a nice effect.
Also, would you mind releasing some of the finnished textures (or WIP ones) now? I'm playing a map with the pack and the sheep just don't fit.
I think this pack should take full advantage of the sounds in the resource pack. For instance, the villager voices should just be simple things. If you've ever played a game like fallout/far cry/skyrim/etc. you'll notice that NPC characters have basic built in phrases that they say when you walk by. Its usually something along the lines of "Hey" or "Hello" and it keeps them from getting too annoying. All you need are a few voice actors.
I also think the bow/rifle needs an actual rifle sound, which can be found free online. The zombies and skeletons could use some new sounds too.
Lastly, some of the GUI and particles need to be added. Mainly the fireworks and health/hunger/armor bars.
Oh right, one more thing. While the pack is mainly 32x32, keep in mind the mobs are actually 64x64. It gives the pack a nice effect.
Also, would you mind releasing some of the finnished textures (or WIP ones) now? I'm playing a map with the pack and the sheep just don't fit.
those arent really ideas :/
the entire first paragraph is already being done :/
and the final thing is actually something i did not realize :3
Maybe edit the blaze to be more like the ghast? A betentacled, fire-throwing monster? The hover bots, while cool, seem a bit out of place in the Nether. Design looks cool, though... Might be a good idea for the snow golem...?
I have to agree with Flecktarn. It does seem a bit off. it should be just as disgusting as the ghast.
One of my original thoughts on what a blaze could possibly be that is if the blaze powder would remain grenade pin mechanisms is that the head of the blaze would be like the tentacle slime monster thing that picked up grenades lying around and started throwing them at you via telekinesis.
I'm not sure how the progress on the endermen/ender items is, but I remember there was an idea to make them aliens/alien tech.
I put together a rough (VERY ROUGH) sketch of how I envisioned the enderman and ender pearl. The ender eye is not finished yet. Tell me how you like it. http://imgur.com/7Fup7Sj
(Posting on mobile, cant embed)
I have a suggestion on how to fix the main post (OP), you could re-edit it (Simply put click edit and then save and see if that fixes anything), and if that doesn't work, redo the post
Rollback Post to RevisionRollBack
Jingle bells, decay and fails
The adventurers all died of fright.
Dungeons night, was never right
When the lich came in a sleigh.
I'm not sure how the progress on the endermen/ender items is, but I remember there was an idea to make them aliens/alien tech.
I put together a rough (VERY ROUGH) sketch of how I envisioned the enderman and ender pearl. The ender eye is not finished yet. Tell me how you like it. http://imgur.com/7Fup7Sj
(Posting on mobile, cant embed)
I am not a big fan of that design and if that is what you think the ender orbs are going to look like then do you plan to change the end portal texture?
I am not a big fan of that design and if that is what you think the ender orbs are going to look like then do you plan to change the end portal texture?
I do not know what the plans are for any texture changing, as I am still putting together my portfolio so I'm not yet part of the team.
On another note, thank you for your feedback. I understand that you do not like the design. However, I would appreciate some constructive criticisms. For instance, what about the design do you not like? I'd like to know what I can fix/change/remove/add and what you think would look better. Thank you.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/30/2013
Posts:
176
Minecraft:
Strikesmash1000
Member Details
I actually kinda like the enderman and enderpearl design.
Would it be possible to just make them aliens and not have gas masks though?
Also, could you possibly make the ender eye texture similar to the texture it makes when it seals itself up into the end frame?
I do not know what the plans are for any texture changing, as I am still putting together my portfolio so I'm not yet part of the team.
On another note, thank you for your feedback. I understand that you do not like the design. However, I would appreciate some constructive criticisms. For instance, what about the design do you not like? I'd like to know what I can fix/change/remove/add and what you think would look better. Thank you.
The alien looks too much like its a cyborg which doesn't entirely speak alien to me. Your designs for the ender pearl and eye basically says that you want them to be different. And as Strikesmash said neither fit the theme of the end portal frame.
I actually kinda like the enderman and enderpearl design.
Would it be possible to just make them aliens and not have gas masks though?
Also, could you possibly make the ender eye texture similar to the texture it makes when it seals itself up into the end frame?
I'll edit the aliens. I just thought the masks made them look a bit more mysterious. But then again it doesn't work with the mouth opening thing. I'll get right on that.
Also, wow, how could I forget? I completely forgot about the eye in the portal frame. I'll base it off that. I'll have them done tomorrow.
While the sheep texture will change in the future, I don't know if the satchel can be colored by itself without the wool being colored, unless we move the texture of wool from the wool layer onto the sheered layer, at which point the sheep would look awkward. Also, since the current shears texture is a razor for sheering sheep, I think the sheep should continue to have sheer-able wool on its back just so it would make sense. If there is an MCPatcher feature that lets the wool layer stay partly unchanging, that would be great, but upon inspection it doesn't look like it. As for the blaze, the texture is being overhauled to look nicer and will feature some Randomob aspects.
Glad to hear it. sorry if it seems I am grousing too much.
On the other hand, the sheep wool like like it has line. maybe some smoothing?
https://highfidelity.io
Very exciting.
I also think the bow/rifle needs an actual rifle sound, which can be found free online. The zombies and skeletons could use some new sounds too.
Lastly, some of the GUI and particles need to be added. Mainly the fireworks and health/hunger/armor bars.Oh right, one more thing. While the pack is mainly 32x32, keep in mind the mobs are actually 64x64. It gives the pack a nice effect.
Also, would you mind releasing some of the finnished textures (or WIP ones) now? I'm playing a map with the pack and the sheep just don't fit.
those arent really ideas :/
the entire first paragraph is already being done :/
and the final thing is actually something i did not realize :3
I guess they weren't really ideas. Well I do actually have some, but they relate more to mob support. Mainly Mutant Creatures
One of my original thoughts on what a blaze could possibly be that is if the blaze powder would remain grenade pin mechanisms is that the head of the blaze would be like the tentacle slime monster thing that picked up grenades lying around and started throwing them at you via telekinesis.
Well, it's a good start regardless. Keep up the good work, I say.
I put together a rough (VERY ROUGH) sketch of how I envisioned the enderman and ender pearl. The ender eye is not finished yet. Tell me how you like it.
http://imgur.com/7Fup7Sj
(Posting on mobile, cant embed)
Jingle bells, decay and fails
The adventurers all died of fright.
Dungeons night, was never right
When the lich came in a sleigh.
By Sileo_Vulpes
I am not a big fan of that design and if that is what you think the ender orbs are going to look like then do you plan to change the end portal texture?
I do not know what the plans are for any texture changing, as I am still putting together my portfolio so I'm not yet part of the team.
On another note, thank you for your feedback. I understand that you do not like the design. However, I would appreciate some constructive criticisms. For instance, what about the design do you not like? I'd like to know what I can fix/change/remove/add and what you think would look better. Thank you.
Would it be possible to just make them aliens and not have gas masks though?
Also, could you possibly make the ender eye texture similar to the texture it makes when it seals itself up into the end frame?
The alien looks too much like its a cyborg which doesn't entirely speak alien to me. Your designs for the ender pearl and eye basically says that you want them to be different. And as Strikesmash said neither fit the theme of the end portal frame.
I'll edit the aliens. I just thought the masks made them look a bit more mysterious. But then again it doesn't work with the mouth opening thing. I'll get right on that.
Also, wow, how could I forget? I completely forgot about the eye in the portal frame. I'll base it off that. I'll have them done tomorrow.
I'll leave you with the topic link.
A piece of my mind has been given to that guy.