I think the ores are a major improvement. The cracks are a bit large for my taste but other than that its good. I'd work on the logs a bit next, especially the birch.
I've worked on a lot. I'm trying to make it seem semi-realistic, and I think it looks pretty good so far. I changed most of the textures, especially on the wood.And I've also worked on the gui. It's still a work in progress, and I might change it soon. Please ignore this! It is old!
I think you did a good job on that pack at all but that new birch log is ... hm... not very good, I think, it doesnt look like wood. (In my opinion)
But I really like the cobblestone, looks great
Thanks. For the cobblestone I just multiplied it x4, instead of having to worry about a new design. And I've been working on the birch wood lately, I'll post it once I get through with it.
It's very noisy. It looks like mostly noise filters, actually. Noise =/= realism. Try adding the noise by hand, or at least toning down the intensity of the noise filter.
I thought there was too much noise too, but add noise by hand? I didn't know anyone did that, but I've always wanted to know how. Teach me your ways!
My method for adding noise by hand usually involves a lot of random scribbling with the dodge/burn tool. Mess with the opacity, and try different strokes. the idea is to paint out the general shape of the object, while adding in a little subtle roughness.
Or something like that. I'm sure there's other ways, but that's how I do it. This kind of style is best used in higher resolutions. 16x just plain doesn't have enough room.
EDIT: And smudging! Don't forget the smudging. If you stuff gets too noisy, a few passes with the smudge or blur tool will bring the contrast back down to an acceptable level.
I'd love to make a video someday showing how I do this sort of stuff, since my style looks so different from everyone else's.
Nice! I just checked back to see your progress. That stone is awesome! Huge improvement over the last flatter stone texture. One thing I notice is that the smaller stone in the center is gonna track very well. Other than that the only thing I can suggest to change is that it's a bit too monochromatic for my taste. That could just be me though, I'm not exactly conservative with my color usage.
Thanks. Yeah, I got the new diamond ore texture from looking at the John Smith texture pack.. The diamond was kinda transparent but with a bluish color, thus the new ore I made. But as for the other ores, I just built them on my own, including the stone. This time I compared my textures to the furnace- nice and smooth with a little bit of realism.
Its a pretty good texturepack overall. I myself dont know a thing about making texturepacks so i have no advice to give you other than that the netherrack does seem a little off. I think it should be like the cobble of the nether (just my opinion), so maybe bigger chunks of red... stuff? Anyway, keep up the good work.
Rollback Post to RevisionRollBack
Quote me if you want a higher chance of me replying!
??? I always thought it was. What does it mean then?
it is the colour,32 bits means that the format only suports 1024 diferent colours, 24 bits only 576, and 64 bits 4096 colours
EDIT:anyway i think this pack is also 32 bits
Thanks. I tried to make it where the dispenser is almost exactly like the cobblestone. It's still a work in progress though.
Please ignore this! It is old!
Thanks. For the cobblestone I just multiplied it x4, instead of having to worry about a new design. And I've been working on the birch wood lately, I'll post it once I get through with it.
Please ignore this! It is old!
My method for adding noise by hand usually involves a lot of random scribbling with the dodge/burn tool. Mess with the opacity, and try different strokes. the idea is to paint out the general shape of the object, while adding in a little subtle roughness.
Or something like that. I'm sure there's other ways, but that's how I do it. This kind of style is best used in higher resolutions. 16x just plain doesn't have enough room.
EDIT: And smudging! Don't forget the smudging. If you stuff gets too noisy, a few passes with the smudge or blur tool will bring the contrast back down to an acceptable level.
I'd love to make a video someday showing how I do this sort of stuff, since my style looks so different from everyone else's.
EDIT:anyway i think this pack is also 32 bits