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1.21.4
Models
(25w03a) Item models not working correctly
>>
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6
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158
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1.20.5
How to solve the problem of my custom resourcepack's overshadowing in bold characters?
>>
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0
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27
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1.21.1
Items
+2 More
Modifying custom item textures leads to strange behavior
>>
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11
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231
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1.21.4
Java
+1 More
I don't know how to create this without overrides
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3
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101
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[Help] Block model looks huge in my hand and the Icon is flat.
>>
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4
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5,818
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1.20.1
Java
+1 More
Having issues with CIT packs
>>
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3
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127
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1.21.4
Mobs
+2 More
Fresh Animations Bug
>>
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7
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262
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1.21.4
Java
+2 More
Different Block Model Depending on Adjacent Block?
>>
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1
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57
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1.21.4
Java
How to change item texture of beds?
>>
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2
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101
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1.21.4
Realistic
+5 More
Replacing Glazed Terracotta Textures
>>
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2
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112
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1.8.9
How to change a texture of a block depending on what block is below?
>>
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1
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110
|
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1.21.1
1.21
+1 More
how to update resource pack from 1.20.1 to 1.21?
>>
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0
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196
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1.20.1
Java
+1 More
Creating A realistic Skybox
>>
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0
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202
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1.21.3
Optifine
Problem with Optifine CIT texture for enchanted tools
>>
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0
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115
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1.21.4
Items
+1 More
Is it possible to change a item to have a 2d texture in gui, and a 3d model in hand? (like the spyglass)
>>
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3
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308
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1.19.3
Create Threads with Appropriate Information
>>
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1
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5,781
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1.21.3
Blocks
+1 More
Custom Leaves
>>
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0
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188
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1.21.3
Changing music to other music
>>
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0
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133
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|
1.16
Please help me!
>>
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0
|
128
|
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1.21.2
Resource Reload Failed
>>
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2
|
1,426
|
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1.21.3
Help with dyeable custom entity model
>>
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0
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178
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1.21.1
32x
+2 More
My custom texture is breaking in game
>>
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1
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170
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1.8.8
Mod Support
How do I make a texture pack without paying or downloading anything?
>>
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1
|
223
|
|
1.21.1
how do you move font logos horizontally?
>>
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1
|
197
|
|
1.8.8
Help! I need to make a 1.8.8 resource/texture pack on a Chromebook. 🙁
>>
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3
|
253
|
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1.21.1
My custom fonts doesn't work.
>>
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0
|
238
|
|
1.21.3
Is it possible to use custom model data to change the bows for the different mobs? (Skeletons, Strays, and Bogs)
>>
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0
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239
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1.20.4
Custom Model Data Shield Blocking Problem
>>
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|
3
|
1,001
|
|
1.20.1
Mobs
my witch variation is not working
>>
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0
|
221
|
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1.20.2
Passing nbt data to a rendertype text shader?
>>
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0
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168
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