Sorry for this basic question but couldn't find a solution on my own:
I made a texture for stained glass that is a lot more opaque than the standard one. Problem is it looks like concrete in the inventory so i had to make a custom texture just for the GUI. Got that to work but now the inventory texture is also visible in first/third person.
This is my json in models/items, what am i doing wrong?
Sorry for this basic question but couldn't find a solution on my own:
I made a texture for stained glass that is a lot more opaque than the standard one. Problem is it looks like concrete in the inventory so i had to make a custom texture just for the GUI. Got that to work but now the inventory texture is also visible in first/third person.
This is my json in models/items, what am i doing wrong?
Everything. Minecraft's .json format isn't flexible in the slightest and what you're trying to do is simply not how things work. The "display" is only for the position, rotation, and scale of the model. It can't be used to swap textures or models based on where it's being displayed. Being able to change this has always been a bit of a holy grail for the resource pack community. One that has been accomplished from time to time with some really clever model work, but is entirely inaccessible in most circumstances.
Or at least, not unless this has been changed really recently and I haven't noticed yet. If you have a source showing that this is possible I'd love to see it. Otherwise, this just isn't going to work.
Sorry for this basic question but couldn't find a solution on my own:
I made a texture for stained glass that is a lot more opaque than the standard one. Problem is it looks like concrete in the inventory so i had to make a custom texture just for the GUI. Got that to work but now the inventory texture is also visible in first/third person.
This is my json in models/items, what am i doing wrong?
Everything. Minecraft's .json format isn't flexible in the slightest and what you're trying to do is simply not how things work. The "display" is only for the position, rotation, and scale of the model. It can't be used to swap textures or models based on where it's being displayed. Being able to change this has always been a bit of a holy grail for the resource pack community. One that has been accomplished from time to time with some really clever model work, but is entirely inaccessible in most circumstances.
Or at least, not unless this has been changed really recently and I haven't noticed yet. If you have a source showing that this is possible I'd love to see it. Otherwise, this just isn't going to work.
Sorry to be the bearer of bad news.
Damn, that's a shame. Thanks for your explanation