I'm making a resource pack, and it works correctly when put into the resourcepacks folder. However, when I compress it into a .zip file, Minecraft doesn't recognize it.
I'm using macOS Big Sur and Minecraft 1.16.4. How do I make Minecraft recognize the pack?
I'm making a resource pack, and it works correctly when put into the resourcepacks folder. However, when I compress it into a .zip file, Minecraft doesn't recognize it.
I'm using macOS Big Sur and Minecraft 1.16.4. How do I make Minecraft recognize the pack?
This is just a guess because you didn't really provide a lot of useful information, but if I were a betting man I'd put money that you made the oldest newbie mistake in the book - you zipped your resource pack's folder instead of the contents of the folder.
Don't worry, everyone's new at some point so I'll explain how this works.
See, pack structure is very specific. So far as Minecraft works, the .zip file itself is considered a folder.
Normally you have /.minecraf/resourcepacks/your-pack-name-here/assets/...
But if you zipped "your-pack-name-here" then it'll add an extra folder outside of your pack's folder so that you have this: /.minecraft/resourcepacks/your-pack-name-here.zip/your-pack-name-here/assets/...
By adding that extra folder you've completely changed the entire structure of the pack to make it unrecognizable to Minecraft.
The way to fix this is that instead of zipping your pack's folder, instead zip the /assets/ folder and then drag the pack.mcmeta and pack.png files (as well as anythng else you have in the root of the pack) into the resulting .zip file so that they go along side the /assets/ folder. From there just rename the .zip file and it should work.
But again, that's just a guess. If that's not your problem then please review the Mapping and Modding Section Rules, make sure there's no 'placeholder' or other default files in your pack, and then upload it somewhere. It'll be easier to see what you've done wrong if I can actually examine the pack itself rather than making educated guesses.
I'm making a resource pack, and it works correctly when put into the resourcepacks folder. However, when I compress it into a .zip file, Minecraft doesn't recognize it.
I'm using macOS Big Sur and Minecraft 1.16.4. How do I make Minecraft recognize the pack?
This is just a guess because you didn't really provide a lot of useful information, but if I were a betting man I'd put money that you made the oldest newbie mistake in the book - you zipped your resource pack's folder instead of the contents of the folder.
Don't worry, everyone's new at some point so I'll explain how this works.
See, pack structure is very specific. So far as Minecraft works, the .zip file itself is considered a folder.
Normally you have /.minecraf/resourcepacks/your-pack-name-here/assets/...
But if you zipped "your-pack-name-here" then it'll add an extra folder outside of your pack's folder so that you have this: /.minecraft/resourcepacks/your-pack-name-here.zip/your-pack-name-here/assets/...
By adding that extra folder you've completely changed the entire structure of the pack to make it unrecognizable to Minecraft.
The way to fix this is that instead of zipping your pack's folder, instead zip the /assets/ folder and then drag the pack.mcmeta and pack.png files (as well as anythng else you have in the root of the pack) into the resulting .zip file so that they go along side the /assets/ folder. From there just rename the .zip file and it should work.
But again, that's just a guess. If that's not your problem then please review the Mapping and Modding Section Rules, make sure there's no 'placeholder' or other default files in your pack, and then upload it somewhere. It'll be easier to see what you've done wrong if I can actually examine the pack itself rather than making educated guesses.
I hope that helps you.
Thank you! Your explanation was easy to understand and I figured it out. It works now!
THANKS THANKS THANKS, I cannot tell how long I have been re-editing the pack.mcmeta to try and fix it - after doing this it worked!