What I want to do for my resource pack is add custom textures for the Woodland Explorer, Ocean Explorer, and Buried Treasure maps so that they're unique and not just color variants of a filled map. I thought of two possible solutions if this is possible, but I'm missing details (or it's just not possible).
My first thought is that I can add a model .json file with something like this (using the Woodland Explorer Map as an example):
But since the explorer maps are basically filled maps with data tags, either I would need another line of code that I don't know to define it, or I need a particular name for the .json file. So that's where I'm stuck there.
My second thought is that I need Optifine (which I use anyway) and I can somehow use cit to define the new texture, but once again explorer maps don't have special names, so idk what I'd define in the .properties file so that it targets the maps.
Does anyone know what I'm missing? If this isn't possible with the current way packs are set up, please tell me that so that I can move on to a new project. Thanks!