As the title says, I'm making a soundpack for minecraft and it's pretty satisfying overall- but I'm finding two consistent issues that I can't figure out a fix for.
Firstly, about 75% of the sounds I put in don't actually play when they're supposed to. I can tell that the game is requesting the sound, as I'm using subtitles to see if it's that's the case (which it is). I found out that for whatever reason, the game is converting the sounds to 1.5 second blanks. This is pretty bizarre as it doesn't seem to be correlated to memory or length- I've put custom song files in that are 12 minute long heavy memory replacements and haven't had a problem.
Secondly, the other 25% that are actually staying in are really, really loud. I thought it was just a problem of mastering, but after some testing, I found out that the volume all of the custom sounds I've put in are not affected by distance from them. (EX: when you're far away it's quieter and louder when nearer- I'm pretty sure it's all the custom sounds) Even weirder is the fact they're still affected by spacial sound. If anyone could help that would be great.
I know, that you can control how far away you can hear it till it goes completely mute, but still shows in subtitles being played.
Pitch can also be adjusted, same with the type of the sound.
The type of the sound can either be pre-loaded like any other sound, that is very short, or be played from disk directly, which can be done at most 8 times, before future such sounds just get blocked.
The first type are random sounds ranging from breaking a block to a dragon's roar, the second type is the music disc playing in a jukebox.
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What does your sounds.json look like? It sounds like you haven't set your files to stream and attenuation_distance should be what controls sound based on distance. I have done very little with sounds personally but I would suggest reading: https://minecraft.gamepedia.com/Sounds.json
I don't know if you've solved the problem yet or moved on, but for anyone else who might be looking for a solution: "Rule of thumb: if you can move away from the sound (i.e. it plays in the world at a certain position), keep it mono. If it's UI, background music or ambient sound it can be stereo." - Bartek Bok on resource pack sounds
As the title says, I'm making a soundpack for minecraft and it's pretty satisfying overall- but I'm finding two consistent issues that I can't figure out a fix for.
Firstly, about 75% of the sounds I put in don't actually play when they're supposed to. I can tell that the game is requesting the sound, as I'm using subtitles to see if it's that's the case (which it is). I found out that for whatever reason, the game is converting the sounds to 1.5 second blanks. This is pretty bizarre as it doesn't seem to be correlated to memory or length- I've put custom song files in that are 12 minute long heavy memory replacements and haven't had a problem.
Secondly, the other 25% that are actually staying in are really, really loud. I thought it was just a problem of mastering, but after some testing, I found out that the volume all of the custom sounds I've put in are not affected by distance from them. (EX: when you're far away it's quieter and louder when nearer- I'm pretty sure it's all the custom sounds) Even weirder is the fact they're still affected by spacial sound. If anyone could help that would be great.
I know, that you can control how far away you can hear it till it goes completely mute, but still shows in subtitles being played.
Pitch can also be adjusted, same with the type of the sound.
The type of the sound can either be pre-loaded like any other sound, that is very short, or be played from disk directly, which can be done at most 8 times, before future such sounds just get blocked.
The first type are random sounds ranging from breaking a block to a dragon's roar, the second type is the music disc playing in a jukebox.
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What does your sounds.json look like? It sounds like you haven't set your files to stream and attenuation_distance should be what controls sound based on distance. I have done very little with sounds personally but I would suggest reading: https://minecraft.gamepedia.com/Sounds.json
I don't know if you've solved the problem yet or moved on, but for anyone else who might be looking for a solution: "Rule of thumb: if you can move away from the sound (i.e. it plays in the world at a certain position), keep it mono. If it's UI, background music or ambient sound it can be stereo." - Bartek Bok on resource pack sounds
Yekul10