The Meaning of Life, the Universe, and Everything.
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It is if you use Optifine's custom colors. It works by placing a 16x1 image called redstone.png in the optifine/colormap folder and the left will be the color when redstone has no power and right will be full power. Using a gradient tool makes it pretty easy. Hope that helps.
I have tried strategies online but they were all out of date
Yes... sorta.
In vanilla you can edit all of the models and remove the tint from each, then do a BUNCH of duplicate models and near-duplicate textures for each and every possible state that redstone can be in... and even then the particles will still remain their default red color. So it's not really worth it.
A better way is with Optifine using it's Custom Colors feature. This changes the particles color as well. However the down side is that you need a mod installed to see the changes, so whether or not you want to pursue this is entirely proportional to how willing you are to have Optifine installed.
Is it at all possible to change it directly in the texture pack? I have optifine but I would like everyone on my server with the pack to see the same colors I do. If not, thanks for all the help
The Meaning of Life, the Universe, and Everything.
Join Date:
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Posts:
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That would be the first method Alvoria mentioned, done by altering a whole pile of models and it would be incapable of changing the redstone particle color. It's a long and tedious process I've never personally done before so unfortunately I can't be of much more help without figuring it out myself.
That would be the first method Alvoria mentioned, done by altering a whole pile of models and it would be incapable of changing the redstone particle color. It's a long and tedious process I've never personally done before so unfortunately I can't be of much more help without figuring it out myself.
Where in the assets would I find these models? Most people on the server run it on bad laptops so they turn particles off under it.
The Meaning of Life, the Universe, and Everything.
Join Date:
5/29/2013
Posts:
449
Member Details
The models are located under models/block and I can see a few of them there that start with redstone_dust. Now, as I said; I've never done this before myself but I imagine you'll need to change the redstone_wire.json in the blockstates folder which is the file that tells the game when to use each of those models. Sorry I can't be of much more help here.
The models are located under models/block and I can see a few of them there that start with redstone_dust. Now, as I said; I've never done this before myself but I imagine you'll need to change the redstone_wire.json in the blockstates folder which is the file that tells the game when to use each of those models. Sorry I can't be of much more help here.
I have tried strategies online but they were all out of date
It is if you use Optifine's custom colors. It works by placing a 16x1 image called redstone.png in the optifine/colormap folder and the left will be the color when redstone has no power and right will be full power. Using a gradient tool makes it pretty easy. Hope that helps.
Yes... sorta.
In vanilla you can edit all of the models and remove the tint from each, then do a BUNCH of duplicate models and near-duplicate textures for each and every possible state that redstone can be in... and even then the particles will still remain their default red color. So it's not really worth it.
A better way is with Optifine using it's Custom Colors feature. This changes the particles color as well. However the down side is that you need a mod installed to see the changes, so whether or not you want to pursue this is entirely proportional to how willing you are to have Optifine installed.
I hope that helps you.
Is it at all possible to change it directly in the texture pack? I have optifine but I would like everyone on my server with the pack to see the same colors I do. If not, thanks for all the help
That would be the first method Alvoria mentioned, done by altering a whole pile of models and it would be incapable of changing the redstone particle color. It's a long and tedious process I've never personally done before so unfortunately I can't be of much more help without figuring it out myself.
Where in the assets would I find these models? Most people on the server run it on bad laptops so they turn particles off under it.
The models are located under models/block and I can see a few of them there that start with redstone_dust. Now, as I said; I've never done this before myself but I imagine you'll need to change the redstone_wire.json in the blockstates folder which is the file that tells the game when to use each of those models. Sorry I can't be of much more help here.
Thanks for all the helpI I’ll try this