I like my particle pack but it does not work in 1.13 so can someone edit it and reply to this with the edited version. it just need the 1.13 particles at the bottom.
The Meaning of Life, the Universe, and Everything.
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No, I can not make this a functional particle file because your images are WAY too big for the canvas. Minecraft applies a grid to the particle sheet to determine which part to display for which particle. It look like you've found a bunch of HD particles you like but you seem to have totally ignored the formatting for the sheet. If your file had been done properly I would've gladly dropped the 1.13 assets from a different 2048x particle file onto yours but there is no way that that file works in any version of minecraft. I'll also mention that in 1.14 they stop using the sheet for particles and have changed everything to individual files so I would recommend forgetting about 1.13 and working to update your files to 1.14 instead so you don't just end up with broken particles in another month. This is how the icons on a 2048x particle sheet SHOULD be sized and layed out, if icons do not fit in their appropriate location then they'll need shrunk or you'll need a new image:
P.S. 1.14's use of individual files means you can probably use your larger particles there, you just need to make sure the whole particle set (like big_smoke) is the same size and that size is a standard texture resolution (16x, 32x, 64x, etc)
It's a long way to 1.14 release, many things can still happen, the standard 16x, 32x, 48x, 64x or any resolution dividable by 8 does not necessarily apply to the particles, as they don't use the builtin/generated item model. The only thing I am sure about, is that the file itself is in height the same as the width.
When it's animated, then it of course needs an extra mcmeta file with the png itself with multiple frames, where the height is not the same in width, but a multiplication itself downwards.
Have not tested it myself, but this should still be logical.
The Meaning of Life, the Universe, and Everything.
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I don't know what would make you say that 1.14 is far away but that isn't what the snapshots are showing and while many things can happen, even in a given hour, the change to the particles was very intentional and unlikely to be reverted. That said, the particles.png uses a grid to know which images to use and those grid sections are 8x when using the default 256x canvas. Since to scale that up you need the scale the whole canvas then yes, your particles do have to be a factor of 8 or, at the very least, fit within a grid allotment of that size.
When did I write, that I think, that the revert is good?
They grid of the particles sure is 8x, but I spoke about the size of the file, after it got converted to 1.14, in which the particle don't use the builtin/generated item model, which glitches in rendering, when working with resolutions outside the factor of 8.
I like my particle pack but it does not work in 1.13 so can someone edit it and reply to this with the edited version. it just need the 1.13 particles at the bottom.
No, I can not make this a functional particle file because your images are WAY too big for the canvas. Minecraft applies a grid to the particle sheet to determine which part to display for which particle. It look like you've found a bunch of HD particles you like but you seem to have totally ignored the formatting for the sheet. If your file had been done properly I would've gladly dropped the 1.13 assets from a different 2048x particle file onto yours but there is no way that that file works in any version of minecraft. I'll also mention that in 1.14 they stop using the sheet for particles and have changed everything to individual files so I would recommend forgetting about 1.13 and working to update your files to 1.14 instead so you don't just end up with broken particles in another month. This is how the icons on a 2048x particle sheet SHOULD be sized and layed out, if icons do not fit in their appropriate location then they'll need shrunk or you'll need a new image:
P.S. 1.14's use of individual files means you can probably use your larger particles there, you just need to make sure the whole particle set (like big_smoke) is the same size and that size is a standard texture resolution (16x, 32x, 64x, etc)
It's a long way to 1.14 release, many things can still happen, the standard 16x, 32x, 48x, 64x or any resolution dividable by 8 does not necessarily apply to the particles, as they don't use the builtin/generated item model. The only thing I am sure about, is that the file itself is in height the same as the width.
When it's animated, then it of course needs an extra mcmeta file with the png itself with multiple frames, where the height is not the same in width, but a multiplication itself downwards.
Have not tested it myself, but this should still be logical.
Meow~
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KittenKatja ♥
I don't know what would make you say that 1.14 is far away but that isn't what the snapshots are showing and while many things can happen, even in a given hour, the change to the particles was very intentional and unlikely to be reverted. That said, the particles.png uses a grid to know which images to use and those grid sections are 8x when using the default 256x canvas. Since to scale that up you need the scale the whole canvas then yes, your particles do have to be a factor of 8 or, at the very least, fit within a grid allotment of that size.
https://minecraft.gamepedia.com/File:Particles.png
When did I write, that I think, that the revert is good?
They grid of the particles sure is 8x, but I spoke about the size of the file, after it got converted to 1.14, in which the particle don't use the builtin/generated item model, which glitches in rendering, when working with resolutions outside the factor of 8.
Meow~
#F5F8FB
KittenKatja ♥
so it can't be edited
Just copy each particle out and assign it a name, just like it does in the 1.14 snapshot assets.
Meow~
#F5F8FB
KittenKatja ♥