I am confident with editing and uploading / using textures for Vanilla Minecraft, I am enjoying it a lot actually and love seeing my designs in game.... but I was hoping that there was a way I could edit textures on modpacks like Pam's HarvestCraft, EnderIO or Botania and if there is do I need a special permission to do it from the respective mod designers? I should note that I have just read through the The All-Inclusive UPDATED Guide to Texturing and it doesnt go over specifically what I am looking for.
I am confident with editing and uploading / using textures for Vanilla Minecraft, I am enjoying it a lot actually and love seeing my designs in game.... but I was hoping that there was a way I could edit textures on modpacks like Pam's HarvestCraft, EnderIO or Botania and if there is do I need a special permission to do it from the respective mod designers? I should note that I have just read through the The All-Inclusive UPDATED Guide to Texturing and it doesnt go over specifically what I am looking for.
Thanks in advance for any helpful information!
That section of the guide never got finished.
The short answer is that you can open the mod's .jar file with an archive manager like WinRAR or 7zip. Inside you'll see a folder called "assets". You should be familiar with this folder because it's the same /assets/ folder that all of your regular textures go in. The difference is that instead of being "/assets/minecraft/textures/..." your path will be "/assets/INSERT_MOD_NAME_HERE/..." By looking through the mod's files you can easily see what the relevant file and folder names are for the mod. You'll replace them in your resource pack the same way you would vanilla Minecraft assets.
Would it also be possible to replace a texture or recipe in the mod file itself, or would that just corrupt it?
Depends on how the mod is made. Like if it checks its own contents or something. There's absolutely no advantage to doing it that way, though, so it's probably best not to try it.
As for changing recipes, that can't be done with a resource pack but there are other mods that are designed to do exactly that. It'd likely be a whole lot easier to use one rather than trying to decompile and alter the mod.
I am confident with editing and uploading / using textures for Vanilla Minecraft, I am enjoying it a lot actually and love seeing my designs in game.... but I was hoping that there was a way I could edit textures on modpacks like Pam's HarvestCraft, EnderIO or Botania and if there is do I need a special permission to do it from the respective mod designers? I should note that I have just read through the The All-Inclusive UPDATED Guide to Texturing and it doesnt go over specifically what I am looking for.
Thanks in advance for any helpful information!
That section of the guide never got finished.
The short answer is that you can open the mod's .jar file with an archive manager like WinRAR or 7zip. Inside you'll see a folder called "assets". You should be familiar with this folder because it's the same /assets/ folder that all of your regular textures go in. The difference is that instead of being "/assets/minecraft/textures/..." your path will be "/assets/INSERT_MOD_NAME_HERE/..." By looking through the mod's files you can easily see what the relevant file and folder names are for the mod. You'll replace them in your resource pack the same way you would vanilla Minecraft assets.
I hope that helps you.
Would it also be possible to replace a texture or recipe in the mod file itself, or would that just corrupt it?
Yekul10
Depends on how the mod is made. Like if it checks its own contents or something. There's absolutely no advantage to doing it that way, though, so it's probably best not to try it.
As for changing recipes, that can't be done with a resource pack but there are other mods that are designed to do exactly that. It'd likely be a whole lot easier to use one rather than trying to decompile and alter the mod.