I'm making a resource pack and I see the bedrock edition settings are much different. Can you not use your own resource pack on bedrock edition? Are they created differently?
I know how resource packs are done with the java edition, been making one for that edition for years now, but all other editions are completely new to me.
I'm interested in going for the partnership program at some point after applications are available (which is for bedrock edition), so I'm trying to figure out how it works.
I see some resource packs in the marketplace that you can get for free from their websites (like BDCraft). What's to keep people from downloading the resource packs for free and using them in the bedrock edition, avoiding having to buy them?
Changing the textures in a Bedrock res pack is almost exactly the same process as in Java (maybe a few different file names here and there).
However, modeling in Bedrock is an entirely different matter. There are no block models or item models. The only models you can change are the entities and there are a few pros and a few more cons. E.G. You can only use the bones that are given to you in the entity model but you can rotate the parts on any axes, any number of degrees. Here's a video showing modeling.
As for applying to join the partnership program, only established companies and such can apply to partner with them. (You could make your own company but it's a lot of work & money, and you might not be accepted.). I'm currently a marketplace partner and I don't think they'll open the floodgates to individuals anytime soon. There's a lot that goes on behind the scenes on their side.
Your best bet, when you're ready, would be to contact Pathway Studios. They managed to partner with the unique intent of publishing content made by independent creators.