I'm working on updating the popular Ant Farm Survival map and the only problem I ran into was creating transparent bedrock. The map hasn't been updated since 1.7 and in 1.8 I think Minecraft's rendering changed so it's much harder to make transparent textures for certain blocks. I do know it's possible without modding because there are resource packs like Ultimate X-ray that make opaque blocks transparent with the use of Optifine.
I'd really like some help with this and I don't think it would be too difficult. You'd have full credit for your work and I'm sure a lot of people would be excited to see such a popular map (2 million+ downloads) updated to the current version of the game. If you're able to help, dm me and we can talk about the specifics.
Thanks, Mihro. I tried barrier blocks but they didn't look right since the ant farm is supposed to look like it's encased in glass and to be honest that's not a compromise I'd like to make since I want this to replicate the old ant farm in every aspect, just be playable in new versions of Minecraft. I would be so, so grateful if you could take a look at this when you don't have your hands full. Really appreciate you replying, thanks.
The pros are that you can't break it and it works with whatever transparency you want to give it. The cons are that the hitbox has a small gap at the top since it's less than a block so it might not stop enderpearls & the player can place eyes of ender in the frames.
Sorry that I can't think of an easier solution. Mihro
Wow ok... you can disregard the negative things I said in that spoiler.
I was just messing about with bedrock to see what I could do and so I parented it to the glass block model (because I'm lazy) but it turns out I had a custom glass block model already made from other, earlier tests. This is what I saw. (I made the glass aka bedrock cube just now to show it off better).
Now. Before you go "Wow! That looks great." I need to tell you that this is only pseudo-transparency.
The model for the glass blocks is made out of 12 elements (not just one cube) which are the 12 edges you see. Since there is literally nothing in the middle, it 'counts' (?) as transparency. I really surprised myself with that.
As I said, this model is only made from 12 elements (4 per face). I just did the math and if you'd like me to make it look like the default glass block then the model will be made up of 210 elements (35 per face) due to all the individual pixels.
Likely only 35 will be shown per glass block, however, with the size I remember ant-farm survivals being, I'm not sure about the performance impact. It won't be catastrophic but I think if you're looking at the FPS number, you may see it lower than normal. That said, I don't think it will be noticeable in normal gameplay.
If I'm understanding this correctly I think you've already replicated the original which is brilliant. The original texture had the borders like yours and lacked the streaks, which is what I was hoping for. Do you think I could get a download and give it a shot?
Again, really appreciate you taking the time to help me out!
Thanks. Bummer deal is there's a bit of a problem. It doesn't seem to behave quite like glass since it only renders block faces that are exposed to air and doesn't show the sides of the actual ant farm pressing up against the bedrock/glass the way you'd expect. Is there a way to fix that? Also, it's not a huge deal but if we bumped the resolution of the border (or in other words the bedrock texture itself) up to 32x how difficult would it be to make it one pixel thinner? Don't want to be nitpicky and if it's a hassle it's not that big of a deal.. just thought I'd ask.
Edit: Thought I had exhausted all my options before making this thread but there are a couple compromises I might be able to make to save you the hassle and make this work. For now don't go busting your back over this and maybe we can catch up on it later after I've tried a couple more things.
Thanks. Bummer deal is there's a bit of a problem. It doesn't seem to behave quite like glass since it only renders block faces that are exposed to air and doesn't show the sides of the actual ant farm pressing up against the bedrock/glass the way you'd expect. Is there a way to fix that?
If memory serves me, the original did that too. It wasn't a big deal, though, since you'd theoretically never be able to see it from an angle that allowed the player to see the glitch while playing the map. It was only if you cheated and broke out that this problem would be visible.