I tried to make the animation of the sword, but it doesn't work. I tried to do all three instructions and including the official website mcpatcher wiki. please help
here are the samples, maybe you know what I'm doing wrong
Not sure if it's your problem... but It's "assets" and not "accets". I know you're not a native English speaker, but that's all the more reason to tripple-check your spellings.
I suggest starting there and editing your thread after you've attempted the correct spelling of the folder name.
I edited all like you said, even removed the extra path /textures/ as /mcpatcher/ is not in the textures.
but it is not working... I edited the top post with all the fixes possible....
All right, that's good.
I looked a little closer at your properties file and noticed something that I'm a little embarrassed that I didn't notice before. Your X and Y values are pretty obvious wrong. From what I can see, both should be "0" instead of what you have. X and Y both mean "move the top-left pixel this many pixels left/down on the target image". This is useful for GUI stuff where you only want to animate little pieces instead of the whole thing, which would take up crazy amounts of memory. But for your item, the way you have it set up is to have it way below and to the right of the tile, not overlaying it at all. Since you're overlaying them 1:1 the top-left pixel of the animation should correspond directly to the top-left pixel of the target image. Understand?
Likewise, your height (h) is incorrect. W and H are the Width and Height of a single tile of the animation. Your .properties file as written says you have one frame of animation, and the whole thing is supposed to be squeezed into a 32x32 square. This isn't likely what you want, so change your H value to "32".
I looked a little closer at your properties file and noticed something that I'm a little embarrassed that I didn't notice before. Your X and Y values are pretty obvious wrong. From what I can see, both should be "0" instead of what you have. X and Y both mean "move the top-left pixel this many pixels left/down on the target image". This is useful for GUI stuff where you only want to animate little pieces instead of the whole thing, which would take up crazy amounts of memory. But for your item, the way you have it set up is to have it way below and to the right of the tile, not overlaying it at all. Since you're overlaying them 1:1 the top-left pixel of the animation should correspond directly to the top-left pixel of the target image. Understand?
Likewise, your height (h) is incorrect. W and H are the Width and Height of a single tile of the animation. Your .properties file as written says you have one frame of animation, and the whole thing is supposed to be squeezed into a 32x32 square. This isn't likely what you want, so change your H value to "32".
Again, I hope that helps you.
it's still not working....
okay not important. I think it's just not my...forget it
Rollback Post to RevisionRollBack
English is not my native language, so forgive me for not proper drafting my posts
I tried to make the animation of the sword, but it doesn't work. I tried to do all three instructions and including the official website mcpatcher wiki. please help
here are the samples, maybe you know what I'm doing wrong
sword textures
origina texture (*texturepackname*/assets/minecraft/mcpatcher/cit/weapons plus/daggers/shadow_dagger.png)
animation file (*name*.properties)
from=assets/minecraft/mcpatcher/anim/anim_sdagger.png
to=assets/minecraft/mcpatcher/cit/weapons plus/daggers\shadow_dagger.png
x=32
y=256
w=32
h=256
Not sure if it's your problem... but It's "assets" and not "accets". I know you're not a native English speaker, but that's all the more reason to tripple-check your spellings.
I suggest starting there and editing your thread after you've attempted the correct spelling of the folder name.
Hope that helps you.
I edited all like you said, even removed the extra path /textures/ as /mcpatcher/ is not in the textures.
but it is not working... I edited the top post with all the fixes possible....
All right, that's good.
I looked a little closer at your properties file and noticed something that I'm a little embarrassed that I didn't notice before. Your X and Y values are pretty obvious wrong. From what I can see, both should be "0" instead of what you have. X and Y both mean "move the top-left pixel this many pixels left/down on the target image". This is useful for GUI stuff where you only want to animate little pieces instead of the whole thing, which would take up crazy amounts of memory. But for your item, the way you have it set up is to have it way below and to the right of the tile, not overlaying it at all. Since you're overlaying them 1:1 the top-left pixel of the animation should correspond directly to the top-left pixel of the target image. Understand?
Likewise, your height (h) is incorrect. W and H are the Width and Height of a single tile of the animation. Your .properties file as written says you have one frame of animation, and the whole thing is supposed to be squeezed into a 32x32 square. This isn't likely what you want, so change your H value to "32".
Again, I hope that helps you.
it's still not working....
okay not important. I think it's just not my...forget it
This may be Necro Posting but what it should look like is
x=0
y=0
w=32
h= 32
Once you've done that, it should work.