i had i nice custom watch in my 1.8 resource pack and i'd like to know how to make it work in 1.9 please
EDIT: Quoted the wrong thing, see below.
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"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
No it's not what i ment, thank you for trying to help though, it's alwas nice, but i was not talking about a wrist watch, i'm talking about the animated texture of the watch item (the gold dial with the sun and moon)
No it's not what i ment, thank you for trying to help though, it's alwas nice, but i was not talking about a wrist watch, i'm talking about the animated texture of the watch item (the gold dial with the sun and moon)
Sorry, it seems I have pasted the wrong quote somehow (it was in the same thread)... let me see if I can find the proper one...
Hey guys, don't want to take the painstaking task of converting 1.8 clock/compass animations to the ok-I-get-it-cool-for-models-though-I-could-do-that-with-the-animations-before-so-a-bit-too-complex-for-regular-items-1.9 format?
There IS a better way now, introducing this thing I've been making for the past few days, a python-fu script for GIMP:
Open desired 1.8 clock and/or compass animations (the RIGHT-most file seems to be the one that uses the filter)
Go to filters>Python-Fu>console
Paste the script's content
???
If everything runs smoothly, no red text will appear and comments will show up with info
(if you opened clock AND compass, close the one it just did, clear the console and hit enter, and then paste the script again.... if any issues occur, try doing each image individually and then closing GIMP before you run it again)
Tell me what you think! This is probably the most 'real' coding I've done, first time working with Python, it wasn't too bad (although I'd prefer semicolons to whitespace in most cases) so those of you with more coding experience should get some other converters finished, hehe...
Also, it was quite easy to do the clock.... but the compass? Gah. Instead of using it like the clock does, it's offset to start in the middle and then loop back.... BUT that's just the model order, the image numbers are used the same as clocks. That took me considerably longer than other parts.
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
i'm sure it would be helpfull, but i'm more of an artist an NOT AT ALL a programmer, some things might appear soo clear to you that you don't think you should explain it but i know nothing about that sort of thing so if you don't mind, can you please by more specific?
here is what i tryed
-download and install gimp
-i thought the file to open would be the clock.mcmeta, but it's an image programme that i don't know about so i guessed i had to open the png texture
-found and openned the python-fu thing
-pasted your code in
-saved from the python-fu window (because your step 5 is "???") i guessed the file had to by named after the texture so i called it "clock"
-placed the file in my resource pack next to the texture (ps that new file had no file extention !?!?!)
i'm sure it would be helpfull, but i'm more of an artist an NOT AT ALL a programmer, some things might appear soo clear to you that you don't think you should explain it but i know nothing about that sort of thing so if you don't mind, can you please by more specific?
here is what i tryed
-download and install gimp
-i thought the file to open would be the clock.mcmeta, but it's an image programme that i don't know about so i guessed i had to open the png texture
-found and openned the python-fu thing
-pasted your code in
-saved from the python-fu window (because your step 5 is "???") i guessed the file had to by named after the texture so i called it "clock"
-placed the file in my resource pack next to the texture (ps that new file had no file extention !?!?!)
-it don't werk...
The image strip is indeed what you should be running the script on.
You shouldn't be hitting the save button... after you paste it, the script should automatically run and output the needed files. The python console you pasted the command should output helpful info, including the location of the files. For instance, this is near the bottom when I run it:
Your animation has 48 tiles
>>> print(str(current_tile) + ' tiles should have been created')
48 tiles should have been created
>>> print('Look for your files in ' + file_path_base) Look for your files in /home/insomniac/convert_clock_compass/
>>> print('Your original image was NOT modified... but if you run the script where the files it needs to create exist already, the ALL previously outputted files WILL be deleted!')
Your original image was NOT modified... but if you run the script where the files it needs to create exist already, the ALL previously outputted files WILL be deleted!
>>> print('So be warned(!): Keep your 1.8 animations backed up. Once you run this script ONCE for a clock and ONCE for a compass, get the files where they need to go, otherwise you may lose them')
So be warned(!): Keep your 1.8 animations backed up. Once you run this script ONCE for a clock and ONCE for a compass, get the files where they need to go, otherwise you may lose them
>>> print('done')
done
>>>
>>> pass
Bolded line is what says the path. I'm on Linux so I have no idea where the folder will be if you're using Windows or OSX.
If you'd like, you can take the folder 'convert_clock_compass' and paste it into your resourcepacks folder, it will work as a pack on its own. Again, if you've backed up your 1.8 clock/compass files somewhere else, you can delete them out of your pack and then drag the converted assets folder into the root of the pack where the other assets folder is. It should give you a warning if you've done it correctly, hit merge/ok.
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
thank you for the additionnal help! usually when i ask for more precise "n00b friendly" instruction, people tell me to learn by myself in more or less polite ways.
It worked like a charm, i'll eventually make a adventure map out of a region of my server, and i'm adding insomniac_lemon to the list of special thanks!
Of all the things 1.9 broke in my server, this is the first that is fixed
Thank you ssoooooo much. I didn't want to install GIMP at first and do all that, but after a couple of hours screwing it all up, I decided to follow your guide. I made all my images into one tall .png and downloaded GIMP. And it all worked like a charm. Cheers!!!
i had i nice custom watch in my 1.8 resource pack and i'd like to know how to make it work in 1.9 please
EDIT: Quoted the wrong thing, see below.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
No it's not what i ment, thank you for trying to help though, it's alwas nice, but i was not talking about a wrist watch, i'm talking about the animated texture of the watch item (the gold dial with the sun and moon)
Sorry, it seems I have pasted the wrong quote somehow (it was in the same thread)... let me see if I can find the proper one...
Here it is:
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
i'm sure it would be helpfull, but i'm more of an artist an NOT AT ALL a programmer, some things might appear soo clear to you that you don't think you should explain it but i know nothing about that sort of thing so if you don't mind, can you please by more specific?
here is what i tryed
-download and install gimp
-i thought the file to open would be the clock.mcmeta, but it's an image programme that i don't know about so i guessed i had to open the png texture
-found and openned the python-fu thing
-pasted your code in
-saved from the python-fu window (because your step 5 is "???") i guessed the file had to by named after the texture so i called it "clock"
-placed the file in my resource pack next to the texture (ps that new file had no file extention !?!?!)
-it don't werk...
The image strip is indeed what you should be running the script on.
You shouldn't be hitting the save button... after you paste it, the script should automatically run and output the needed files. The python console you pasted the command should output helpful info, including the location of the files. For instance, this is near the bottom when I run it:
Your animation has 48 tiles
>>> print(str(current_tile) + ' tiles should have been created')
48 tiles should have been created
>>> print('Look for your files in ' + file_path_base)
Look for your files in /home/insomniac/convert_clock_compass/
>>> print('Your original image was NOT modified... but if you run the script where the files it needs to create exist already, the ALL previously outputted files WILL be deleted!')
Your original image was NOT modified... but if you run the script where the files it needs to create exist already, the ALL previously outputted files WILL be deleted!
>>> print('So be warned(!): Keep your 1.8 animations backed up. Once you run this script ONCE for a clock and ONCE for a compass, get the files where they need to go, otherwise you may lose them')
So be warned(!): Keep your 1.8 animations backed up. Once you run this script ONCE for a clock and ONCE for a compass, get the files where they need to go, otherwise you may lose them
>>> print('done')
done
>>>
>>> pass
Bolded line is what says the path. I'm on Linux so I have no idea where the folder will be if you're using Windows or OSX.
If you'd like, you can take the folder 'convert_clock_compass' and paste it into your resourcepacks folder, it will work as a pack on its own. Again, if you've backed up your 1.8 clock/compass files somewhere else, you can delete them out of your pack and then drag the converted assets folder into the root of the pack where the other assets folder is. It should give you a warning if you've done it correctly, hit merge/ok.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
WONDERFUL!
thank you for the additionnal help! usually when i ask for more precise "n00b friendly" instruction, people tell me to learn by myself in more or less polite ways.
It worked like a charm, i'll eventually make a adventure map out of a region of my server, and i'm adding insomniac_lemon to the list of special thanks!
Of all the things 1.9 broke in my server, this is the first that is fixed
Thank you ssoooooo much. I didn't want to install GIMP at first and do all that, but after a couple of hours screwing it all up, I decided to follow your guide. I made all my images into one tall .png and downloaded GIMP. And it all worked like a charm. Cheers!!!