Noob resource packer here. I'm trying to create a 3D model for the Iron Axe. I completed the model itself fine, but I'm having trouble actually getting it in-game. Currently, I have the JSON in "minecraft.models.item". All that shows up ingame is the black/purple broken texture. Could someone tell me how I have to change the JSON, or put it somewhere else?
Noob resource packer here. I'm trying to create a 3D model for the Iron Axe. I completed the model itself fine, but I'm having trouble actually getting it in-game. Currently, I have the JSON in "minecraft.models.item". All that shows up ingame is the black/purple broken texture. Could someone tell me how I have to change the JSON, or put it somewhere else?
If it helps, here's the JSON itself -
{
"__comment": "Model generated using MrCrayfish's Model Creator (http://mrcrayfish.com/modelcreator/)",
"textures": {
"0": "blocks/planks_oak",
"1": "blocks/obsidian",
"2": "blocks/portal",
"3": "blocks/bedrock"
},
"elements": [
{
"name": "Cube",
"from": [ 7.0, 0.0, 7.0 ],
"to": [ 8.0, 10.0, 8.0 ],
"faces": {
"north": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 24.0 ] },
"east": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 24.0 ] },
"south": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 24.0 ] },
"west": { "texture": "#0", "uv": [ 0.0, 0.0, -11.0, 24.0 ] },
"up": { "texture": "#0", "uv": [ 0.0, 0.0, 1.0, 1.0 ] },
"down": { "texture": "#0", "uv": [ 0.0, 0.0, 1.0, 1.0 ] }
}
},
{
"name": "Cube",
"from": [ 5.0, 0.0, 7.0 ],
"to": [ 10.0, 1.0, 8.0 ],
"faces": {
"north": { "texture": "#1", "uv": [ 0.0, 0.0, 5.0, 1.0 ] },
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"west": { "texture": "#1", "uv": [ 0.0, 0.0, 1.0, 1.0 ] },
"up": { "texture": "#1", "uv": [ 0.0, 0.0, 5.0, 1.0 ] },
"down": { "texture": "#1", "uv": [ 0.0, 0.0, 5.0, 1.0 ] }
}
},
{
"name": "Cube",
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"rotation": { "origin": [ 8.0, 8.0, 8.0 ], "axis": "y", "angle": 45.0 },
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"west": { "texture": "#1", "uv": [ 0.0, 0.0, 1.0, 1.0 ] },
"up": { "texture": "#1", "uv": [ 0.0, 0.0, 4.0, 1.0 ] },
"down": { "texture": "#1", "uv": [ 0.0, 0.0, 4.0, 1.0 ] }
}
},
{
"name": "Cube",
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"rotation": { "origin": [ 7.0, 8.0, 7.0 ], "axis": "y", "angle": -45.0 },
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"north": { "texture": "#1", "uv": [ 0.0, 0.0, 4.0, 1.0 ] },
"east": { "texture": "#1", "uv": [ 0.0, 0.0, 1.0, 1.0 ] },
"south": { "texture": "#1", "uv": [ 0.0, 0.0, 4.0, 1.0 ] },
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"up": { "texture": "#1", "uv": [ 0.0, 0.0, 4.0, 1.0 ] },
"down": { "texture": "#1", "uv": [ 0.0, 0.0, 4.0, 1.0 ] }
}
},
{
"name": "Cube",
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"to": [ 9.0, 7.0, 7.0 ],
"rotation": { "origin": [ 8.0, 8.0, 8.0 ], "axis": "y", "angle": 45.0 },
"faces": {
"north": { "texture": "#2", "uv": [ 0.0, 0.0, 1.0, 2.0 ] },
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{
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}
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{
"name": "Cube",
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"north": { "texture": "#2", "uv": [ 0.0, 0.0, 2.0, 1.0 ] },
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}
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{
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}
},
{
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"faces": {
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}
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{
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{
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{
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{
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{
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},
{
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]
}
Eccccccccccccccccccccccccccccccccccccccccc
Your model is likely outside the allowed bounds (too large). Model creators don't catch this error.
Putting the CENDENT back in transcendent!
Looks like an image that's too big for the game to handle.