So I have a gun server with custom 3D guns in my server resource pack. However, I've already textured all dyes, music discs, and a couple of other items into guns, and I am afraid that I'll run out of items. I might wish to even make gun skins in the future for donators and that'll definitely take up a lot of item ID's. Is it possible to assign different textures with items with unused metadata values so I can have more than one gun appearance for a single item ID? If so, how?
Any ways of doing this can be okay, as long as vanilla clients correctly receives the correct texture. I can code custom plugins so specifying items for the guns won't be any trouble.
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1. Why would you taint this game with that crap, go play CoD
2. To answer your actual question, I think they'll need some sort of mod (MCpatcher?) that you can use item metadata for. e.g. diamond:1 would be different from diamond:2. Don'tquote me though I'm a sad confused child
So I have a gun server with custom 3D guns in my server resource pack. However, I've already textured all dyes, music discs, and a couple of other items into guns, and I am afraid that I'll run out of items. I might wish to even make gun skins in the future for donators and that'll definitely take up a lot of item ID's. Is it possible to assign different textures with items with unused metadata values so I can have more than one gun appearance for a single item ID? If so, how?
Any ways of doing this can be okay, as long as vanilla clients correctly receives the correct texture. I can code custom plugins so specifying items for the guns won't be any trouble.
1. Why would you taint this game with that crap, go play CoD
2. To answer your actual question, I think they'll need some sort of mod (MCpatcher?) that you can use item metadata for. e.g. diamond:1 would be different from diamond:2. Don'tquote me though I'm a sad confused child
I understand if it needs a mod, but if the user is not using a mod the diamond:1 would show as a missing texture to them