Hello, I've been trying to get a ctm file to work on my private resource pack,i followed everything right,and it don't work,and yes i did have Optfine,
Is there anything i'm doing wrong?
Please help me!
Both Optifine and MCPatcher work. If you could post the contents of your .properties file, that would help a lot. But first off, your .properties file should be named after the texture tile you're wanting to utilize CTM for (e.g. for grass top, name the file grass_top.properties; for double tall grass, name the file double_plant_grass_bottom.properties (or ...top.properties); for cobblestone, cobblestone.properties, etc.). See if that works.
Both Optifine and MCPatcher work. If you could post the contents of your .properties file, that would help a lot. But first off, your .properties file should be named after the texture tile you're wanting to utilize CTM for (e.g. for grass top, name the file grass_top.properties; for double tall grass, name the file double_plant_grass_bottom.properties (or ...top.properties); for cobblestone, cobblestone.properties, etc.). See if that works.
Both Optifine and MCPatcher work. If you could post the contents of your .properties file, that would help a lot. But first off, your .properties file should be named after the texture tile you're wanting to utilize CTM for (e.g. for grass top, name the file grass_top.properties; for double tall grass, name the file double_plant_grass_bottom.properties (or ...top.properties); for cobblestone, cobblestone.properties, etc.). See if that works.
It didn't work,i got the checker bored error thing.....
Both Optifine and MCPatcher work. If you could post the contents of your .properties file, that would help a lot. But first off, your .properties file should be named after the texture tile you're wanting to utilize CTM for (e.g. for grass top, name the file grass_top.properties; for double tall grass, name the file double_plant_grass_bottom.properties (or ...top.properties); for cobblestone, cobblestone.properties, etc.). See if that works.
This double posting thing should stop; don't expect help, just be happy for it. How many tiles do you actually have? If you only have three tiles in the folder, and specify 0-6, then the mod will fill in the valve checkerboard pattern for tiles 3-6 since they don't exist in the folder.
Second, since you're renaming the file "grass_top.properties", you don't need to include "faces=top" in the properties file (since the tile that you're applying CTM to is already just a top tile).
This double posting thing should stop; don't expect help, just be happy for it. How many tiles do you actually have? If you only have three tiles in the folder, and specify 0-6, then the mod will fill in the valve checkerboard pattern for tiles 3-6 since they don't exist in the folder.
Second, since you're renaming the file "grass_top.properties", you don't need to include "faces=top" in the properties file (since the tile that you're applying CTM to is already just a top tile).
I got little help from a other post...didin't work much
Is there anything i'm doing wrong?
Please help me!
Both Optifine and MCPatcher work. If you could post the contents of your .properties file, that would help a lot. But first off, your .properties file should be named after the texture tile you're wanting to utilize CTM for (e.g. for grass top, name the file grass_top.properties; for double tall grass, name the file double_plant_grass_bottom.properties (or ...top.properties); for cobblestone, cobblestone.properties, etc.). See if that works.
I'll see if renaming it will work.
This double posting thing should stop; don't expect help, just be happy for it. How many tiles do you actually have? If you only have three tiles in the folder, and specify 0-6, then the mod will fill in the valve checkerboard pattern for tiles 3-6 since they don't exist in the folder.
Second, since you're renaming the file "grass_top.properties", you don't need to include "faces=top" in the properties file (since the tile that you're applying CTM to is already just a top tile).