I have had a problem with MCPatcher working with Gerudoku Faithful. I am getting errors with the CTM for Bookshelves, Glass, Glass Panes, and Sandstone. This is the error that I am getting could someone please help?
I have had a problem with MCPatcher working with Gerudoku Faithful. I am getting errors with the CTM for Bookshelves, Glass, Glass Panes, and Sandstone. This is the error that I am getting could someone please help?
The number of weights must match the number of tiles.
well shyte mate! i also hate to say it, but i've used the wrong term from the start. i said connected textures when i was thinking natural textures. anyroad, the weight problem came from a'therys ascended. i've turned my copy of john smith legacy into a franken pack by taking elements from a few other resource packs i have. so if the weights function is wrong, what is the correct syntax.
again, how can i make this work with optifine and get the random texture patterns like i want.
well shyte mate! i also hate to say it, but i've used the wrong term from the start. i said connected textures when i was thinking natural textures. anyroad, the weight problem came from a'therys ascended. i've turned my copy of john smith legacy into a franken pack by taking elements from a few other resource packs i have. so if the weights function is wrong, what is the correct syntax.
again, how can i make this work with optifine and get the random texture patterns like i want.
Wait, are you talking about Optifine's Natural Texture feature OR the Connected Textures Mod feature?
well shyte mate! i also hate to say it, but i've used the wrong term from the start. i said connected textures when i was thinking natural textures. anyroad, the weight problem came from a'therys ascended. i've turned my copy of john smith legacy into a franken pack by taking elements from a few other resource packs i have. so if the weights function is wrong, what is the correct syntax.
again, how can i make this work with optifine and get the random texture patterns like i want.
For weights, if there are 64 tiles, there must be 64 corresponding weights.
There should be a natural textures template in /assets/minecraft/optifine inside the optifine.jar.
Wait, are you talking about Optifine's Natural Texture feature OR the Connected Textures Mod feature?
yeah, the natural textures. i can't believe i got the terms mixed up. terribly sorry about that. but yes, i'm trying to figure out why minecraft isn't randomizing the textures since there's, ie: stone, 64 random tiles, and it's only repeating two. then again, that may be the weights problem kwerti mentioned. i'll have to poke around and see what i can do to fix it.
For weights, if there are 64 tiles, there must be 64 corresponding weights.
There should be a natural textures template in /assets/minecraft/optifine inside the optifine.jar.
ahha.....okay. i'll look that up and see what i find. with the weights, i meant is there a certain syntax to type them in. what is there now is 30, 20, 20, 30....or do i just
edit: i found the template.natural and renamed it as per its instructions. is this all i must do?
yeah, the natural textures. i can't believe i got the terms mixed up. terribly sorry about that. but yes, i'm trying to figure out why minecraft isn't randomizing the textures since there's, ie: stone, 64 random tiles, and it's only repeating two. then again, that may be the weights problem kwerti mentioned. i'll have to poke around and see what i can do to fix it.
ahha.....okay. i'll look that up and see what i find.
edit: i found the template.natural and renamed it as per its instructions. is this all i must do?
Yes. Natural textures flip and rotate the original texture to simulate randomized textures. The degree of randomization can be customized inside the file.
Yes. Natural textures flip and rotate the original texture to simulate randomized textures. The degree of randomization can be customized inside the file.
speaking of the file, i went into the it and changed the 30 20 20 30 to 1-64 and the stone pattern is still repeating the one tile. actually, everything is repeating on one tile other than what i mentioned in the op.
yeah, the natural textures. i can't believe i got the terms mixed up. terribly sorry about that. but yes, i'm trying to figure out why minecraft isn't randomizing the textures since there's, ie: stone, 64 random tiles, and it's only repeating two. then again, that may be the weights problem kwerti mentioned. i'll have to poke around and see what i can do to fix it.
Oh ok. Well, while do know about the natural texture. I'm not skilled in it. I will try to look into it & see what the problem is. I have some stuff to do right now, so I'll do it tomorrow.
Oh ok. Well, while do know about the natural texture. I'm not skilled in it. I will try to look into it & see what the problem is. I have some stuff to do right now, so I'll do it tomorrow.
[14:07:06] [Client thread/INFO]: LWJGL Version: 2.9.1
[14:07:08] [Client thread/INFO]: Reloading ResourceManager: Default, Gerudoku Faithful.zip
[Texture Pack] INFO: refreshing Tilesheet API (pre)...
[Texture Pack] INFO: refreshing Connected Textures (pre)...
[CTM] ERROR: minecraft:mcpatcher/ctm/default/bookshelf.properties: invalid horizontal tile map: requires exactly 4 tiles
[CTM] ERROR: minecraft:mcpatcher/ctm/default/glass.properties: invalid ctm tile map: requires at least 47 tiles
[CTM] ERROR: minecraft:mcpatcher/ctm/default/glasspane.properties: invalid ctm tile map: requires at least 47 tiles
[CTM] ERROR: minecraft:mcpatcher/ctm/default/sandstone.properties: invalid top tile map: requires exactly 1 tile
[Texture Pack] INFO: refreshing Better Glass (pre)...
The pack creator messed up on CTM. Best to bring this to the creator's attention.
Putting the CENDENT back in transcendent!
nope, none of them have a renderpass function.
well shyte mate! i also hate to say it, but i've used the wrong term from the start. i said connected textures when i was thinking natural textures. anyroad, the weight problem came from a'therys ascended. i've turned my copy of john smith legacy into a franken pack by taking elements from a few other resource packs i have. so if the weights function is wrong, what is the correct syntax.
again, how can i make this work with optifine and get the random texture patterns like i want.
Wait, are you talking about Optifine's Natural Texture feature OR the Connected Textures Mod feature?
For weights, if there are 64 tiles, there must be 64 corresponding weights.
There should be a natural textures template in /assets/minecraft/optifine inside the optifine.jar.
Putting the CENDENT back in transcendent!
yeah, the natural textures. i can't believe i got the terms mixed up. terribly sorry about that. but yes, i'm trying to figure out why minecraft isn't randomizing the textures since there's, ie: stone, 64 random tiles, and it's only repeating two. then again, that may be the weights problem kwerti mentioned. i'll have to poke around and see what i can do to fix it.
ahha.....okay. i'll look that up and see what i find. with the weights, i meant is there a certain syntax to type them in. what is there now is 30, 20, 20, 30....or do i just
edit: i found the template.natural and renamed it as per its instructions. is this all i must do?
Yes. Natural textures flip and rotate the original texture to simulate randomized textures. The degree of randomization can be customized inside the file.
Putting the CENDENT back in transcendent!
speaking of the file, i went into the it and changed the 30 20 20 30 to 1-64 and the stone pattern is still repeating the one tile. actually, everything is repeating on one tile other than what i mentioned in the op.
Oh ok. Well, while do know about the natural texture. I'm not skilled in it. I will try to look into it & see what the problem is. I have some stuff to do right now, so I'll do it tomorrow.
alright, see you then!