So, I'm working on making a texture pack.. A 64x.. In photoshop, when I resize a 16x image to even a 32, the edges become transparent... How do I maintain the hard edges when I resize these?
So, I'm working on making a texture pack.. A 64x.. In photoshop, when I resize a 16bit image to even a 32, the edges become transparent... How do I maintain the hard edges when I resize these?
OK, first, "16bit" refers to color dept, not the size of the image. You can have a 1024 x 1024 image and have it still be 16bit. (Sorry, pet peeve)
But to answer your question, the best way is to use a different resize method. In most editing software, it'll ask you for a mode when resizing an image. Most software defaults to bycubic interpolation, which tries its best to make the image look natural at a larger size. The down side is that it also blurs the image. Another method, commonly called either "no interpolation" or "Nearest Neighbor" is far more suitable for resizing Minecraft textures.
I hope that helps you and, again, sorry for having to nitpick you a little bit.
OK, first, "16bit" refers to color dept, not the size of the image. You can have a 1024 x 1024 image and have it still be 16bit. (Sorry, pet peeve)
But to answer your question, the best way is to use a different resize method. In most editing software, it'll ask you for a mode when resizing an image. Most software defaults to bycubic interpolation, which tries its best to make the image look natural at a larger size. The down side is that it also blurs the image. Another method, commonly called either "no interpolation" or "Nearest Neighbor" is far more suitable for resizing Minecraft textures.
I hope that helps you and, again, sorry for having to nitpick you a little bit.
Thanks! Also, if you could answer one more thing, how do I keep a higher resolution image to stay high res when I'm editing something.
Example: Making a better bed frame on the vanilla minecraft texture. Whenever I try to bring an image over to it, it turns all pixelated and loses all detail and stuff.
If you wanted to, you could add me on skype and walk me through it that way.
Thanks! Also, if you could answer one more thing, how do I keep a higher resolution image to stay high res when I'm editing something.
Example: Making a better bed frame on the vanilla minecraft texture. Whenever I try to bring an image over to it, it turns all pixelated and loses all detail and stuff.
You really can't. See... a pixel is a fixed unit of measurement. If you shrink something down, it's going to lose some resolution. There's no way to get around that. There's no way to have half a pixel.
The only way that you could do it would be to make the image you're copying into much larger... but then you run into the same problem when you're returning it to its normal resolution to be put into your pack.
You really can't. See... a pixel is a fixed unit of measurement. If you shrink something down, it's going to lose some resolution. There's no way to get around that. There's no way to have half a pixel.
The only way that you could do it would be to make the image you're copying into much larger... but then you run into the same problem when you're returning it to its normal resolution to be put into your pack.
I hope I explained that well.
I was looking at R3DCRAFT, and how do you get so much resolution in one little space?
Here's a link to the video that I watched.
You can see how they used textures and other files to do the blanket on the bed and such. I've been trying to do that, but I'm not an expert at Photoshop..
I was looking at R3DCRAFT, and how do you get so much resolution in one little space?
Here's a link to the video that I watched.
You can see how they used textures and other files to do the blanket on the bed and such. I've been trying to do that, but I'm not an expert at Photoshop..
The initial image they started with was already much larger. They upscaled the original texture, so it looked the same, but was actually much higher resolution.
The initial image they started with was already much larger. They upscaled the original texture, so it looked the same, but was actually much higher resolution.
How do I do that?.. Like i said, im not a photoshop wizard..
But to answer your question, the best way is to use a different resize method. In most editing software, it'll ask you for a mode when resizing an image. Most software defaults to bycubic interpolation, which tries its best to make the image look natural at a larger size. The down side is that it also blurs the image. Another method, commonly called either "no interpolation" or "Nearest Neighbor" is far more suitable for resizing Minecraft textures.
I hope that helps you and, again, sorry for having to nitpick you a little bit.
Thanks! Also, if you could answer one more thing, how do I keep a higher resolution image to stay high res when I'm editing something.
Example: Making a better bed frame on the vanilla minecraft texture. Whenever I try to bring an image over to it, it turns all pixelated and loses all detail and stuff.
If you wanted to, you could add me on skype and walk me through it that way.
Skype: UndeadxCorpse
The only way that you could do it would be to make the image you're copying into much larger... but then you run into the same problem when you're returning it to its normal resolution to be put into your pack.
I hope I explained that well.
I was looking at R3DCRAFT, and how do you get so much resolution in one little space?
Here's a link to the video that I watched.
You can see how they used textures and other files to do the blanket on the bed and such. I've been trying to do that, but I'm not an expert at Photoshop..
The initial image they started with was already much larger. They upscaled the original texture, so it looked the same, but was actually much higher resolution.
How do I do that?.. Like i said, im not a photoshop wizard..
Make sure to have "Nearest Neighbor" selected as your Resample method.
Okay.. When i was doing that before, i'd lose the edges. Thanks for the help! i'll be sure to try it out asap.