Okay so, previously in the 1.5 Release my texture pack had different water colors for different biomes. For instance, when in a mushroom biome the water was a vibrant red, whereas in a Jungle the water color was a real bright green. So on and so forth.
As of 1.6 with the 'Changing the World' or what-not update, I find that I can no longer change the water color depending on the biome.
What am I doing wrong?
I'm using a customized variant of Gerudoku with some textures from everywhere. I've tried putting the watercolor.png in the 'Misc' folder under 'Assets', I've tried putting it into the 'mcpatcher' file, I've tried everything I can thinking of.
I've tried moving waterolorX into the 'mcpatcher' and 'assets' file, I've tried putting it into the 'colormap' file. I've tried everything I can think of.
I know that this HAS to be possible, but where am I going wrong?
I am using Optifine. Specifically; "1.7.2-Optifine_HD_U_B3". Is it the wrong version of Optifine or do I need Mcpatcher?