What current opportunities does resource packs give you?
Will they be/are they able to include mods (Forge mods like In-Game NBT-Edit or Custom NPCs Mod f. ex)
Can someone clarify this whole thing about mod API, future and current opportunities?
As of now, no mods are possible -- but this is the in-road that will be used in the future for modding.
The idea is that it's a texture pack on steroids, able to hold so much more than textures. Right now you can do textures, sounds, music, and language replacement. In the future mods will be possible.
Right now there's no way to auto-download them like you can with texture packs, but that's also coming.
I've been able to do a lot with resource packs so far to "theme" my server... replacing bows with rifles (with sound effects), changing music, etc. It's quite powerful even if it's not mod-ready.
As of now, no mods are possible -- but this is the in-road that will be used in the future for modding.
The idea is that it's a texture pack on steroids, able to hold so much more than textures. Right now you can do textures, sounds, music, and language replacement. In the future mods will be possible.
Right now there's no way to auto-download them like you can with texture packs, but that's also coming.
I've been able to do a lot with resource packs so far to "theme" my server... replacing bows with rifles (with sound effects), changing music, etc. It's quite powerful even if it's not mod-ready.
Alright, thank you for clarifying this! Do you have any idea as for how long it will take Mojang to get these resource packs mod-ready? They're a big team of programmers now as I've seen it.
Alright, thank you for clarifying this! Do you have any idea as for how long it will take Mojang to get these resource packs mod-ready? They're a big team of programmers now as I've seen it.
Well, since the mod API was supposed to have been included in every major update since 1.3, I doubt it will be anytime soon.
I've heard the ETA of the mod API to be somewhere around the time of "the heat death of the universe."
sorry for the bump, but as far as I am aware, mod api is now officially called plugin api, since minecraft is now basically server (internal or external) based, plugins (aka mods) work with multiplayer and bukkit (since the api is actually developed by those from bukkit.)
Will they be/are they able to include mods (Forge mods like In-Game NBT-Edit or Custom NPCs Mod f. ex)
Can someone clarify this whole thing about mod API, future and current opportunities?
The idea is that it's a texture pack on steroids, able to hold so much more than textures. Right now you can do textures, sounds, music, and language replacement. In the future mods will be possible.
Right now there's no way to auto-download them like you can with texture packs, but that's also coming.
I've been able to do a lot with resource packs so far to "theme" my server... replacing bows with rifles (with sound effects), changing music, etc. It's quite powerful even if it's not mod-ready.
Alright, thank you for clarifying this! Do you have any idea as for how long it will take Mojang to get these resource packs mod-ready? They're a big team of programmers now as I've seen it.
Well, since the mod API was supposed to have been included in every major update since 1.3, I doubt it will be anytime soon.
I've heard the ETA of the mod API to be somewhere around the time of "the heat death of the universe."