Hey guys, I see big resource packs every now and then. I myself hate resource packs unless it's something like Faithful (stays faithful to Minecraft textures). Why do you use resource packs? Is it because it makes it similar to a game you played before? What resource packs do you use? Do you still call them texture packs?
As someone who likes the vanilla textures best, I don't normally use resource packs either. There are very few textures in the game that I had always wished were different, like the gold block (don't like the bulky border around it), stained glass (too plain), and the wither rose (disappointingly blobby). So, I have been using custom textures for these, but totally get where you're coming from!
It's fun to see all the cool stuff texture pack artists have come up with, and I like trying out new themes, but don't really stick with any over the originals.
Recently I finished building my first complete resource pack for the Overworld: The Glitter Dunes. It's mainly a palette swap applied to the default textures, but also has some new animations (the sand now sparkles - that's where the name comes from) and a few resolution upgrades (to add more detail to stained glass, for example). If you're interested, you can see it here. It has a fairy-tale/fantasy theme. So, I have been using this one for a while now to test out how the new textures looked together before sharing it.
One good reason for using a texture pack is that some adventure map challenges work best with a specific one. The (awesome) YouTube video where AntVenom plays the Beyond Perception map is a great example: the optical illusions partly rely on using the same textures the map designer did.
It can also just add to the 'atmosphere' of a map
"Do you still call them texture packs?" - Yes, if the textures are the only thing that's different! To me at least, "Resource" pack suggests there are other changes too, like sounds maybe. So that would make The Glitter Dunes a texture pack, but they all go in the Resource Packs folder in the game so I guess "Resource Pack" is the more technically correct term
I use them to make the game look better. Was never really a fan of default textures since the alpha days, even after various updates that they wen't through. I mean, they got better but can't really compare to texture packs like Mizuno, Cocricot, Miniaturia, Conquest,... which are a pixel art masterpiece.
Hey guys, I see big resource packs every now and then. I myself hate resource packs unless it's something like Faithful (stays faithful to Minecraft textures). Why do you use resource packs? Is it because it makes it similar to a game you played before? What resource packs do you use? Do you still call them texture packs?
As someone who likes the vanilla textures best, I don't normally use resource packs either. There are very few textures in the game that I had always wished were different, like the gold block (don't like the bulky border around it), stained glass (too plain), and the wither rose (disappointingly blobby). So, I have been using custom textures for these, but totally get where you're coming from!
It's fun to see all the cool stuff texture pack artists have come up with, and I like trying out new themes, but don't really stick with any over the originals.
Recently I finished building my first complete resource pack for the Overworld: The Glitter Dunes. It's mainly a palette swap applied to the default textures, but also has some new animations (the sand now sparkles - that's where the name comes from) and a few resolution upgrades (to add more detail to stained glass, for example). If you're interested, you can see it here. It has a fairy-tale/fantasy theme. So, I have been using this one for a while now to test out how the new textures looked together before sharing it.
One good reason for using a texture pack is that some adventure map challenges work best with a specific one. The (awesome) YouTube video where AntVenom plays the Beyond Perception map is a great example: the optical illusions partly rely on using the same textures the map designer did.
It can also just add to the 'atmosphere' of a map
"Do you still call them texture packs?" - Yes, if the textures are the only thing that's different! To me at least, "Resource" pack suggests there are other changes too, like sounds maybe. So that would make The Glitter Dunes a texture pack, but they all go in the Resource Packs folder in the game so I guess "Resource Pack" is the more technically correct term
I use them to make the game look better. Was never really a fan of default textures since the alpha days, even after various updates that they wen't through. I mean, they got better but can't really compare to texture packs like Mizuno, Cocricot, Miniaturia, Conquest,... which are a pixel art masterpiece.
But again, personal preference :).