Do you know how to convert a sheet of textures into a series of tiles for use with CTM method=repeat? I remember from years ago, there used to be a way to take a sheet of textures, run it through a MCPatcher I think, and convert the sheet into tiles.
For example: I have a sheet that is 256x256 pixels, which is an 8x8 sheet of 32x textures. I want to use a program to convert that sheet into 64 tiles, each 32x32 pixels, numbered 0-63 so that CTM can read them and display them properly in-game.
I thought it was with MCPatcher that I used to do this years ago, but I can't find an option to convert a sheet. It might have been the 'convert texture pack from 1.4 to 1.5' feature, but that isn't working.
I really don't want to have to copy-paste each tile and save them sixty-four times.
Hey fellas.
Do you know how to convert a sheet of textures into a series of tiles for use with CTM method=repeat? I remember from years ago, there used to be a way to take a sheet of textures, run it through a MCPatcher I think, and convert the sheet into tiles.
For example: I have a sheet that is 256x256 pixels, which is an 8x8 sheet of 32x textures. I want to use a program to convert that sheet into 64 tiles, each 32x32 pixels, numbered 0-63 so that CTM can read them and display them properly in-game.
I thought it was with MCPatcher that I used to do this years ago, but I can't find an option to convert a sheet. It might have been the 'convert texture pack from 1.4 to 1.5' feature, but that isn't working.
I really don't want to have to copy-paste each tile and save them sixty-four times.