Is is possible to make a resource pack have a custom entity model for a Minecraft entity without Optifine required? I need to make a resource pack that changes the texture and model of a phantom but I can't use Optifine because I need it for my friends who don't have Optifine.
Is is possible to make a resource pack have a custom entity model for a Minecraft entity without Optifine required? I need to make a resource pack that changes the texture and model of a phantom but I can't use Optifine because I need it for my friends who don't have Optifine.
Not in Minecraft Java Edition. It's apparently possible in Bedrock, but as far as Java goes this isn't a vanilla game feature at all. Optifine is absolutely required to use this Optifine-exclusive feature.
Is is possible to make a resource pack have a custom entity model for a Minecraft entity without Optifine required? I need to make a resource pack that changes the texture and model of a phantom but I can't use Optifine because I need it for my friends who don't have Optifine.
Not in Minecraft Java Edition. It's apparently possible in Bedrock, but as far as Java goes this isn't a vanilla game feature at all. Optifine is absolutely required to use this Optifine-exclusive feature.
Sorry to be the bearer of bad news.
Ok. I will have to just change the texture of the entity.
Ok, I was thinking of creating a few different boat models.
I'm researching to see if you can create variations of an entity based on their type:
So an Oak Boat would have a different model from a Spruce boat...Acacia, Dark Oak, Brich... ect....
Is that possible or maybe something we could implement in the future?