It's about shapes and style rather than amount/usage of colours. The shapes and styles Peyton and Sheep used aren't simple at all.
Well the way I'm intending my pack for the challenge is a simple rpg styled pack. It's really hard to get the right theme and feel with just random colours and shapes, no other way I can do the challenge like that...
Still, I'm going to tweak a couple of my more detailed textures to make them a little more simple and stylised. Hard to come from more detailed textures straight down to simple. Things always look too bland for me without a smattering of detail.
Playing around with Fuzzlechan's palette. Not sure yet if I'm going to be keeping these.
The grass and dirt are great but the log looks a bit plain in my opinion. Could do with a dash of pizzazz.
Sorry Malcolm, didn't see the new page!
Your textures look a bit too gritty at the moment. I think you should use some cleaner and larger blocks of colour for your highlights (fewer single pixel lines or single pixel width dots used on highlights), I feel it would improve the aesthetic a bit. Nice colour choices so far though!
Thanks for the feedback. I'll try that, I had the feeling they weren't quite simple enough.
Really enjoying using that palette, it's has some interesting blends. I wish my own colour choices weren't so linear, gotta practise making palettes more.
It's not that it wasn't simple enough exactly, it's more that it would make it look cleaner which would imo improve the look. The shading looks a bit messier than it could be since it's a more complex style but with fewer colours.
I quit, or at least I quit with Speedy's palette. 'Twas a hard palette.
You should try converting to his updated palette, has more colours but looks like it has the same colour scheme. I really liked the colour combos you were picking!
I updated a few textures, I'm going to clean up the planks a tad too in a little bit. I'm going to add little clumps of detail (such as the ores) throughout otherwise rather flat textures, I think it makes it look pretty interesting but still simple enough imo. Let me know if you guys think it's pushing it too much and I'll flatten them out.
Huh, I might participate in this if I can pull myself together and get some textures going. I quite like the selection of palettes- it's nice to see some of the 16 colour ones from the PixelJoint comp reposted here.
@Alvoria, Good start. All I can suggest is to add some bigger shapes into the three blocks at the bottom, like what you've done with the stone.
Those are supposed to be the smooth variants of andesite, diorite, and granite respectively. If I add shapes to them they'll literally just be their rough counterparts. I was thinking of going with a bevel like the smooth slab... but I felt like that had been done to death. I don't know, is it something that people want?