How do I link my custom resource pack with an adventure map so that it will automatically load when the world is open? I knew it once but have forgotten. I know u put it in some file in the world save....
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LIFE IS MORE THAN SURVIVAL! There is also Creative, Hardcore, and Adventure.
Does that actually work? I always thought that you had to put the resource pack into the resource pack folder and select it. I could be wrong...
It's a feature they added a while ago. It's supposed to be used for adventure maps, but you can just as easily use it to bind a pack to a singleplayer world without the need to change resource packs. Normally one has to put a pack in the resourcepacks folder, yes, but this is an exception to the rule.
what do you mean by 'the top-level folder' in the save?
Exactly what it says.
OK, so, you have your /saves/ folder that houses all your saves, right? Well then you have another folder just below that that's named with the name of the save. /saves/Awesome Map/ or something like that. This is the folder you share when you pack the map into a .zip file when you put your map up for download, so it's the highest-level folder of the map. That's the one you put your resources.zip into.
Make a new folder, call it the name of the map and the resource pack - .zip that folder and release it. The user can then seperate the two folders into the /saves and /resourcepacks folders.
Why would you want to make the user do extra work when you can just have the pack auto-load with the map? This was the way of things back in the day, but there's no reason for this now. Putting a properly structured resources.zip in the root folder of the map removes a big failure point from the end user's experience. Remember: Don't make the user think. The easier you the map maker can make it to use the map properly the better off your users will be.
LIFE IS MORE THAN SURVIVAL! There is also Creative, Hardcore, and Adventure.
At least according to the wiki...
It's a feature they added a while ago. It's supposed to be used for adventure maps, but you can just as easily use it to bind a pack to a singleplayer world without the need to change resource packs. Normally one has to put a pack in the resourcepacks folder, yes, but this is an exception to the rule.
Exactly what it says.
OK, so, you have your /saves/ folder that houses all your saves, right? Well then you have another folder just below that that's named with the name of the save. /saves/Awesome Map/ or something like that. This is the folder you share when you pack the map into a .zip file when you put your map up for download, so it's the highest-level folder of the map. That's the one you put your resources.zip into.
Does that explain it?
theres no other wobsite to learn this because i tried all!!!
an thankyou helpers
i said wobsite i ment website
Why would you want to make the user do extra work when you can just have the pack auto-load with the map? This was the way of things back in the day, but there's no reason for this now. Putting a properly structured resources.zip in the root folder of the map removes a big failure point from the end user's experience. Remember: Don't make the user think. The easier you the map maker can make it to use the map properly the better off your users will be.