How do I link my custom resource pack with an adventure map so that it will automatically load when the world is open? I knew it once but have forgotten. I know u put it in some file in the world save....
Rollback Post to RevisionRollBack
LIFE IS MORE THAN SURVIVAL! There is also Creative, Hardcore, and Adventure.
Does that actually work? I always thought that you had to put the resource pack into the resource pack folder and select it. I could be wrong...
It's a feature they added a while ago. It's supposed to be used for adventure maps, but you can just as easily use it to bind a pack to a singleplayer world without the need to change resource packs. Normally one has to put a pack in the resourcepacks folder, yes, but this is an exception to the rule.
what do you mean by 'the top-level folder' in the save?
Exactly what it says.
OK, so, you have your /saves/ folder that houses all your saves, right? Well then you have another folder just below that that's named with the name of the save. /saves/Awesome Map/ or something like that. This is the folder you share when you pack the map into a .zip file when you put your map up for download, so it's the highest-level folder of the map. That's the one you put your resources.zip into.
Make a new folder, call it the name of the map and the resource pack - .zip that folder and release it. The user can then seperate the two folders into the /saves and /resourcepacks folders.
Why would you want to make the user do extra work when you can just have the pack auto-load with the map? This was the way of things back in the day, but there's no reason for this now. Putting a properly structured resources.zip in the root folder of the map removes a big failure point from the end user's experience. Remember: Don't make the user think. The easier you the map maker can make it to use the map properly the better off your users will be.