There was a minimum of 16x to enter, so "there is no minimum" is not true.
No minimum to the number of textures that need to be completed. The resolution had to be 16x16.
So yes, technically that was phrased incorrectly. It assumed that most people would understand what was meant or ask about it if there was uncertainty. I thought this in particular because the rules in the OP are fairly clear and straightforward.
After an intense round of judging, I'm happy to announce the results of the 16x NES Challenge 2.5!
The race was surprisingly close between the two contestants. This despite the very different levels of completion between the two packs, and a somewhat different approach to the textures themselves. It was great to see these two different approaches to using the NES challenge completing side-by-side. In the end, though, one emerged victorious.
WINNER: Nostalgia Emulation Systemby Drazile12!
80% Approval from Judges
Runner Up:Kachel by Ignaf 70% Approval from Judges
Congratulations Drazile12! You've created the best NES-palette pack of this contest!
Here's what the judges had to say about these two fine packs:
The pack called "Nostalgia Emulation System" or "N.E.S." for short, is a surprisingly sophisticated pack given the limited palette of the NES (the Nintendo Entertainment System) that it uses. The entire pack uses very minimal colors. Most blocks use only two colors instead of the allotted three. This very minimal approach to color use makes things feel very vibrant and smooth. The down side to this is that things tend to blend into each other, like the tall grass against the grass blocks. Surprisingly this isn't all that much of a negative, though, as the colors stand out enough to make it feel very natural. Sure pinpointing individual blocks is somewhat difficult with this pack, but the overall aesthetic is still quite nice. The real criticism of this pack is its reliance on palette-swaps for a lot of blocks ranging from ores to wood planks. While a convention of the era this pack was built to emulate, it's one I feel should have stayed firmly in the past. Finally the mobs in this pack are fantastic; making great use of the contest's rules to add some variation and color to the mobs that compliments the blocks extremely well. Not something normally seen in a challenge pack.
The Nostalgia Emulation System is a really great pack, though it's not for everyone. Some people may find the minimalistic use of colors very jarring or overly bright. For those who can move past this issue, they'll quickly find that this is one of the best uses of genuine minimalism in a resource pack currently available.
4 / 5 ~Alvoria
Originality: 9 of 10 Points
It's interesting how the textures are both similar and not similar to the vanilla pack. They indeed add a nostalgic feeling and are still 'vanilla compatible', meaning structures build with one pack won't look bad with the other one.
Some textures are weird though. The wool isn't wooly, the sandstone reminds me of cookies and the nether is...pink?
Creativity: 8 of 10 Points
The author limits himself by using only 2 colors on many blocks. Surprisingly the result actually looks good in most cases. The grass could be slightly darker and the missing 3rd color could have helped with its detail and shading, same for the sand and podzol.
Extend: 10 of 10 Points
160 block textures plus 13 mob textures plus custom painting plus other textures plus more. Custom blockstates and lightmaps ensure everything looks right.
A lot more recycling / recoloring has been done compared to Kachel but with that number of textures and the deadline... what can we expect?
Conformity: 100% Modification
No violation found.
Score: 5 of 5 ~BlazeRiser
He used on many blocks only 2 colours, wich gave me on the first look a very smooth feeling. The trees fit quite nice in their biomes, in combination with grass and stone.
- The Pack also includes Items, mobs, and more.
- Most importand blocks ingame are done.
- It gave me a feeling, wich reminds me of some good old NES games.
- The mobs are gorgeous, the rule of using 3 colors pre 16x tile was well used.
- Paintings of mario and mona lisa in my house gave it a pretty nice touch. I see he put much efoort in this.
- weird colorchoice. Red torches, pink netherrack and blue mossy stone bricks dind't felt very fitting for me.
- he could use the allowed third clolor on blocks like tallgrass for more detaillled shading.
- recoloring on the most blocks.
My personal vote: 4/5 ~Ignaf
First, I must say that this pack has clearly more effort than Ignaf's. And remember, this is my opinion.
Love the stone and all blocks that appear in the 3rd screenshot. Other blocks look fine, although grass and sand could have more detail. In fact, as I see, they only use 2 colors instead of 3. Correct me if I'm wrong. In my opinion, leaves are too rough to have only 2 colors. I would have opted for a flatter design.
The thing that annoys me most is the choice of colors. Grass color is too artificial and antinatural. In the NES Palette there are at least 5 colors which are more realistic for grass. Plus, sand and sandstone. Their colors are not... the best. Sand's could be, but not in a colorful pack. Sandstone is definitely too dark and colorful. The worst thing is that they do not match at all. The solution could be exchanging their colors or just use similar colors for both. Anyway, I may be too used to my pack, whose sandstone is clearer than sand. I prefer light sandstone and darker sand.
I see lots of effort here, and I find good designs, but colors are too artificial for me.
Kachel harkens back to a time of very simple graphics in ways both good and bad. The vibrant colors saturate the landscape, giving the world a very rich happy color. The details that are present bring back memories of games from the era. Many of the textures remind of Kirby's Adventure, particularly the grass. Others, like the dirt and stone, remind me of the original Sonic the Hedgehog mainly for it's diagonals and squares. Unfortunately Kachel also brings with it some of the negatives of the era; mainly the numerous recolors and palette-swaps, and the occasional out-of-place texture. In particular the ores (both in-stone and block-of forms) run afoul of the sooner while the oak planks and logs with their harsh black lines come to mind for the later. This is far from a crippling deficiency, though, and the overall consistent aesthetic and intelligent use of detailing and color more than makes up for a few hiccup.
Overall Kachel is a very good pack, if a bit inconsistent and reliant on recolors more than I would care for. I hope that it's continued, but I also hope that some of the problems are cleaned up before it's officially published.
3 / 5 ~Alvoria
Originality: 8 of 10 Points
The Pack feels very different from the vanilla textures. The checkered stone, dirt and sand textures didn't fit at first, but when I saw the granite etc they oddly reminded me of data streams and the checkered textures actually fit quite well with that "computer world" - theme. The leaves also fit well, as they somewhat look like a computer screen.
On the other hand there are blocks like the grass and stonebricks that aren't that abstract and much closer to the vanilla textures. It's like the author mixed two different styles into one pack, and those don't fit together that well.
Creativity: 9 of 10 Points
The checkered blocks, despite being heavily structured, still have kind of a natural feel. The general shading is quite well but could have been optimized in some parts (e.g.: planks look like random lines).
Also, ore blocks actually look valuable compared to vanilla.
Extend: 6 of 10 Points
The pack provides 45 block textures, which cover the basic and most important blocks. Considering that the author did not recycle finished textures for completely different blocks. that number actually isn't that small.
Conformity: 100% Modification
Everything is fine.
Score: 4 of 5 Points ~BlazeRiser
3/5 ~Shadow Forge Master
Less effort, only 44 blocks. However, it has its pros:
Designs remind me of early Sonic games. I don't find any design I can say it's bad, and I especially like leaves, cobblestone, stone bricks and mineral blocks. Much more consistent than Drazile's pack.
What I love about this pack is the color choice. I can say it's very close to perfection. As with designs, they are quite consistent throughout the pack.
When I saw the first screenshot of this pack, I immediately knew this would be my pack. Drazile's has put more effort, but Ignaf, with very little effort, has done a lot.
Something which has helped me to take this decision is the fact that I would be able to play Minecraft with this pack. And I wouldn't with Drazile's.
And with those words of constructive criticism, this challenge comes to a close. It's a shame it had to end with so few entries, but they were great entries none the less!
And on a personal note, if Fire_Fist EVER tries to start a contest again I'm having absolutely NOTHING to do with it.