I'm sorry but I'm laughing at how you make absolutely beautiful textures but can't make a simple texture.
Heh. Didn't say I couldn't... just that it was difficult for me. It's a different way of thinking and a different style. Any decent artist can work in any style with enough time and coaching... and yet every artist inevitably develops their own style when left to their own devices. Why do you think that is? When you find out, you'll understand the meaning behind my words.
Anyway, I'll let you be the judge of whether or not I'm capable of making simple textures or not.
"Simplicity Complex*" Daily - Day 1: Stone
*Working title.
Let me know if you see any textures you feel are too complicated to be considered "simple" for this contest. I'm still struggling with the level of detail.
Alvoria, I think that could count as simple. It's a bit squiggly for my tastes though. I also feel like the shading on the stone causes both sections to look flat. IMO, trying to stay in that high of a resolution with palettes that don't exactly have a lot of colors is going to be extremely tough to pull off.
Anyways, so far, I've made dirt, grass, and some stonebricks.
Alvoria, I think that could count as simple. It's a bit squiggly for my tastes though. I also feel like the shading on the stone causes both sections to look flat. IMO, trying to stay in that high of a resolution with palettes that don't exactly have a lot of colors is going to be extremely tough to pull off.
Yea, if I have time I'm almost definitely go back and re-do the stone. Right now I'm following the "one and done" school of texture making in order to ensure I'll get all of the blocks done. The main reason I went high-res was to avoid having squared-off shapes like are in most "simple" packs. Plus, you know, I thought it would be fun. And it is!
Your dirt is a case-in-point of what I was trying to avoid. From a distance it looks like part of a mayan tablet or something. That's not to say it looks bad, but it emphasizes the rectangle-ness of the shapes quite a lot. Same with the grass.
I can see that custom block models are going to be used a LOT in this contest to give variety. That's good because I was already planning on doing that to 'cheat' a little bit. Good to know that other people had the same idea.
Alvoria, I think that could count as simple. It's a bit squiggly for my tastes though. I also feel like the shading on the stone causes both sections to look flat. IMO, trying to stay in that high of a resolution with palettes that don't exactly have a lot of colors is going to be extremely tough to pull off.
Anyways, so far, I've made dirt, grass, and some stonebricks.
You're right, Deonyi, I made those in Inkscape and then exported a raster image. I'd really rather use the anti-aliasing, so any clarification from a contest official would be great. Inkscape doesn't allow you to export without anti-aliasing, so if I can't use it, I'm probably out of the competition.
I think that the way you've done it should be perfectly fine with anti-aliasing. There's really no good reason for it to not be allowed, unless we're trying to purposefully exclude non pixel-artists, which I hope is not the intention.
More stuff! Completed oak and birch logs and leaves, stone, and sand.
Well the last simple pack challenge didn't allow such, as it broke from the pallet and allowed smoother edges and easier color use.
The whole idea of using a pallet is sticking to only the colors of the pallet, otherwise people could do whatever and add in colors they want/need in the anti-aliasing.
I'm a non pixel artist, and I'm fine with it staying as pixel only. If we can start blending the colors together then it starts going off from the pallet, anyone could add in any colors they needed to blend in areas they need.
My progress thus far. I tell you not having any whites isn't easy.
I think that the way you've done it should be perfectly fine with anti-aliasing. There's really no good reason for it to not be allowed, unless we're trying to purposefully exclude non pixel-artists, which I hope is not the intention.
The second rule, not to mention the overall spirit of the competition, seems to indicate that it's supposed to be a pixel-art competition. Having gradients and being able to blend colors at will not only eliminates the the need for a palette but also removes the sense of simplicity from the competition. Again, this is up to the contest organizer to decide. I'm just putting in my two cents.
And if I can blend colors freely to create whatever my heart desires, I'm seriously going to start over and do something completely different. Seriously, the style I chose was based entirely on the idea that I couldn't do that!
Also... looking at it now... I need to go back and re-do that stone. I know I said I wasn't going to... but I'm totally going to.
I am joining in! I actually already started texturing, so I will submit my palette and first textures at the same time!
Palette:
I am using Seradicus's palette.
Rollback Post to RevisionRollBack
Roses are red, violets are blue, sugar is sweet, and so are you.
The roses are wilted, the violets are dead, the sugar bowl's empty, and so is your head.
From left to right: Grass top, snow, grass side, ice, coarse dirt, dirt, sand.
Putting the CENDENT back in transcendent!
Also, I'm going to be using peytonisgreat's palette.
Heh. Didn't say I couldn't... just that it was difficult for me. It's a different way of thinking and a different style. Any decent artist can work in any style with enough time and coaching... and yet every artist inevitably develops their own style when left to their own devices. Why do you think that is? When you find out, you'll understand the meaning behind my words.
Anyway, I'll let you be the judge of whether or not I'm capable of making simple textures or not.
"Simplicity Complex*" Daily - Day 1: Stone
*Working title.
Let me know if you see any textures you feel are too complicated to be considered "simple" for this contest. I'm still struggling with the level of detail.
Oh, and I'm using Crim's palette.
Anyways, so far, I've made dirt, grass, and some stonebricks.
Better view of dirt:
Stonebricks, normal and cracked:
Yea, if I have time I'm almost definitely go back and re-do the stone. Right now I'm following the "one and done" school of texture making in order to ensure I'll get all of the blocks done. The main reason I went high-res was to avoid having squared-off shapes like are in most "simple" packs. Plus, you know, I thought it would be fun. And it is!
Your dirt is a case-in-point of what I was trying to avoid. From a distance it looks like part of a mayan tablet or something. That's not to say it looks bad, but it emphasizes the rectangle-ness of the shapes quite a lot. Same with the grass.
I can see that custom block models are going to be used a LOT in this contest to give variety. That's good because I was already planning on doing that to 'cheat' a little bit. Good to know that other people had the same idea.
I made a new dirt texture, though I am thinking it is probably not simple enough and will end up scrapped.
I think it is fine to allow both of those things, so long as the pack still works without them.
I'll be using Goodlyay's palette. And I plan to take full advantage of the "any resolution" rule.
Dirt and grass done. Hopefully some stone or something by the end of the night. I hope this falls under the definition of "simple."
Zooming in on those textures, there's far more colours than those in the palette.
wagerassume he'd used illustrator or something similar and failed to remove anti-aliasing.You're right, Deonyi, I made those in Inkscape and then exported a raster image. I'd really rather use the anti-aliasing, so any clarification from a contest official would be great. Inkscape doesn't allow you to export without anti-aliasing, so if I can't use it, I'm probably out of the competition.
More stuff! Completed oak and birch logs and leaves, stone, and sand.
More stuff, should be recognisable enough to not require labeling.
Also, I approve of the deep comment in Goodlyay's signature.
The whole idea of using a pallet is sticking to only the colors of the pallet, otherwise people could do whatever and add in colors they want/need in the anti-aliasing.
I'm a non pixel artist, and I'm fine with it staying as pixel only. If we can start blending the colors together then it starts going off from the pallet, anyone could add in any colors they needed to blend in areas they need.
My progress thus far. I tell you not having any whites isn't easy.
The second rule, not to mention the overall spirit of the competition, seems to indicate that it's supposed to be a pixel-art competition. Having gradients and being able to blend colors at will not only eliminates the the need for a palette but also removes the sense of simplicity from the competition. Again, this is up to the contest organizer to decide. I'm just putting in my two cents.
And if I can blend colors freely to create whatever my heart desires, I'm seriously going to start over and do something completely different. Seriously, the style I chose was based entirely on the idea that I couldn't do that!
Also... looking at it now... I need to go back and re-do that stone. I know I said I wasn't going to... but I'm totally going to.
Palette:
I am using Seradicus's palette.
The roses are wilted, the violets are dead, the sugar bowl's empty, and so is your head.