Even though i am using 16x packs, out of preference, fast graphics can make quite a difference on performance in leaf heavy regions such as the jungle. Particles in comparision have barely any effect on the performance.
What about in grass plains? There is still a lot of transparency that fast graphics don't help with. Turning down render distance would do more, or toning down other settings aside from the tree leaves.
If you are using a 32x pack and need to boost performance, there are better options then fast graphics.
Couldnt you just add "tintindex": 0 like is done for redstone? Its in the json for the parent for leaves, so the flag should work for saplings too, no?
I'm guessing that because tintindex is only whether or not recoloring is applied, the actual recoloring value is hardcoded, and has no default. Redstone, leaves, and the like are, by default, recolored..... while saplings and flowers aren't, so the system likely wouldn't "know" to use biome coloring because this feature was never added.
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"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
My leaves just added 3 planes to the normal block that extend past the blocks edges to apply a round texture to them. So they use two textures and on testing ina map of BIG trees, I didn't see any more of a performance drop then I normally get in forests or in this case, schematic BIIIG trees.