With the advent of being able to edit blocks to our liking, and the advancement of tools to assist in their creation, I'm rather surprised it hasn't been more widespread. So, I figured a thread for people to show off their 3D models, as a veritable repository of inspiration for others.
To start things off, some of my own creations.
*I deleted these images. I forgot they were posted here. Sorry.*
Also, yeah, I've been seeing sort of a lackluster aura around custom models, not just around creators, but in users as well. Hopefully there will be more buzz about it when 1.8 hits
EDIT: combined 2 .GIFs for less page-stretchiness
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"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
So far most of my 'models' have been just fixing the 'mistakes' of Mojang. Better item frame textures, better fences, removing hard coded colors from leaves, etc. Once I get done with all that, and with buying a house IRL, maybe I'll find time to warp reality a bit.
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Tis far better to be a witty fool than a foolish wit.
I just hope i have a little more time before 1.8 is released.
I thought about some detailed 3D models, but i decided it doesn't really fit the pack. I'll do probably some extended models - waterlilies with random flowers on them (simple cross models like flowers), ladders where the vertical bars are just slightly raised 2d planes etc. And of course the obvious stuff like proper buttons, levers, fences...
Yeah, I'm not a fan of the "high detailed" models some people are doing. I just wanted to add some depth to the more flat objects, like rails and whatnot.
BDcraft's Cubik makes the process super easy. Some limitations, but still fantastic. I would still be messing around with the rails if I had to do it by hand.
So far most of my 'models' have been just fixing the 'mistakes' of Mojang. Better item frame textures, better fences, removing hard coded colors from leaves, etc. Once I get done with all that, and with buying a house IRL, maybe I'll find time to warp reality a bit.
Yeah, there are a few edits I plan on making, like the UV on one side of the hopper, and making the underside of the crafting table something other then wood planks.
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Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Thanks. The origional texture, I wanted some sort of indicator light, and when I came up with the model, it just fell into place and worked out perfectly.
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Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Not sure if this one counts as a 3D model, but it involved tinkering with duplicate model files and a blockstate file.
Then I came up with some concept drawings for the anvil. Not sure if I want to go complex or simple.
Top: A work bench of sorts, with a computer screen and a robotic claw, with maybe a sword sitting on top.
Borrom: A simple design, similar to the default anvil, but with a computer screen on the side.
Damn, this is like the 3rd time in my life I've ever shown off something I drew by hand...
Much bigger fan of your grass and trees. Palette + interesting modeling design making for awesome foliage!
I'm not really sure what you're talking about. What trees? I haven't changed any trees. But yeah, the bushes were more of an experiment, I feel that they're too detailed to fit in with the test of the pack.
I'm not really sure what you're talking about. What trees? I haven't changed any trees. But yeah, the bushes were more of an experiment, I feel that they're too detailed to fit in with the test of the pack.
Oh, shucks, I thought they were saplings. Either way, very pretty!
To start things off, some of my own creations.
*I deleted these images. I forgot they were posted here. Sorry.*
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
48 models, made up of 23 block models and 25 item models. All done by hand, with a text editor.
1.ladder
2.wall torch
3.lever
4.sugarcane
5.trapdoors
6.iron bars
7.wooden door
8.iron door
9.bed
10.red mushroom
11"blue" (brown) mushroom
12allium
13.wheat
14.tulips
15.mob spawner
16.redstone wire
17.cacti
18.oak sapling
19.birch sapling
20.spruce sapling
21.jungle sapling
22.dark sapling
23.acacia sapling
Items:
1.gold hoe
2.wood hoe
3.stone hoe
4.iron hoe
5.diamond hoe
6.gold axe
7.wood axe
8.stone axe
9.iron axe
10.diamond axe
11.gold pickaxe
12.wood pickaxe
13.stone pickaxe
14.iron pickaxe
15.diamond pickaxe
16.gold sword
17.wood sword
18.bow
19.firework rocket
20.egg/ender pearl
21.ender eye
22.egg
23.brick
24.string/stick
25.boat
Also, yeah, I've been seeing sort of a lackluster aura around custom models, not just around creators, but in users as well. Hopefully there will be more buzz about it when 1.8 hits
EDIT: combined 2 .GIFs for less page-stretchiness
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
I've been using BDcraft's Cubik program for my models. Not brave enough to delve into the texty bits. XD
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
Roundy and less block looking but still very minecrafty, kudos.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
Yeah, I'm not a fan of the "high detailed" models some people are doing. I just wanted to add some depth to the more flat objects, like rails and whatnot.
BDcraft's Cubik makes the process super easy. Some limitations, but still fantastic. I would still be messing around with the rails if I had to do it by hand.
Yeah, there are a few edits I plan on making, like the UV on one side of the hopper, and making the underside of the crafting table something other then wood planks.
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
The "wires" coming off the side are for the input to make them "lock". Debating on if I want to keep them or if they will become confusing.
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
Ahaha! That little button. I love it, perfect.
Thanks. The origional texture, I wanted some sort of indicator light, and when I came up with the model, it just fell into place and worked out perfectly.
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
I stil haven't had the time to update all of these to the new format, may just start over sense we can now do custom texture mapping.
I can't wait to see what kind of stuff you do with the random model variants.
Really cool. I especially like the redstone torch.
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
Then I came up with some concept drawings for the anvil. Not sure if I want to go complex or simple.
Top: A work bench of sorts, with a computer screen and a robotic claw, with maybe a sword sitting on top.
Borrom: A simple design, similar to the default anvil, but with a computer screen on the side.
Damn, this is like the 3rd time in my life I've ever shown off something I drew by hand...
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
Much bigger fan of your grass and trees. Palette + interesting modeling design making for awesome foliage!
I'm not really sure what you're talking about. What trees? I haven't changed any trees. But yeah, the bushes were more of an experiment, I feel that they're too detailed to fit in with the test of the pack.
Oh, shucks, I thought they were saplings. Either way, very pretty!