The Meaning of Life, the Universe, and Everything.
Join Date:
6/10/2011
Posts:
218
Minecraft:
Cycloneblaze
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Alvoria has a point; this is a problem with a mod, not the base game, and you should be posting in the appropriate forum. This cannot be fixed with only a resource pack. What you would need to do is create a texture of a longer chest with 81 spaces (easy to do, just takes some cutting and pasting in Paint), and then specify in your mod to use that texture instead of the vanilla one, for your large chests. Typically you would pack this texture in with the mod's files, and not as a resource pack.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/10/2011
Posts:
218
Minecraft:
Cycloneblaze
Member Details
The whole guide is outdated right now (and for the foreseeable future, probably). I think the Brewing Stand GUI in my guide doesn't make mention of the blaze powder fuel that the stand requires now; it's probably part of that. But I haven't looked in the files for years so I don't know exactly what you're talking about.
Ok so in your guide you missed two icons that might appear under water but, I can't identify what they are? It's the ones looking like they are armor slots by the water particle
Also here is the blaze squiggles that I am talking about. There are tow in the file but, I only ever see one used?
The Meaning of Life, the Universe, and Everything.
Join Date:
6/10/2011
Posts:
218
Minecraft:
Cycloneblaze
Member Details
Totally guessing here, but I would bet those blue armour outlines are for some sort of potion or magical effect that affects armour, and they change the look of the armour bar. I've only ever seen them as extra, redundant armour pieces, same as the ones above them, so it looks like that part was changed to something useful.
As for the brewing stand - the coil that's on the main GUI in that picture already, that's an empty coil. The other two images over to the right, they're both parts of the filled-in coil, used to animate it when something is brewing - it fills up really quickly and repeatedly while it uses the powder. That's why there are two pieces there, so it can be animated as totally-full, half-full, and empty (for which it displays neither piece). I hope that's clear enough.
(As an aside, on that custom GUI you have there, the coil on the left looks golden, like it is full - it should be dark green so it looks empty. Otherwise, the filling/emptying animation won't be visible at all.)
I literally made the one on the right black and it did nothing, I also brewed potions and put in blaze powder still nothing.
I effected myself with like all of the new potions and couldn't get the highlighted armor. I don't know what they are but, I think they are unused as of now
I literally made the one on the right black and it did nothing, I also brewed potions and put in blaze powder still nothing.
I effected myself with like all of the new potions and couldn't get the highlighted armor. I don't know what they are but, I think they are unused as of now
The replacement version of the "swirl" is unused. It looks as though Mojang were planning to implement it, but never did. Most likely it was replaced by the "blaze powder meter" as it made more sense visually.
Even in vanilla it does nothing, which is probably the best way to check stuff like that to be sure.
The GUIde is, as the name suggests, a complete and instructive guide to the intricacies of Minecraft's GUI textures for all you resource pack makers out there. The GUI images are not at all intuitive and there is no help or information to figure out how they work - until three or so years ago now, that is!
Previously the GUIde was featured across one, then three, posts in this and an older thread. Now it lives in a Google Doc so I can update it without wrangling with the forum software. The GUIde is updated (eventually) to the latest major version of Minecraft and this thread is monitored for comments, questions, or additions.
Speaking of which, if you have any comments, questions, or additions, you are encouraged to contribute by making a post here! Or private messaging me. Many updates to the GUIde have been predicated by the help of diligent readers, as you may see below. Any information at all is welcome, especially if the guide seems to be out of date. You can find the GUIde HERE! Read and enjoy. -- Cycloneblaze
The GUIde is, as the name suggests, a complete and instructive guide to the intricacies of Minecraft's GUI textures for all you resource pack makers out there. The GUI images are not at all intuitive and there is no help or information to figure out how they work - until three or so years ago now, that is!
Previously the GUIde was featured across one, then three, posts in this and an older thread. Now it lives in a Google Doc so I can update it without wrangling with the forum software. The GUIde is updated (eventually) to the latest major version of Minecraft and this thread is monitored for comments, questions, or additions.
Speaking of which, if you have any comments, questions, or additions, you are encouraged to contribute by making a post here! Or private messaging me. Many updates to the GUIde have been predicated by the help of diligent readers, as you may see below. Any information at all is welcome, especially if the guide seems to be out of date. You can find the GUIde HERE! Read and enjoy. -- Cycloneblaze[/right]
Hey cyclone this guide is extremely helpful and I wanted to tell you that the guis have been updated for minecraft 1.12 and that you should update the guide. achievements are now replaced by advancements and there are other new add-ons like the crafting guide. Moreover I wanted to ask you how I can get rid of the words crafting above the 4x4 crafting grid in the survival inventory
Hey cyclone this guide is extremely helpful and I wanted to tell you that the guis have been updated for minecraft 1.12 and that you should update the guide. achievements are now replaced by advancements and there are other new add-ons like the crafting guide. Moreover I wanted to ask you how I can get rid of the words crafting above the 4x4 crafting grid in the survival inventory
I won't update for 1.12 until it is released, so I don't have to track the many GUI changes throughout snapshots. But I may find the time to update.
As to words, I mention this in the guide. They can't be moved, recoloured, removed or otherwise modified with resource packs. For this, you need mods.
As to words, I mention this in the guide. They can't be moved, recoloured, removed or otherwise modified with resource packs. For this, you need mods.
This isn't entirely true. The words cannot be moved around in the gui, but they can be changed including the colour along with some other text formatting that minecraft allows, like underlining, bold, obfuscation.
This is done through a lang file and you can use formatting codes.
Using a lang file, I used en_us.lang for the examples provided as it's the default language, you can change the text seen in the gui.
container.crafting=Changed Text
You can't move the text though so be careful not to make the text too long.
container.crafting=Look at this long line of text
You can even use formatting codes in the lang file for special effects.
Moreover I wanted to ask you how I can get rid of the words crafting above the 4x4 crafting grid in the survival inventory
This can be done by not specifying any text after the container.crafting.
container.crafting=
Quick warning though as both the survival crafting grid and the crafing table use the same line from the lang file, meaning if you do this it will also remove the "Crafting" text from crafting tables as well.
Rollback Post to RevisionRollBack
I do tutorials all about values encountered within block modelling on my website
The Meaning of Life, the Universe, and Everything.
Join Date:
6/10/2011
Posts:
218
Minecraft:
Cycloneblaze
Member Details
You're correct, and I actually forgot about that (shouldn't have done considering I mentioned language files in the same post...). It's not something I'd add to the guide, but thank you for answering that for me.
Hey, this guide of yours is very informative, but I play on bedrock, and the files seem to be completely different. Please make a guide for bedrock, or link one if it already exists. Thanks!
I'm sorry if this is the wrong place to ask but, whenever I edit the icons.png file I end up getting this messed up look for my hearts/foodbar/hit indicator. I also included my icons.png file
Take another look at it. You completely changed where on the sheet all of the icons are. Minecraft decides where something is supposed to be based on how far down and to the right something is. You can't just move elements around on the canvas and expect Minecraft to figure out what you mean. Things need to be where MC is expecting them to be.
Thanks for this! It was very helpful
http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/resource-pack-help/2806523-chest-bigger-than-54-slots
Alvoria has a point; this is a problem with a mod, not the base game, and you should be posting in the appropriate forum. This cannot be fixed with only a resource pack. What you would need to do is create a texture of a longer chest with 81 spaces (easy to do, just takes some cutting and pasting in Paint), and then specify in your mod to use that texture instead of the vanilla one, for your large chests. Typically you would pack this texture in with the mod's files, and not as a resource pack.
So how do I change the mouse in the inventory and the middle thing in the center of the screen?
This is still just the OS cursor, right? Minecraft doesn't show a custom cursor? If I'm right, you can't change that, but I could be wrong.
This is at the start of the very last section in the guide, go read that.
Your brewing stand is outdated. I don't understand why:
The whole guide is outdated right now (and for the foreseeable future, probably). I think the Brewing Stand GUI in my guide doesn't make mention of the blaze powder fuel that the stand requires now; it's probably part of that. But I haven't looked in the files for years so I don't know exactly what you're talking about.
Ok so in your guide you missed two icons that might appear under water but, I can't identify what they are? It's the ones looking like they are armor slots by the water particle
Also here is the blaze squiggles that I am talking about. There are tow in the file but, I only ever see one used?
Totally guessing here, but I would bet those blue armour outlines are for some sort of potion or magical effect that affects armour, and they change the look of the armour bar. I've only ever seen them as extra, redundant armour pieces, same as the ones above them, so it looks like that part was changed to something useful.
As for the brewing stand - the coil that's on the main GUI in that picture already, that's an empty coil. The other two images over to the right, they're both parts of the filled-in coil, used to animate it when something is brewing - it fills up really quickly and repeatedly while it uses the powder. That's why there are two pieces there, so it can be animated as totally-full, half-full, and empty (for which it displays neither piece). I hope that's clear enough.
(As an aside, on that custom GUI you have there, the coil on the left looks golden, like it is full - it should be dark green so it looks empty. Otherwise, the filling/emptying animation won't be visible at all.)
I literally made the one on the right black and it did nothing, I also brewed potions and put in blaze powder still nothing.
I effected myself with like all of the new potions and couldn't get the highlighted armor. I don't know what they are but, I think they are unused as of now
The replacement version of the "swirl" is unused. It looks as though Mojang were planning to implement it, but never did. Most likely it was replaced by the "blaze powder meter" as it made more sense visually.
Even in vanilla it does nothing, which is probably the best way to check stuff like that to be sure.
Hey cyclone this guide is extremely helpful and I wanted to tell you that the guis have been updated for minecraft 1.12 and that you should update the guide. achievements are now replaced by advancements and there are other new add-ons like the crafting guide. Moreover I wanted to ask you how I can get rid of the words crafting above the 4x4 crafting grid in the survival inventory
Can you paint image, which explains translation directions?
I don't know what you mean? If you mean translations, while I think they can be done with resource packs, they are outside the scope of this guide.
I won't update for 1.12 until it is released, so I don't have to track the many GUI changes throughout snapshots. But I may find the time to update.
As to words, I mention this in the guide. They can't be moved, recoloured, removed or otherwise modified with resource packs. For this, you need mods.
This isn't entirely true. The words cannot be moved around in the gui, but they can be changed including the colour along with some other text formatting that minecraft allows, like underlining, bold, obfuscation.
This is done through a lang file and you can use formatting codes.
Using a lang file, I used en_us.lang for the examples provided as it's the default language, you can change the text seen in the gui.
You can't move the text though so be careful not to make the text too long.
You can even use formatting codes in the lang file for special effects.
This can be done by not specifying any text after the container.crafting.
Quick warning though as both the survival crafting grid and the crafing table use the same line from the lang file, meaning if you do this it will also remove the "Crafting" text from crafting tables as well.
I do tutorials all about values encountered within block modelling on my website
You're correct, and I actually forgot about that (shouldn't have done considering I mentioned language files in the same post...). It's not something I'd add to the guide, but thank you for answering that for me.
Hey, this guide of yours is very informative, but I play on bedrock, and the files seem to be completely different. Please make a guide for bedrock, or link one if it already exists. Thanks!
I'm sorry if this is the wrong place to ask but, whenever I edit the icons.png file I end up getting this messed up look for my hearts/foodbar/hit indicator. I also included my icons.png file
Take another look at it. You completely changed where on the sheet all of the icons are. Minecraft decides where something is supposed to be based on how far down and to the right something is. You can't just move elements around on the canvas and expect Minecraft to figure out what you mean. Things need to be where MC is expecting them to be.
I hope that helps you.