Code? I think you mean Mod. The shaders mod with some edits can allow this if you have the proper textures.
Just be warened, even high end gaming rigs may have an issue running such packs, minecraft isn't memory friendly by default, adding onto that just makes it worse.
Code? I think you mean Mod. The shaders mod with some edits can allow this if you have the proper textures.
Just be warened, even high end gaming rigs may have an issue running such packs, minecraft isn't memory friendly by default, adding onto that just makes it worse.
i know how to active the POM texture pack In-Game..
the point here is how to draw the texture pack so have an 3D effect In-Game
i try to check POM TexPack by STCM that contain POM
and it use a code (chek picture below), the code make the shader detect the POM and make the block looks 3D
and i want to know which code that make the TexPack looks 3D when shader is activated
The Specular texture tells an object how shiny a texture is, black is normal, and varying shades of gray to white how shiny.
The normal map applies the texture and 3d effect.
But you still need the shader MOD for it to work. It is NOT default minecraft.
i know how to active the POM texture pack In-Game..
the point here is how to draw the texture pack so have an 3D effect In-Game
i try to check POM TexPack by STCM that contain POM
and it use a code (chek picture below), the code make the shader detect the POM and make the block looks 3D
and i want to know which code that make the TexPack looks 3D when shader is activated
Like Taiine, there is no code, just the GLSL Shader mod & a Shaderpack that makes the blocks look 3D. As you can probably tell, the blocks aren't actually 3D, BUT just an illusion to make the block look like it's 3D when it's actually not.
The "_n" & "_s" that's after the normal file name isn't actually any code, just an image file that has ALMOST the same name as the texture file it's suppose to be applied to. There is no code in the resource pack itself, all the code is in the Shader Mod & the Shaderpack.
The <texture file name>_n.png (ex.: emerald_ore_n.png) applies the Normal map & the <texture file name>_s.png (ex.: emerald_ore_s.png) applies the Specular map. There is no code, just a texture file.
BUT anyways, back to your question. Which Map makes the block look 3D?
Well it's actually it's both. Both the Normal Map (<texture file name>_n.png) & the Specular map (<texture file name>_s.png) that make it the block look 3D, BUT if I'm correct, you can make a block look 3D by using just a Normal map.
Also if you want to understand Normal & Specular maps, you can look here(Normal Mapping) & here (Specularity).
A Normal Map is used to fake the lighting on a surface to make it look like the object is 3D when it's actually not & a Specular map is used to determine how much shine the surface has.
im wondering if there any tutorial to make a POM texture pack ?
i already try to check a POM texture pack and try to find what make it looks 3D.
and i got some texture it use "_n" and "_s" at the last block name
can someone explain me what is _n and _s mean ? and what the effect each code ?
anyway, thx for checking this post.
if you have the answer please leave a comment
and sorry for my bad english
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
POM is an effect that make the texture pack looks 3D
Check picture below, its POM texture pack
so.. what Normal Maps effect, and what Specular effect...
which code that make the texture pack looks 3D
Just be warened, even high end gaming rigs may have an issue running such packs, minecraft isn't memory friendly by default, adding onto that just makes it worse.
i know how to active the POM texture pack In-Game..
the point here is how to draw the texture pack so have an 3D effect In-Game
i try to check POM TexPack by STCM that contain POM
and it use a code (chek picture below), the code make the shader detect the POM and make the block looks 3D
and i want to know which code that make the TexPack looks 3D when shader is activated
The normal map applies the texture and 3d effect.
But you still need the shader MOD for it to work. It is NOT default minecraft.
Like Taiine, there is no code, just the GLSL Shader mod & a Shaderpack that makes the blocks look 3D. As you can probably tell, the blocks aren't actually 3D, BUT just an illusion to make the block look like it's 3D when it's actually not.
The "_n" & "_s" that's after the normal file name isn't actually any code, just an image file that has ALMOST the same name as the texture file it's suppose to be applied to. There is no code in the resource pack itself, all the code is in the Shader Mod & the Shaderpack.
The <texture file name>_n.png (ex.: emerald_ore_n.png) applies the Normal map & the <texture file name>_s.png (ex.: emerald_ore_s.png) applies the Specular map. There is no code, just a texture file.
BUT anyways, back to your question. Which Map makes the block look 3D?
Well it's actually it's both. Both the Normal Map (<texture file name>_n.png) & the Specular map (<texture file name>_s.png) that make it the block look 3D, BUT if I'm correct, you can make a block look 3D by using just a Normal map.
Also if you want to understand Normal & Specular maps, you can look here(Normal Mapping) & here (Specularity).
A Normal Map is used to fake the lighting on a surface to make it look like the object is 3D when it's actually not & a Specular map is used to determine how much shine the surface has.
Here is an "all inclusive" guide on texture making for minecraft. The process for creating Normal and Specular maps are in 5.3 Shaders section.
You can create all types of maps you need for your textures for free (mainly normal and specular this case) on this website.
I also found a simple yet great on how to make these maps with just 2 "free" programs (1 free and 1 with 30 day trial).
Parallax occlusion mapping: makes it looks 3d on a flat surface i think