"In the U.S. the length of time for which a copyright on intellectual property is valid is about 90 years. This means that if the person is gone from the forums for 4 months you cannot continue their pack unless you have obtained permission either through personal messaging or their license."
I think you made a typo. 90 years is not three months. I think you meant to say 90 days. Just trying to help you with your typing is all. I don't want flamers to come yelling at you for various small typing mistakes and making you feel bad...
Sorry, couldn't find the quote button, so I tried an alternate method. Also, I changed my profile picture, cause I was worried I might get in trouble for having her here...
"In the U.S. the length of time for which a copyright on intellectual property is valid is about 90 years. This means that if the person is gone from the forums for 4 months you cannot continue their pack unless you have obtained permission either through personal messaging or their license."
I think you made a typo. 90 years is not three months. I think you meant to say 90 days. Just trying to help you with your typing is all. I don't want flamers to come yelling at you for various small typing mistakes and making you feel bad...
No, no, it's supposed to be years. The example he gave was just to show that if someone were gone for a short amount of time, say three or four months, that obviously would not be near enough time for the copyright to expire, so they still need to obtain permission first.
Is it easier to make a low resolution texure pack?
Probably, if you don't got below 16x16.
But it all depends on what kind of style you are trying to achieve, and how you are used to working (assuming you have enough previous experience at digital art to be used to doing things a certain way)
Is it easier to make a low resolution texure pack?
Low resolution textures are easier in the fact that textures take less time to make in general, but to make something good that conveys your ideas, it takes much more time. You have a more limited size to work with, and trying to successfully "visualize" that with the restriction can be hard (or even impossible). It also takes a fair amount of knowledge and skill to make things that look good at lower res.
Higher resolution textures take more work, but making something like you envision it is much easier than lower resolutions. Higher res means more pixels, more combinations that can be made, more shapes that can be made, so it is incredible easier to get nice looking things.
I'd say start with 16x. It gives you just enough to work with, most of the time you won't be limited unless you want repeated designs. Work with that for a while, get a feel for it. If you are comfortable working in 16x (and have been practicing pixel art), stick with it or go lower. If you feel restricted or want to add more detail and your own designs, go higher.
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
I archived the old, false information and replaced it with the current facts. Hopefully it should all hold true for awhile.
Myth:Texture packs can crash minecraft.
Texture packs do not modify any code, at all. Therefore if you are having problems, like black screens or grayed out options, it is a problem on your end and not with the texture pack. The most likely cause is a problem with a mod, or improper MCpatcher installation. Most texture pack artists are not computer whizzes and so getting mad at them when they can't help doesn't solve anything.
With the .mcmeta format, texture packs can now crash Minecraft (well, refuse to select, but it's really the same thing).
I'm genuinely shocked that this is still stickied. Supposed I should update it but I have been disconnected from the texture pack community for nearly two years now that I hardly think I would do it justice.
Rollback Post to RevisionRollBack
"Look, I don't care if your 8 or 20. If you can't take criticism or opinions, then get off the internet." -Stronghold257
I'm genuinely shocked that this is still stickied. Supposed I should update it but I have been disconnected from the texture pack community for nearly two years now that I hardly think I would do it justice.
"And with that, POW! I'm gone." ---Lord Crump
Thanks, G.
"In the U.S. the length of time for which a copyright on intellectual property is valid is about 90 years. This means that if the person is gone from the forums for 4 months you cannot continue their pack unless you have obtained permission either through personal messaging or their license."
I think you made a typo. 90 years is not three months. I think you meant to say 90 days. Just trying to help you with your typing is all. I don't want flamers to come yelling at you for various small typing mistakes and making you feel bad...
No, no, it's supposed to be years. The example he gave was just to show that if someone were gone for a short amount of time, say three or four months, that obviously would not be near enough time for the copyright to expire, so they still need to obtain permission first.
Probably, if you don't got below 16x16.
But it all depends on what kind of style you are trying to achieve, and how you are used to working (assuming you have enough previous experience at digital art to be used to doing things a certain way)
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* Join the Lithos Discord for previews and to help
Low resolution textures are easier in the fact that textures take less time to make in general, but to make something good that conveys your ideas, it takes much more time. You have a more limited size to work with, and trying to successfully "visualize" that with the restriction can be hard (or even impossible). It also takes a fair amount of knowledge and skill to make things that look good at lower res.
Higher resolution textures take more work, but making something like you envision it is much easier than lower resolutions. Higher res means more pixels, more combinations that can be made, more shapes that can be made, so it is incredible easier to get nice looking things.
I'd say start with 16x. It gives you just enough to work with, most of the time you won't be limited unless you want repeated designs. Work with that for a while, get a feel for it. If you are comfortable working in 16x (and have been practicing pixel art), stick with it or go lower. If you feel restricted or want to add more detail and your own designs, go higher.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
With the .mcmeta format, texture packs can now crash Minecraft (well, refuse to select, but it's really the same thing).
Putting the CENDENT back in transcendent!
Well then I think that saying that there is a link to this page on my Guide "The All-Inclusive UPDATED Guide to Texturing" would not really matter.
Somebody should make a resource pack of the old minecraft! it was so colorful wih the see threw leaves and the nice pigs and all that..
i wish minecraft still had that bright look! but with the updates still!
There are Resource Packs that do just that.
Can you tell me this resource pack that you are mentioning? please!
There are tons. You can find them easily.
I don't know any off the stop of my head
Thanks!