I'll be wanting that template you know. very. soon.
or therell be bucketfills floating around in your name before you can say "make it yourself"
Yeah, Epidemia, you seriously need to show us some of your source files. These are beautiful, and some of the best use of CTM I've ever seen. They legitimately make me want to start a new pack.
Hey guys! I've got a few new concept sketches I could use some feedback on.
Endermen - I'm not happy with the current Slenderman skins, so I'm going for something more traditional. Blackish skin material with big purple eyes.
I'm thinking of animating the eye swirls, and possibly giving their "non-hostile" face something friendlier. (not entirely sure about that one though) Bat - I think I'm happy with the bat concept (using the upper face, not the lower one). I want a more realistic bat face than you usually see, because actual bat faces (with their large odd noses and beady little eyes) just strike that primal fear most of the "big red eyes and huge fangs" bats don't.
Villagers - (Deep Sea Fish Men with Squid-priests) Ignore the two faces on the top; they're rubbish.
I'm not entirely set on any of the faces, but I think I've finally hit a good mid-point between lovable and horrific.
I'm thinking of using my muscle layer template to create a basic body/head for them all, and randomizing the facial bits, outter clothes, and Abe Sapien-like black skin marks to make them all different. Hopefully, this will save my a few days of having to draw everyone from scratch.
A few different mouth, eyes, and hopefully I can get some awesome randomized textures for them all.
Also, I toyed with the idea of using the bottom of the nose as a tiny lower jaw, but I'm not sure how awful it would actually look in game.
As always, any and all feedback and/or ideas is greatly appreciated! (I've been toying around with villager designs, unsuccessfully, for months now)
Thanks again, folks!
I just finished reading The Necronomicon, so I love the idea of squid-like villagers. You lower-jaw idea is interesting, and while I share your doubt about it looking right, I intensely hope that it does. I also enjoy the crazy-wide eyes on the endermen, your style really clicks.
So, I was originally planning on putting some time aside this weekend for making Solace Snapshot compatible, but I seem to hit a roadblock...
Me and my 5 other friends just started playing League Of Legends together.
Well, at least I've just started playing LoL (one of my friends used to play professionally, and I doubt that he would enjoy being included in my previous sentence).
And.
I'm.
Addicted.
At first I found the game to intense and stressful to enjoy, but after just 3 days I love it.
HOWEVER, I need to take some time to work on textures, so I would much appreciate it if all of you guys could make me feel guilty for neglecting said pixel-pieces. For science.
Hey guys, glad you like what Ive done. Of course I must reiterate that I didnt make these things from scratch- Ive been modding games for years now and Ive almost always outsourced for texture art. I borrowed the source files from rpgmaker VX tilesets (free to use in non commercial projects) which can be found all over the internet. Ill go ahead and share my entire ctm folder so interested parties can take a look, its actually quite simple. First, heres an example image which contains everything you would need to make a stone cliff complete with top and side textures:
Once you have that, its just a matter of copy pasting bits where they need to be.
Now, if only I could figure out how to use this on mod textures, it doesnt seem to know where the image file is and shows up invisible. But if I do learn how, I might as well forget about ever actually playing the game again cuz theres a world of blocks out there that needs a makeover.
how i did this, in an easy step by step layout! (yes, i use filters. got a problem with it? too bad. i used gimp btw)
0. make sure to make this texture larger than you'll need because it generates a small amount of waste around the edges.
1. make a solid gray layer, render some rgb noise (not correlated noise, the grayscale kind) then render it again!
2. blur that just a tiny bit....
3. bump map it just a tiny bit.
4. colors > curves > make it a rich, reddish brown. exaggerate the color just a little.
5. you now have a bumpy reddish brown surface! NEW LAYER!
-----
6. get 50gray on the pallet (#808080) and lower the opacity to around... 40%
7. pick a random brush, and a random size for it. make sure it's a shaped one. something abstract. not one of the round ones.
8. scribble randomly on the new layer. change brushes, sizes, and opacity often until it has a good covering. there should be bits of rust peeking through still at varying opacity.
9. get the eraser, low opacity, small 1px soft brush, cut random streaks through it.
10. bump map this new layer! (remember to set your azimuth to the angle at which your light comes from in your pack's shading... you have decided on just one angle to shade from, right?)
11. great, your new layer is... paint or perhaps base metal. whatever you like. do some work in curves to get it to the desired color.
12. (optional, but helpful) draw random streaks with dark or light gray on a new layer, set the layer to overlay over this layer. it will add some variation in color to it. rendering solid noise clouds will work too.
thoughts on this new method i came up with? ill be using it as the base for my large chest*.
*note: im talking about the full size chest in minecraft, not moobs.
I don't think that looks like rust, more like stone, or maybe even some sort of skin.
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
I don't think that looks like rust, more like stone, or maybe even some sort of skin.
this is enlarged to show detail. zoomed out it does look a bit more rust like, but what would you think of this with lots of mechanical bits bolted to it? would it still look like stone?
Is there a way to take an image (like a terrain.png) and view every colour used on it? I'm thinking along the lines of reverse palette making, it would give you a set of colours you used in an image instead of you using a certain set of colours to make an image. If anyone knows of any tool which would allow me to do such a thing, I would quite like to know.
Also, I Octoberised my avatar.
I have no idea, but I wish there was one. Somebody should make one.
I'm stealing that bricks idea, it just makes them so goddamn AWESOME!
Also still looking for some name suggestions
Dirt as well
Tiny Cubes maybe?
Yeah, Epidemia, you seriously need to show us some of your source files. These are beautiful, and some of the best use of CTM I've ever seen. They legitimately make me want to start a new pack.
I just finished reading The Necronomicon, so I love the idea of squid-like villagers. You lower-jaw idea is interesting, and while I share your doubt about it looking right, I intensely hope that it does. I also enjoy the crazy-wide eyes on the endermen, your style really clicks.
So, I was originally planning on putting some time aside this weekend for making Solace Snapshot compatible, but I seem to hit a roadblock...
Me and my 5 other friends just started playing League Of Legends together.
Well, at least I've just started playing LoL (one of my friends used to play professionally, and I doubt that he would enjoy being included in my previous sentence).
And.
I'm.
Addicted.
At first I found the game to intense and stressful to enjoy, but after just 3 days I love it.
HOWEVER, I need to take some time to work on textures, so I would much appreciate it if all of you guys could make me feel guilty for neglecting said pixel-pieces. For science.
To plain doesn't sound to appealing
Page Get!
EDIT:
I have a name Beato
First one to figure out what it means wins
Member of the official ctm pillar club
Close but its actually Italian for Blissful and what name were you going to suggest?
Member of the official ctm pillar club
Wow! That's really incredible.
Nice, but the highlights on the stone are way to far away from the base color
Also here are some pillars no ingame shots yet sorry
Once you have that, its just a matter of copy pasting bits where they need to be.
http://www.mediafire...em8k5v9mbnh5b38
Now, if only I could figure out how to use this on mod textures, it doesnt seem to know where the image file is and shows up invisible. But if I do learn how, I might as well forget about ever actually playing the game again cuz theres a world of blocks out there that needs a makeover.
how i did this, in an easy step by step layout! (yes, i use filters. got a problem with it? too bad. i used gimp btw)
0. make sure to make this texture larger than you'll need because it generates a small amount of waste around the edges.
1. make a solid gray layer, render some rgb noise (not correlated noise, the grayscale kind) then render it again!
2. blur that just a tiny bit....
3. bump map it just a tiny bit.
4. colors > curves > make it a rich, reddish brown. exaggerate the color just a little.
5. you now have a bumpy reddish brown surface! NEW LAYER!
-----
6. get 50gray on the pallet (#808080) and lower the opacity to around... 40%
7. pick a random brush, and a random size for it. make sure it's a shaped one. something abstract. not one of the round ones.
8. scribble randomly on the new layer. change brushes, sizes, and opacity often until it has a good covering. there should be bits of rust peeking through still at varying opacity.
9. get the eraser, low opacity, small 1px soft brush, cut random streaks through it.
10. bump map this new layer! (remember to set your azimuth to the angle at which your light comes from in your pack's shading... you have decided on just one angle to shade from, right?)
11. great, your new layer is... paint or perhaps base metal. whatever you like. do some work in curves to get it to the desired color.
12. (optional, but helpful) draw random streaks with dark or light gray on a new layer, set the layer to overlay over this layer. it will add some variation in color to it. rendering solid noise clouds will work too.
thoughts on this new method i came up with? ill be using it as the base for my large chest*.
*note: im talking about the full size chest in minecraft, not moobs.
I don't think that looks like rust, more like stone, or maybe even some sort of skin.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
this is enlarged to show detail. zoomed out it does look a bit more rust like, but what would you think of this with lots of mechanical bits bolted to it? would it still look like stone?
By the way; how does my October themed avatar look?
Looks pretty cool. I will probably remake mine to be orange and black background
I have no idea, but I wish there was one. Somebody should make one.