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recently, I just felt the need to do something. So I thought it might be a good idea to work again on my Quadral pack. First I started with the Glazed Terracotta, altough I though this is a mistake cuz its a pain to texture and thereby I loose Interest and stop with it. But actually it turned pretty much fun.
(Im not satisfied with the green ones. I might change them)
Also I found a pretty neat and easy way to do the clock Item
This Twitch thing... and Java Edition rename before that (and broken bed models, nothing changing with 1.8-->1.9+ display). I still don't have interest in Minecraft, things seem to be... not getting better.
So I'm not going to make a Twitch account (no use for it, I don't like making accounts), the only thing I have important left here is my outdated Vanilla model tutorial. I'm not sure if anyone is going to be staying and wants to take that over (that is if they write the JSON by hand rather than using a model program).
If there is someone who wants to take it over, maybe Alvoria (hopefully that notifies, because otherwise I don't remember how to do mentions) could set it up. Or maybe instead of a thread takeover, they could post a new thread, especially if it's intended to be newest-release-specific (1.9+).
Although I'm not really sure how much value there is in updating the thread (excluding better formatting, if such a thing is possible), aside from maybe explaining multipart and other newer tricks/caveats. And any info on converters that exist, last I checked there was one that only really worked with scale and standard 90 rotations (and it didn't round at that, so certain numbers could be ugly). IMO much of it is straightforward once JSON, vanilla's structure, and coordinates are understood. Especially when you can view the default files to see what's going on.
Mostly unreleased models (1.8 format, like all of my other stuff. I probably have posted some of those models before), I was trying out alternate rotations. Some of these rotations I added long after I had stopped working on the pack because of a random reddit thread about (vanilla's?) bed rotation applied to other blocks...
I also made this for that thread, using the rotation I already had for my bed model (from back when vanilla had an item icon for beds):
Also for a different thread shortly before-or-after:
It's old, but this (barrier models for resource packs with barrier.json in the models/block folder) never became a thing:
I suggested on Reddit and to Optifine's creator. Arg.
Also, I haven't really done anything with texture art in a long time. I want to work on improving on art in general (all I can really do is shading) but I'm a piece of garbage with almost no motivation. And that's not an exaggeration like most artists... because I don't really make enough art to qualify as an artist...
But hey, I can draw rocks!
I don't remember if I said it before here, so: Goodbye. If I said it before, goodbye again.
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."