The good thing about consoles is that its much easier, you know the configuration wount change, you know that everyone has the same hardware, so you can optimize the hell out of it
So I'm out of the loop on this... from the video it sounds like this is some kind of XB1X-exclusive DLC? By getting it on PC are you referring to the existing shader mods?
It will be a dlc or something for consoles and win10 i think. For us java users, you can use optifine and existing shader mods to get the same effect without paying a dime
It will be a dlc or something for consoles and win10 i think. For us java users, you can use optifine and existing shader mods to get the same effect without paying a dime
Even though the guy said "regardless of platform". Kinda sad that the original flagship version of the game has been getting shafted left and right over the past few years.
Rollback Post to RevisionRollBack
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Hey guys,
If you're looking for the most active part of this community it can be found at our Discord. Link It's a great way to get feedback very quickly on your stuff.
This Twitch thing... and Java Edition rename before that (and broken bed models, nothing changing with 1.8-->1.9+ display). I still don't have interest in Minecraft, things seem to be... not getting better.
So I'm not going to make a Twitch account (no use for it, I don't like making accounts), the only thing I have important left here is my outdated Vanilla model tutorial. I'm not sure if anyone is going to be staying and wants to take that over (that is if they write the JSON by hand rather than using a model program).
If there is someone who wants to take it over, maybe Alvoria (hopefully that notifies, because otherwise I don't remember how to do mentions) could set it up. Or maybe instead of a thread takeover, they could post a new thread, especially if it's intended to be newest-release-specific (1.9+).
Although I'm not really sure how much value there is in updating the thread (excluding better formatting, if such a thing is possible), aside from maybe explaining multipart and other newer tricks/caveats. And any info on converters that exist, last I checked there was one that only really worked with scale and standard 90 rotations (and it didn't round at that, so certain numbers could be ugly). IMO much of it is straightforward once JSON, vanilla's structure, and coordinates are understood. Especially when you can view the default files to see what's going on.
Mostly unreleased models (1.8 format, like all of my other stuff. I probably have posted some of those models before), I was trying out alternate rotations. Some of these rotations I added long after I had stopped working on the pack because of a random reddit thread about (vanilla's?) bed rotation applied to other blocks...
I also made this for that thread, using the rotation I already had for my bed model (from back when vanilla had an item icon for beds):
Also for a different thread shortly before-or-after:
It's old, but this (barrier models for resource packs with barrier.json in the models/block folder) never became a thing:
I suggested on Reddit and to Optifine's creator. Arg.
Also, I haven't really done anything with texture art in a long time. I want to work on improving on art in general (all I can really do is shading) but I'm a piece of garbage with almost no motivation. And that's not an exaggeration like most artists... because I don't really make enough art to qualify as an artist...
But hey, I can draw rocks!
I don't remember if I said it before here, so: Goodbye. If I said it before, goodbye again.
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
So I'm out of the loop on this... from the video it sounds like this is some kind of XB1X-exclusive DLC? By getting it on PC are you referring to the existing shader mods?
Win10 MC version
Jingle bells, decay and fails
The adventurers all died of fright.
Dungeons night, was never right
When the lich came in a sleigh.
By Sileo_Vulpes
StreamingIt will be a dlc or something for consoles and win10 i think. For us java users, you can use optifine and existing shader mods to get the same effect without paying a dime
More stuff
Streaming@FishyMint
Looks fantastic! Lovely work!
Does anyone know if the owner of Resourcepack.net is dead or something?
I keep sending him emails and keep getting no response.
Even though the guy said "regardless of platform". Kinda sad that the original flagship version of the game has been getting shafted left and right over the past few years.
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
1.12 update almost done. The vanilla recipe book GUI could have been much better IMHO. I kinda like what I got with it:
*Still have to fix the compass*Fixed.Radiant Pixels - Vibrant, Colorful and Eye-Pleasing Resource Pack
Hey guys,
If you're looking for the most active part of this community it can be found at our Discord.
Link
It's a great way to get feedback very quickly on your stuff.
I seem to forgot the password to my "Maffhew" account and also its email. Woops
Maffhew
Well, that sucks :/
I haven't been here in a while. Here's some potion effects.
Putting the CENDENT back in transcendent!
Better glass in 1.12 thanks to CTM and block model magic.
Putting the CENDENT back in transcendent!
@Ignaf
Looking really good! I love the light blue and dark green terracotta blocks. Lovely work
16x WIP
This Twitch thing... and Java Edition rename before that (and broken bed models, nothing changing with 1.8-->1.9+ display). I still don't have interest in Minecraft, things seem to be... not getting better.
So I'm not going to make a Twitch account (no use for it, I don't like making accounts), the only thing I have important left here is my outdated Vanilla model tutorial. I'm not sure if anyone is going to be staying and wants to take that over (that is if they write the JSON by hand rather than using a model program).
If there is someone who wants to take it over, maybe Alvoria (hopefully that notifies, because otherwise I don't remember how to do mentions) could set it up. Or maybe instead of a thread takeover, they could post a new thread, especially if it's intended to be newest-release-specific (1.9+).
Although I'm not really sure how much value there is in updating the thread (excluding better formatting, if such a thing is possible), aside from maybe explaining multipart and other newer tricks/caveats. And any info on converters that exist, last I checked there was one that only really worked with scale and standard 90 rotations (and it didn't round at that, so certain numbers could be ugly). IMO much of it is straightforward once JSON, vanilla's structure, and coordinates are understood. Especially when you can view the default files to see what's going on.
--------------------------------------------
I never posted this specific image here:
enchanted book, glistering melon, cookie, bread, pufferfish, arrow, apple, paper, mushroom soup
Mostly unreleased models (1.8 format, like all of my other stuff. I probably have posted some of those models before), I was trying out alternate rotations. Some of these rotations I added long after I had stopped working on the pack because of a random reddit thread about (vanilla's?) bed rotation applied to other blocks...
I also made this for that thread, using the rotation I already had for my bed model (from back when vanilla had an item icon for beds):
Also for a different thread shortly before-or-after:
It's old, but this (barrier models for resource packs with barrier.json in the models/block folder) never became a thing:
I suggested on Reddit and to Optifine's creator. Arg.
Also, I haven't really done anything with texture art in a long time. I want to work on improving on art in general (all I can really do is shading) but I'm a piece of garbage with almost no motivation. And that's not an exaggeration like most artists... because I don't really make enough art to qualify as an artist...
But hey, I can draw rocks!
I don't remember if I said it before here, so: Goodbye. If I said it before, goodbye again.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Bye lemon,
Have a great life. And remember we are all on discord if you wanna hang out
Goodbye Lemon. I'll tell Alvoria.