Also, does anyone know if Curse/minecraft.curseforge is broken? The number ticker seems to have stopped for me, it says I have 80 downloads a month, but 100 downloads total on my newest file that was released 3 months ago. I also haven't gotten any point since 3 days after I last updated, so everything seems to have frozen for me.
Yeah, looking at even the top packs, those updated in April look like they only got a few days of traffic. Newer ones seem to have suspiciously low download counts compared to previous versions/monthly download, too.
I just published a bukkit plugin and all of the sites it goes on are working fine as far as download counters. Although on Curse sometimes the monthly downloads is a couple less than the total. It's probably different for me because It was just published a few days ago, not 3 months.
So seriously, what does fast mode do anymore? Just make leaves transparent for no reason? Minecraft still renders sealed off underground caves so I know leaves having an opaque texture does nothing for performance.
Well, other then leaves looking worse (especially my spruce leaves it seems...), the only other thing that is still affected is the red vignette effect caused by being too close to the world border and the black vignette around the screen in darker areas is removed on fast graphics. Everything else is its own option now, always enabled, or removed.
I like it but I think the top left corner of glass can be a bit darker.
I dunno, I think the screen has too much shading, making it look rounded, like a cylinder. I suggest removing most of the of the shading, but keeping the reflection... I mean, look at real-world tablet computers: they only have a reflection, no shading. (I assume you're going for something tablet-like...)
Made some more textures, and revamped the sand and stone.
The woods are: Oak, Spruce, Birch and Acacia, along with their respective leaves The other ones are tall grass and fern + extra tall variants.
@Ringoster: I have some comments on your palette from the SPS3. You said over there that this is the first time you make one, I thought of giving you some feedback on what I felt using it.
First of all, I like the colors, you chose some very good ones, and the transitions between them are very spot on. There are also some gray-brown-yellow synergies floating around that I quite like. The blues and purples (and if you stretch it a bit, the grays too) also have a good deal of combinations. I have yet to figure them out, as they were the ones I used the least, however, I think I was able to make 6-7 combination for the lapiz lazuli ore alone when mixing them, so I definitely see potential there.
However, I think the greens are not very balanced, the contrast is too high between the darkest and lightest tone, and the two middle ones. At first I was worried about the red being too brown-ish, but once you combine it with other colors it really looks red, so it's all good.
Overall it's great, the reds, browns, yellows and blues have some good synergies, but the greens need to be tweaked as the extremes of the ramp are way too contrasting for a general use.
Thank you for the feedback (and nice textures!)
I've edited the palette:
Much more green variety. The dark colors are also a bit more vibrant.
Similarly to Crafterguy3x3, I made some mod textures awhile ago (around 1.6 or so) of which I never made a mod. Most of them are default edits as I was not as good at textures back then and it helped match the default style (as I hate it when mods add high resolution or style mismatching textures). It ended up as more of a bit of texture practice rather then actuallya mod.
First off, I have the netherroot tree stuff. It was a tree similar to oak, but it grows in the nether on soul sand (with first saplings found in nether fortress chests).
Secondly, the engraver, which is a block for making keys and coins (keys can lock and unlock chests and doors, while coins I could never come up with a use). I seem to have deleted the coin texture, but I have the front face for the engraver (with the sides and top using furnace textures) and a somewhat plain key texture
Lastly, a couple random textures. The florite ingot, (a metal from the nether, little better then iron), and the sugar cookie, (like the cookie, but crafted with sugar).
Oh man... *sigh* ... I'm going to have "fun" with this. But THIS HAS TO BE DONE!!! There need to be a pack that has FULL Tinkers' Construct support, & do mod support for Lithos. So yeah... let the pain of working on this begin...!!!