I'm a bit confused by the edge around the ores. It looks like there's a rim of stone that sticks out and surrounds the ore. I don't know if that's what you are going for but it is kinda odd.
There's a point when simplification becomes simply misleading and inaccurate. I'm afraid you crossed it. Yellow highlights / blue shadows is a good palette, but it is one of many possibilities. I see no particular reason (color theory or otherwise) that this guy should that one.
Yeah. i was also trying to do a bit of homework at the same time, i overshortened accidentally.
Been working on a big change to my WIP resource pack; I've abandoned the original pixel art style, and am going for a high-res, cartoony look! This past week, I've been working on upping my current textures from tiny 24x all the way to 512x.
I've been meaning to make some sort of wallpaper or poster for Triton reccently. With everything being digital and all, I don't really have anything physical to display on the wall... so I made a fancy poster. It exemplifies the pack's new style quite well:
Full-res version (1440x1920):
I can modify the original version quite easily (none of the colors have been blended/antialiased yet), so any feedback is welcome. I'll try and post some of the actual block textures tomorrow... but for now, I'm gonna go print this out and stick it on my wall.
Been working on a big change to my WIP resource pack; I've abandoned the original pixel art style, and am going for a high-res, cartoony look! This past week, I've been working on upping my current textures from tiny 24x all the way to 512x
The only thing I'd suggest is for the ores, is switch the light and dark edges. The way you have it makes it look like the light is comming from the bottom right. As is, they stick out from the stone. If you're going for imbedding into the stone, switch the rim colors around so darks at the top left, and lights bottom right.