Can use Skype to announce you're gonna be streaming as it would be realtime.
Plus Skype gives people notifications unlike MCF on random threads.
More on the Skype screencast thing: you could cheat the system and have one person screenshare to someone on Skype, and then have that person Livestream that.
Personally, I don't use Skype, but I'd either have to use that or Google Hangouts(+youtube-stream?) in order to actually stream, as I use Linux as my main system (have been for 2 years, now Windows isn't even on my computer, just backed up onto a drive). Skype and Google talk video stuff both work on Linux, but none of the streaming services actually support it.
It's possible to use ffmpeg for Twitch/Justin, but I'd rather not as it requires messing around with sound stuff (at least if you want speaker and mic)..... Does Twitch even support streaming Webcams on Linux? I know others do, and this can be taken advantage of by using a program (webcamstudio) to capture your desktop and make it into a virtual webcam, making it so you can stream w/out screencapture support.
-hey, I bet you could use this to stream to multiple people on Skype, too! As long as it lets you video conference to multiple people......
I'd kinda like to see if this'd work on Twitch or www.livestream.com as it might be fun to livestream texturing, but I don't want to make an account to find out.....
I have a poor connection too, as not much is available, so I'm not sure how it would turn out :/
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
All you have to do is put the pack out there and people will...or will not download it. No reason to treat it like a used car lot. The more you spew it at people, does not equal the more it will be seen.
Sheep and Grar knows....if you make a great pack...people will use it. If not...then do better.
Rollback Post to RevisionRollBack
"This may hurt a little, but it's something you'll get used to...."
The best way for you to promote your pack is to have a nice pack, you don't just need talent, you need hard work, you need to be obsessive about every detail, a texture pack is never complete. but if you make a texture pack that YOU think is perfect, the people who think like you will love it. If your pack is good enough, the promotion will take care of itself through word-of-mouth.
if you make a great pack...people will use it. If not...then do better.
I've been meticulously working on my pack for over 2 years, though..... I think it's a bit more than just "make it good", because if people aren't interested enough to download it, they'll never see the actual quality. I keep improving it and adding to it, it's very close to having everything changed, but I'm not really seeing an increase in interest.
Now what you're saying would have been completely relevant when I first released the pack here on MCF. It sucked, it sucked, it was boring, bad, not much even done, just complete mediocrity. But I worked on it, fixed the problems, redid most textures, made it more unique, and even fixed issues that others had with it (even if I didn't agree at first).
I'm sure there are people that use it. The biggest problem is that they don't say much of anything, and if they do it's something just like "cool". If it's not good enough for them, people certainly aren't telling me how I can improve it, they'll just say it's "not their style". I know some of you have packs or probably even skills that are where they are today largely because of feedback and interest. I get feedback, but usually it is from kind, knowledgeable individuals (with more interest in helping me than the pack itself), rather than actual fans who use my pack as their main.
Maybe it's not good enough. Maybe it's too niche. I don't know, but I'm still working on it. Maybe it'll catch some eyes someday. Hopefully that's before Minecraft starts becoming less popular, maybe I should have started before Minecraft was created....
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Do I need to focus on better screenshots, or do I need just need to add cheesy shader and lens flare effects to get clicks?
Your screenshots-- to be blunt-- aren't especially interesting. The glass almost is, but it is so much out of context, that the impact is much diluted. There is certainly room for legitimate improvement-- without resorting to lens flares.
Also i've noticed on both sites you have paragraphs of text in a complaining, negative tone. Legitimate complaints or not, that will only tend to drive people away.
Is it that the masses like bad things, or at least good things for the wrong reasons? For instance, how people can like utterly ugly things, or like overdone and skill-less packs?
I can't think of any context where popularity entirely makes sense to anyone. Is there any popular musician that isn't hated by millions of people? People like different things for extremely different reasons. The aggregate of that is "popularity". Though the system isn't entirely broken. Compare the first page of top ranked packs to the last. I think anyone would agree that there's a lot more quality represented on the first page.
Is this largely a problem of the sites themselves, and how they work, such as how MCF is based on replies, and PMC/Curse are based on popularity and when last updated? If this is my issue, how am I supposed to win playing fair when others' popularity keeps them in popularity, and some update their packs daily (with minor updates, 1 or 2 changes) in order to get more views (especially common on PMC)? Are the audiences the problem?
….
Are ALL of these sites related to Minecraft completely GEARED around money, and that's why there aren't currently any sites that try to promote lesser packs, because they'd rather piggyback on the success of big texture packs, bringing in more ad revenue? I mean, I keep thinking back to Ravand defending himself, and despite all of our advice, he's still using monetary link shorteners. I tried to give him advice to make a beneficial site instead of a #minecraft clone, but I guess he'd rather take the easy road. And it makes me wonder if there's a reason that these sites are not-so-convenient to non-established works, as if it's not an unintentional defect.
Maybe. But finding someone to blame for your lack of success will never lead to success.
If the curse page linked in your sig is the pack you're talking about...then I'm pretty sure the reason you've been having trouble racking up downloads is because it's not that great. That's nothing against you as a person, and I applaud the effort you've put into your art, but I personally don't find the pack appealing at all.
Now I'm just one person, and obviously not everyone is going to share my opinion, but I think that might be the root cause of what you're seeing. Yes, there are some packs that are kinda meh that get lots of downloads, but by and large the packs that are the most popular deserve to be the most popular, because they ARE awesome. Think John Smith, Soartex, Glimmar's steampunk, Pixel Perfection, etc. They ROCK.
Good promotion of your pack always helps. Chatting with your fans and getting them excited definitely helps. But at the end of the day, it still needs to be a great pack to get to the top. And I'm afraid that your Vivid Torrential Changes is just not at that level.
Well I don't have a reply to what they said, and I just happened to notice. Sorry if it was wrong. Jeez.
It's more that you quoted such a huge post without snipping it just to say that...
Also lemon, it's a lot about how you showcase and advertise your pack rather than JUST how good the textures are. That's why I always have just my pack in my sig, it draws the eye and pique's ones interest, making them more likely to click it. Also helps to have a well laid out OP on your thread without too much text and lots of pictures, obvious download links, etc. and also to have a rather catchy, easy to remember name. That's one thing I learned after my first pack (XSSheep's Sheep Pack... Has a certain ring to it, doesn't it? :P)
Anywho, who is sorting out the skype group? I feel it should be a tau admin who starts it so they have control over it. Also, we don't have to actually have a call, we can just chat in it and get faster feedback too. That's what the other one was mostly used for.
So I'm wondering, is there any particular reason I'm not getting anywhere with my pack? Am I doing something wrong? Do I need to focus on better screenshots, or do I need just need to add cheesy shader and lens flare effects to get clicks? Do I need to be doing more than my pack, such as video or music creation to boost my pack?
Is it something I can fix, or can it not be helped? Is it that the masses like bad things, or at least good things for the wrong reasons? For instance, how people can like utterly ugly things, or like overdone and skill-less packs?
Can a pack just not be "sold" by the creator, but by others? And if I can't "sell" my pack in the first place, how am I supposed to sell it to someone who can effectively sell it?
Is this largely a problem of the sites themselves, and how they work, such as how MCF is based on replies, and PMC/Curse are based on popularity and when last updated? If this is my issue, how am I supposed to win playing fair when others' popularity keeps them in popularity, and some update their packs daily (with minor updates, 1 or 2 changes) in order to get more views (especially common on PMC)? Are the audiences the problem?
How do I start a community around my pack? I notice many of you have already done this, and have sparked wildfires already, but is this from artistic merit alone, or because HD textures draw crowds for all the wrong reasons? I mean, how often do you see 16x packs (or heck, even 32x!) packs that aren't a "household name" or unoriginal (classic game-themed, "improved default", "PvP", older textures) that have much user interest?
Are ALL of these sites related to Minecraft completely GEARED around money, and that's why there aren't currently any sites that try to promote lesser packs, because they'd rather piggyback on the success of big texture packs, bringing in more ad revenue? I mean, I keep thinking back to Ravand defending himself, and despite all of our advice, he's still using monetary link shorteners. I tried to give him advice to make a beneficial site instead of a #minecraft clone, but I guess he'd rather take the easy road. And it makes me wonder if there's a reason that these sites are not-so-convenient to non-established works, as if it's not an unintentional defect.
Might be a tinfoil hat issue right there, but just a thought....... Although it would me nice to know what my problem is, if it's just bad luck, or I'll never get anywhere with a 16x pack alone on any of these sites..... or even if I could get some advice, or maybe just a little discussion on a few of these topics.
My pack seems to be doing well on PMC, but tanking on Curse, so it could be a mix of audiences and how they typically use a site to find content. Or maybe something different entirely, I'm not sure.
Well, if it's anything to go by, I've noticed packs that have a distinct theme will often get more attention. Jollycraft for example is really warm, sunny, and rustic, and dramatically changes what Minecraft looks like. Murder's Broken Anachronism makes Minecraft an entirely new world, and is extremely detailed: people's experiences in Minecraft become completely renewed.
Your pack, whilst it is nice, don't get me wrong, it doesn't make changes to the game that make you go 'Wow! I feel a need to see every thing this has to offer!', but rather just builds on what everyone knows. Whilst not a negative thing, it can lead to less incentive for someone looking to try something new and fresh in a resource pack to enhance their Minecraft gameplay.
One thing I can say right now from looking at your pack, your colours are very close to default. I think if you spiced up the colours and gave the pack more of a 'mood', it'd definitely appeal more to the eye. I think a warm or tropical colouration would be nice for your pack.
I hope you don't mine my feedback, this is just something I've noticed.
I don´t like the name, it´s pretty unpersonal and doesn´t say much about your pack, maybe it´s even a bit exaggerated. Yes, you do need better screenshots (and more) otherwise people get no idea of your pack or even worse - no idea at all. Your thread on MCF starts with a wall of text, that´s never good for publicity. You don´t have a image banner in your signature and the link there just leads to Curse, away from this side, which isn´t good either.
And then there is this message beneath ("VTC is a resource pack in development for over 2 years, you should click it...") - kinda sad and begging don´t you think? So to conclude, yes, there is a lot of room for improvement in the way to display and promote your pack.
Ok, I've added a bunch of screenshots both on PMC and Curse.
I was working on a new banner, but I wasn't liking the idea of needing to resize images to do so. I didn't mean for my current sig to sound like that..... I was trying to make it sound more like "I've worked really hard on this, you should take a look!"
EDIT: Ok, removed the text, replaced it with an image for now.
Also i've noticed on both sites you have paragraphs of text in a complaining, negative tone. Legitimate complaints or not, that will only tend to drive people away.
I've removed much of the negativity from PMC and the MCF feedback thread. I'm pretty sure the Curse page doesn't have any.
Yes, there are some packs that are kinda meh that get lots of downloads, but by and large the packs that are the most popular deserve to be the most popular, because they ARE awesome. Think John Smith, Soartex, Glimmar's steampunk, Pixel Perfection, etc. They ROCK. Good promotion of your pack always helps. Chatting with your fans and getting them excited definitely helps. But at the end of the day, it still needs to be a great pack to get to the top. And I'm afraid that your Vivid Torrential Changes is just not at that level.
Actually, that's not even really the scope I was talking. I mean like when you see kinda popular stuff, but somehow it's a filter pack, or alpha/beta textures, or really bad google image packs with white pixels and horrible tiling, "guns and bullets", scribbley flat stuff, and X-ray packs that somehow are really popular. I'm kinda annoyed that quite a few of these types of packs are popular on Curse, because when they first started talking about it here on MCF (iirc), they made it seem like content was screened for quality and originality.
Steelfeathers, I have no idea if you actually downloaded the pack or just look at screenshots, but I perfectly understand why you wouldn't like it, especially being an artist yourself with tons of packs you've already made. I'm not asking to be at the top, just somewhere in the middle. Trouble is, the fans I do have either aren't online anymore, don't say anything, or are artists themselves who have their own packs so aren't really interested in mine as a dedicated fan.
Well, if it's anything to go by, I've noticed packs that have a distinct theme will often get more attention. Jollycraft for example is really warm, sunny, and rustic, and dramatically changes what Minecraft looks like. Murder's Broken Anachronism makes Minecraft an entirely new world, and is extremely detailed: people's experiences in Minecraft become completely renewed.
Your pack, whilst it is nice, don't get me wrong, it doesn't make changes to the game that make you go 'Wow! I feel a need to see every thing this has to offer!', but rather just builds on what everyone knows. Whilst not a negative thing, it can lead to less incentive for someone looking to try something new and fresh in a resource pack to enhance their Minecraft gameplay.
One thing I can say right now from looking at your pack, your colours are very close to default. I think if you spiced up the colours and gave the pack more of a 'mood', it'd definitely appeal more to the eye. I think a warm or tropical colouration would be nice for your pack.
I hope you don't mine my feedback, this is just something I've noticed.
Well, I have been trying to add more to the ideas and lore of the pack, I feel like it would have that effect, but I guess some of it is lost as it isn't quite always obvious. I thought people really liked it when colors where default-ish, as being more recognizable.... I mean I don't exactly strictly stay to it, so I have tried to change some of the ideas that are malleable into something that still makes sense, and sometimes those are different colors. I don't really like the idea of intentionally changing the color scheme to one set of colors (I'd like my pack to stay more general-use) I'd really like to change the lighting colors from different sources, such as orange from fire/lava, cyan from glowstone, red from redstone/redstone lamps, etc. if that feature is ever added into vanilla as a part of resource packs.
And no, it's perfectly fine, I appreciate all feedback whether or not I initially agree with it. If often influences me in the long run, and I end up doing something with it anyways as I grow as an artist.
Thank you everyone for the feedback! I will keep trying to improve not only the pack, but also the pages I have for it.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Steelfeathers, I have no idea if you actually downloaded the pack or just look at screenshots, but I perfectly understand why you wouldn't like it, especially being an artist yourself with tons of packs you've already made. I'm not asking to be at the top, just somewhere in the middle. Trouble is, the fans I do have either aren't online anymore, don't say anything, or are artists themselves who have their own packs so aren't really interested in mine as a dedicated fan.
Oh, I see what you mean now. Like the stuff that gets on the popular reel at PMC.
Believe me, Lemon, those things don't stay 'popular' for long. They may lure people in the door with cool shaders screenshots, but once people get a taste of just how bitter the actual product is, they don't come back for more. And they don't tell their friends or make videos about it, either.
Hey could I get some feedback on these stone textures? It has random ctm.
Looks good overall! Love the dirt. The stone looks a bit like wadded cotton, though. The details need to be crisper. Try using a different brush, one that has a sharper edge or a rough pattern.
And don't worry so much about having distinct, fully-formed lumps. Try having cracks trail off without forming closed shapes.
Looks good overall! Love the dirt. The stone looks a bit like wadded cotton, though. The details need to be crisper. Try using a different brush, one that has a sharper edge or a rough pattern.
And don't worry so much about having distinct, fully-formed lumps. Try having cracks trail off without forming closed shapes.
Only brush I used was a pencil tool. But youre right about the lumps and cracks. That was a stupid mistake of me.
Here are some textures I made. I really like the palette.
Dem colours are really nice. The lime green and more lemon coloured base colour on the top grass are almost identical brightness levels though, I think you should adjust them to make one of them stand out more and prevent it clashing which it's sorta doing atm.
Really love this style though, please continue with it!
Well I don't have a reply to what they said, and I just happened to notice. Sorry if it was wrong. Jeez.
I've been here for a loooooooooong time.
More on the Skype screencast thing: you could cheat the system and have one person screenshare to someone on Skype, and then have that person Livestream that.
Personally, I don't use Skype, but I'd either have to use that or Google Hangouts(+youtube-stream?) in order to actually stream, as I use Linux as my main system (have been for 2 years, now Windows isn't even on my computer, just backed up onto a drive). Skype and Google talk video stuff both work on Linux, but none of the streaming services actually support it.
It's possible to use ffmpeg for Twitch/Justin, but I'd rather not as it requires messing around with sound stuff (at least if you want speaker and mic)..... Does Twitch even support streaming Webcams on Linux? I know others do, and this can be taken advantage of by using a program (webcamstudio) to capture your desktop and make it into a virtual webcam, making it so you can stream w/out screencapture support.
-hey, I bet you could use this to stream to multiple people on Skype, too! As long as it lets you video conference to multiple people......
I'd kinda like to see if this'd work on Twitch or www.livestream.com as it might be fun to livestream texturing, but I don't want to make an account to find out.....
I have a poor connection too, as not much is available, so I'm not sure how it would turn out :/
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
All you have to do is put the pack out there and people will...or will not download it. No reason to treat it like a used car lot. The more you spew it at people, does not equal the more it will be seen.
Sheep and Grar knows....if you make a great pack...people will use it. If not...then do better.
"This may hurt a little, but it's something you'll get used to...."
I've been meticulously working on my pack for over 2 years, though..... I think it's a bit more than just "make it good", because if people aren't interested enough to download it, they'll never see the actual quality. I keep improving it and adding to it, it's very close to having everything changed, but I'm not really seeing an increase in interest.
Now what you're saying would have been completely relevant when I first released the pack here on MCF. It sucked, it sucked, it was boring, bad, not much even done, just complete mediocrity. But I worked on it, fixed the problems, redid most textures, made it more unique, and even fixed issues that others had with it (even if I didn't agree at first).
I'm sure there are people that use it. The biggest problem is that they don't say much of anything, and if they do it's something just like "cool". If it's not good enough for them, people certainly aren't telling me how I can improve it, they'll just say it's "not their style". I know some of you have packs or probably even skills that are where they are today largely because of feedback and interest. I get feedback, but usually it is from kind, knowledgeable individuals (with more interest in helping me than the pack itself), rather than actual fans who use my pack as their main.
Maybe it's not good enough. Maybe it's too niche. I don't know, but I'm still working on it. Maybe it'll catch some eyes someday. Hopefully that's before Minecraft starts becoming less popular, maybe I should have started before Minecraft was created....
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
It is possible to make Starbound texture packs! However they would overwrite existing files. Most to all the images in game have an editable .png.
Servers Rules|Support Forum Rules|Show Your Creation Rules|Off Topic Rules
Your screenshots-- to be blunt-- aren't especially interesting. The glass almost is, but it is so much out of context, that the impact is much diluted. There is certainly room for legitimate improvement-- without resorting to lens flares.
Also i've noticed on both sites you have paragraphs of text in a complaining, negative tone. Legitimate complaints or not, that will only tend to drive people away.
I can't think of any context where popularity entirely makes sense to anyone. Is there any popular musician that isn't hated by millions of people? People like different things for extremely different reasons. The aggregate of that is "popularity". Though the system isn't entirely broken. Compare the first page of top ranked packs to the last. I think anyone would agree that there's a lot more quality represented on the first page.
Maybe. But finding someone to blame for your lack of success will never lead to success.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
I am not sure if I like this shader... it seems rather over saturated for my texture pack; on yours it looks wonderful.
If the curse page linked in your sig is the pack you're talking about...then I'm pretty sure the reason you've been having trouble racking up downloads is because it's not that great. That's nothing against you as a person, and I applaud the effort you've put into your art, but I personally don't find the pack appealing at all.
Now I'm just one person, and obviously not everyone is going to share my opinion, but I think that might be the root cause of what you're seeing. Yes, there are some packs that are kinda meh that get lots of downloads, but by and large the packs that are the most popular deserve to be the most popular, because they ARE awesome. Think John Smith, Soartex, Glimmar's steampunk, Pixel Perfection, etc. They ROCK.
Good promotion of your pack always helps. Chatting with your fans and getting them excited definitely helps. But at the end of the day, it still needs to be a great pack to get to the top. And I'm afraid that your Vivid Torrential Changes is just not at that level.
It's more that you quoted such a huge post without snipping it just to say that...
Also lemon, it's a lot about how you showcase and advertise your pack rather than JUST how good the textures are. That's why I always have just my pack in my sig, it draws the eye and pique's ones interest, making them more likely to click it. Also helps to have a well laid out OP on your thread without too much text and lots of pictures, obvious download links, etc. and also to have a rather catchy, easy to remember name. That's one thing I learned after my first pack (XSSheep's Sheep Pack... Has a certain ring to it, doesn't it? :P)
Anywho, who is sorting out the skype group? I feel it should be a tau admin who starts it so they have control over it. Also, we don't have to actually have a call, we can just chat in it and get faster feedback too. That's what the other one was mostly used for.
Um, it's actually the 39001st post.
Well, shucks.
I've been here for a loooooooooong time.
Well, if it's anything to go by, I've noticed packs that have a distinct theme will often get more attention. Jollycraft for example is really warm, sunny, and rustic, and dramatically changes what Minecraft looks like. Murder's Broken Anachronism makes Minecraft an entirely new world, and is extremely detailed: people's experiences in Minecraft become completely renewed.
Your pack, whilst it is nice, don't get me wrong, it doesn't make changes to the game that make you go 'Wow! I feel a need to see every thing this has to offer!', but rather just builds on what everyone knows. Whilst not a negative thing, it can lead to less incentive for someone looking to try something new and fresh in a resource pack to enhance their Minecraft gameplay.
One thing I can say right now from looking at your pack, your colours are very close to default. I think if you spiced up the colours and gave the pack more of a 'mood', it'd definitely appeal more to the eye. I think a warm or tropical colouration would be nice for your pack.
I hope you don't mine my feedback, this is just something I've noticed.
Ok, I've added a bunch of screenshots both on PMC and Curse.
I was working on a new banner, but I wasn't liking the idea of needing to resize images to do so. I didn't mean for my current sig to sound like that..... I was trying to make it sound more like "I've worked really hard on this, you should take a look!"
EDIT: Ok, removed the text, replaced it with an image for now.
I've removed much of the negativity from PMC and the MCF feedback thread. I'm pretty sure the Curse page doesn't have any.
Actually, that's not even really the scope I was talking. I mean like when you see kinda popular stuff, but somehow it's a filter pack, or alpha/beta textures, or really bad google image packs with white pixels and horrible tiling, "guns and bullets", scribbley flat stuff, and X-ray packs that somehow are really popular. I'm kinda annoyed that quite a few of these types of packs are popular on Curse, because when they first started talking about it here on MCF (iirc), they made it seem like content was screened for quality and originality.
Steelfeathers, I have no idea if you actually downloaded the pack or just look at screenshots, but I perfectly understand why you wouldn't like it, especially being an artist yourself with tons of packs you've already made. I'm not asking to be at the top, just somewhere in the middle. Trouble is, the fans I do have either aren't online anymore, don't say anything, or are artists themselves who have their own packs so aren't really interested in mine as a dedicated fan.
Actually, since the OP is Post #1, it was the 39000th reply. Of the stuff that's not deleted anyways (which is quite a bit).
Well, I have been trying to add more to the ideas and lore of the pack, I feel like it would have that effect, but I guess some of it is lost as it isn't quite always obvious. I thought people really liked it when colors where default-ish, as being more recognizable.... I mean I don't exactly strictly stay to it, so I have tried to change some of the ideas that are malleable into something that still makes sense, and sometimes those are different colors. I don't really like the idea of intentionally changing the color scheme to one set of colors (I'd like my pack to stay more general-use) I'd really like to change the lighting colors from different sources, such as orange from fire/lava, cyan from glowstone, red from redstone/redstone lamps, etc. if that feature is ever added into vanilla as a part of resource packs.
And no, it's perfectly fine, I appreciate all feedback whether or not I initially agree with it. If often influences me in the long run, and I end up doing something with it anyways as I grow as an artist.
Thank you everyone for the feedback! I will keep trying to improve not only the pack, but also the pages I have for it.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Oh, I see what you mean now. Like the stuff that gets on the popular reel at PMC.
Believe me, Lemon, those things don't stay 'popular' for long. They may lure people in the door with cool shaders screenshots, but once people get a taste of just how bitter the actual product is, they don't come back for more. And they don't tell their friends or make videos about it, either.
Looks good overall! Love the dirt. The stone looks a bit like wadded cotton, though. The details need to be crisper. Try using a different brush, one that has a sharper edge or a rough pattern.
And don't worry so much about having distinct, fully-formed lumps. Try having cracks trail off without forming closed shapes.
Wow thats a lot of reading. On the bright side my literary skills have really improved in the past 10 minutes.
Only brush I used was a pencil tool. But youre right about the lumps and cracks. That was a stupid mistake of me.
It's a this.
It was partly inspired by the Bearded Tooth Mushroom. I went a bit Dr. Suess style with it as well. Like it?
Dem colours are really nice. The lime green and more lemon coloured base colour on the top grass are almost identical brightness levels though, I think you should adjust them to make one of them stand out more and prevent it clashing which it's sorta doing atm.
Really love this style though, please continue with it!
I actually really love that as it is but some cracks with random ctm or even some very faint ones on the base stone wouldn't be amiss.
Great work though, that's one of the best 16x stone textures I've seen!
Reminds me of a growing mop. That said, I like it!