The crossguard just... is kind of like a funnel?
Can you use full opacity on these? Might look good to make the opacity higher near the rims, but clearer in the centre of the glass where rain, wind and attempts at cleaning succeed a bit more. I like both, but I find the second too opaque overall. I must say the look is PERFECT.
The opacity setting is a bit tempermental... i can control the overall opacity, but it doesn't seem to support partial transparency. I had originally tried to make the grime opaque with the rest transparent, and it averaged the transpareny instead. I could make an overall more transparent version of the second one however.
I was actually thinking of adding some rivets and shading where the frame bars cross over each other, to give it a sort of layered effect.
I have a question for some of you who have screenshots and show off the mobs skins you use.
.........what are you using to show the mob skins? I mean the shots that are -just- the mobs... it can't be a screen shot with the mob edited out, not when they show off more then one skin and the mobs unchanged.
I have been DIEING for something that freaking will show the texture on a mob. There's been one program that sort of did it, but the author took TWO YEARS to give us mob textures as he said he was to add and then only added in a select few... Hes said hed add in the rest.. a YEAR ago still with no sign of such.
I want to show off the mobs I have, as well as something to better view how their textures look rather then trying to sort it out in game. I can't tell how my enermen look as they wont freaking stay put long enough for me to get any kind of good look at them.
I posted this on my Native Lands thread, but I don't get much or any feedback there, so I'll post here.
I finished the Native Lands red and brown mushroom textures. I wanted a texture taking advantage of the high resolution for a smooth and clean feel, while being a similar style to the original.
The spots on the mushroom look just... bad.
If you're going for something close to vanilla, or close to reality for that matter, the spots should be white, and not perfectly round. The red mushroom in vanilla appears to be fly amanita, which looks like this:
If not though, definaltely consider at least making the spots not round.
Cactii: Good idea for the top and patterned marble blocks, looks lovely.
Hmmmm, do you have any sort of 3D software?
Or even Photoshop - you could have an OBJ file of the mob, haul it into photoshop and texture from there. I just find Photoshop's 3D texture painting back and forth handling iffy. tl;dr I can make you the 3D models, but I can't code any sort of viewer.
3d in photoshop is only with the extended version, something I lack.
I do have zbrush however.
If you can toss me the 3d models of... well.. EVERYTHING >.>;;;;;
But I do still wonder how others have been getting shots of the mobs and such, of the skins, and even for random mob support showing the same mod in the same pose... theres no way such is from in game shots.
How do you even extract the 3d models from minecraft?